Reduces visibility of internal fields/methods

Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.

Reduces the visibility of internal methods to private/protected/default when possible.
This commit is contained in:
yueh
2015-10-08 15:42:42 +02:00
parent 1ea48fb389
commit 500fc47490
463 changed files with 5670 additions and 3757 deletions
@@ -107,7 +107,7 @@ public class RenderBlockAssembler extends BaseBlockRender<BlockMolecularAssemble
{
final TileMolecularAssembler tma = maBlock.getTileEntity( world, x, y, z );
if( BlockMolecularAssembler.booleanAlphaPass )
if( BlockMolecularAssembler.isBooleanAlphaPass() )
{
if( tma.isPowered() )
{
@@ -126,14 +126,14 @@ public class RenderBlockAssembler extends BaseBlockRender<BlockMolecularAssemble
return false;
}
BusRenderer.INSTANCE.renderer.blockAccess = renderer.blockAccess;
renderer = BusRenderer.INSTANCE.renderer;
BusRenderer.INSTANCE.getRenderer().blockAccess = renderer.blockAccess;
renderer = BusRenderer.INSTANCE.getRenderer();
this.preRenderInWorld( maBlock, world, x, y, z, renderer );
tma.lightCache = BusRenderHelper.INSTANCE.useSimplifiedRendering( x, y, z, this, tma.lightCache );
tma.setLightCache( BusRenderHelper.INSTANCE.useSimplifiedRendering( x, y, z, this, tma.getLightCache() ) );
BusRenderer.INSTANCE.renderer.isFacade = true;
BusRenderer.INSTANCE.getRenderer().setFacade( true );
final IOrientable te = this.getOrientable( maBlock, world, x, y, z );
final ForgeDirection fdy = te.getUp();
@@ -192,14 +192,14 @@ public class RenderBlockAssembler extends BaseBlockRender<BlockMolecularAssemble
maBlock.getRendererInstance().setTemporaryRenderIcon( null );
renderer.renderAllFaces = false;
BusRenderer.INSTANCE.renderer.isFacade = false;
BusRenderer.INSTANCE.getRenderer().setFacade( false );
this.postRenderInWorld( renderer );
return true;
}
public void renderCableAt( final double thickness, final IBlockAccess world, final int x, final int y, final int z, final BlockMolecularAssembler block, final RenderBlocks renderer, final double pull, final boolean covered )
private void renderCableAt( final double thickness, final IBlockAccess world, final int x, final int y, final int z, final BlockMolecularAssembler block, final RenderBlocks renderer, final double pull, final boolean covered )
{
IIcon texture = null;
@@ -248,7 +248,7 @@ public class RenderBlockAssembler extends BaseBlockRender<BlockMolecularAssemble
block.getRendererInstance().setTemporaryRenderIcon( null );
}
IIcon getConnectedCable( final IBlockAccess world, final int x, final int y, final int z, final ForgeDirection side, final boolean covered )
private IIcon getConnectedCable( final IBlockAccess world, final int x, final int y, final int z, final ForgeDirection side, final boolean covered )
{
final int tileYPos = y + side.offsetY;
if( -1 < tileYPos && tileYPos < 256 )