Reduces visibility of internal fields/methods
Reduces the visibility of all fields to private and create setters/getters when necessary. Exceptions are fields with GuiSync as these need to be public. Reduces the visibility of internal methods to private/protected/default when possible.
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@@ -169,13 +169,13 @@ public class RenderBlockInscriber extends BaseBlockRender<BlockInscriber, TileIn
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long absoluteProgress = 0;
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if( tile.smash )
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if( tile.isSmash() )
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{
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final long currentTime = System.currentTimeMillis();
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absoluteProgress = currentTime - tile.clientStart;
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absoluteProgress = currentTime - tile.getClientStart();
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if( absoluteProgress > 800 )
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{
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tile.smash = false;
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tile.setSmash( false );
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}
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}
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@@ -261,7 +261,7 @@ public class RenderBlockInscriber extends BaseBlockRender<BlockInscriber, TileIn
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}
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}
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public void renderItem( ItemStack sis, final float o, final AEBaseBlock block, final AEBaseTile tile, final Tessellator tess, final double x, final double y, final double z, final float f, final RenderBlocks renderer )
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private void renderItem( ItemStack sis, final float o, final AEBaseBlock block, final AEBaseTile tile, final Tessellator tess, final double x, final double y, final double z, final float f, final RenderBlocks renderer )
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{
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if( sis != null )
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{
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