Reduces visibility of internal fields/methods

Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.

Reduces the visibility of internal methods to private/protected/default when possible.
This commit is contained in:
yueh
2015-10-08 15:42:42 +02:00
parent 1ea48fb389
commit 500fc47490
463 changed files with 5670 additions and 3757 deletions
@@ -85,7 +85,7 @@ public class RenderBlockSkyChest extends BaseBlockRender<BlockSkyChest, TileSkyC
@Override
public void renderTile( final BlockSkyChest block, final TileSkyChest skyChest, final Tessellator tess, final double x, final double y, final double z, final float partialTick, final RenderBlocks renderer )
{
if( skyChest == null )
if( skyChest == null )
{
return;
}
@@ -109,28 +109,28 @@ public class RenderBlockSkyChest extends BaseBlockRender<BlockSkyChest, TileSkyC
GL11.glTranslatef( -0.0F, -1.0F, -1.0F );
final long now = System.currentTimeMillis();
final long distance = now - skyChest.lastEvent;
final long distance = now - skyChest.getLastEvent();
if( skyChest.playerOpen > 0 )
if( skyChest.getPlayerOpen() > 0 )
{
skyChest.lidAngle += distance * 0.0001;
skyChest.setLidAngle( skyChest.getLidAngle() + distance * 0.0001f );
}
else
{
skyChest.lidAngle -= distance * 0.0001;
skyChest.setLidAngle( skyChest.getLidAngle() - distance * 0.0001f );
}
if( skyChest.lidAngle > 0.5f )
if( skyChest.getLidAngle() > 0.5f )
{
skyChest.lidAngle = 0.5f;
skyChest.setLidAngle( 0.5f );
}
if( skyChest.lidAngle < 0.0f )
if( skyChest.getLidAngle() < 0.0f )
{
skyChest.lidAngle = 0.0f;
skyChest.setLidAngle( 0.0f );
}
float lidAngle = skyChest.lidAngle;
float lidAngle = skyChest.getLidAngle();
lidAngle = 1.0F - lidAngle;
lidAngle = 1.0F - lidAngle * lidAngle * lidAngle;