Reduces visibility of internal fields/methods

Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.

Reduces the visibility of internal methods to private/protected/default when possible.
This commit is contained in:
yueh
2015-10-08 15:42:42 +02:00
parent 1ea48fb389
commit 500fc47490
463 changed files with 5670 additions and 3757 deletions
@@ -122,7 +122,7 @@ public abstract class MBCalculator
this.disconnect();
}
public boolean isValidTileAt( final World w, final int x, final int y, final int z )
private boolean isValidTileAt( final World w, final int x, final int y, final int z )
{
return this.isValidTile( w.getTileEntity( x, y, z ) );
}
@@ -137,7 +137,7 @@ public abstract class MBCalculator
*/
public abstract boolean checkMultiblockScale( WorldCoord min, WorldCoord max );
public boolean verifyUnownedRegion( final World w, final WorldCoord min, final WorldCoord max )
private boolean verifyUnownedRegion( final World w, final WorldCoord min, final WorldCoord max )
{
for( final ForgeDirection side : ForgeDirection.VALID_DIRECTIONS )
{
@@ -187,7 +187,7 @@ public abstract class MBCalculator
*/
public abstract boolean isValidTile( TileEntity te );
public boolean verifyUnownedRegionInner( final World w, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, final ForgeDirection side )
private boolean verifyUnownedRegionInner( final World w, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, final ForgeDirection side )
{
switch( side )
{