Reduces visibility of internal fields/methods
Reduces the visibility of all fields to private and create setters/getters when necessary. Exceptions are fields with GuiSync as these need to be public. Reduces the visibility of internal methods to private/protected/default when possible.
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@@ -85,7 +85,7 @@ public class RenderBlockSkyChest extends BaseBlockRender<BlockSkyChest, TileSkyC
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@Override
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public void renderTile( final BlockSkyChest block, final TileSkyChest skyChest, final Tessellator tess, final double x, final double y, final double z, final float partialTick, final RenderBlocks renderer )
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{
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if( skyChest == null )
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if( skyChest == null )
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{
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return;
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}
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@@ -109,28 +109,28 @@ public class RenderBlockSkyChest extends BaseBlockRender<BlockSkyChest, TileSkyC
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GL11.glTranslatef( -0.0F, -1.0F, -1.0F );
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final long now = System.currentTimeMillis();
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final long distance = now - skyChest.lastEvent;
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final long distance = now - skyChest.getLastEvent();
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if( skyChest.playerOpen > 0 )
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if( skyChest.getPlayerOpen() > 0 )
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{
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skyChest.lidAngle += distance * 0.0001;
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skyChest.setLidAngle( skyChest.getLidAngle() + distance * 0.0001f );
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}
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else
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{
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skyChest.lidAngle -= distance * 0.0001;
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skyChest.setLidAngle( skyChest.getLidAngle() - distance * 0.0001f );
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}
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if( skyChest.lidAngle > 0.5f )
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if( skyChest.getLidAngle() > 0.5f )
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{
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skyChest.lidAngle = 0.5f;
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skyChest.setLidAngle( 0.5f );
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}
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if( skyChest.lidAngle < 0.0f )
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if( skyChest.getLidAngle() < 0.0f )
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{
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skyChest.lidAngle = 0.0f;
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skyChest.setLidAngle( 0.0f );
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}
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float lidAngle = skyChest.lidAngle;
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float lidAngle = skyChest.getLidAngle();
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lidAngle = 1.0F - lidAngle;
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lidAngle = 1.0F - lidAngle * lidAngle * lidAngle;
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