Client doesn't need to init tiles, thats for the networks on the server.

This commit is contained in:
AlgorithmX2
2014-05-08 14:41:39 -05:00
parent dd74fce634
commit 50e27d121b
+6 -5
View File
@@ -56,18 +56,19 @@ public class TickHandler
public void addInit(AEBaseTile tile) public void addInit(AEBaseTile tile)
{ {
getRepo().tiles.add( tile ); if ( Platform.isServer() ) // for no there is no reason to care about this on the client...
getRepo().tiles.add( tile );
} }
public void addNetwork(Grid grid) public void addNetwork(Grid grid)
{ {
if ( Platform.isServer() ) if ( Platform.isServer() ) // for no there is no reason to care about this on the client...
getRepo().networks.add( grid ); getRepo().networks.add( grid );
} }
public void removeNetwork(Grid grid) public void removeNetwork(Grid grid)
{ {
if ( Platform.isServer() ) if ( Platform.isServer() ) // for no there is no reason to care about this on the client...
getRepo().networks.remove( grid ); getRepo().networks.remove( grid );
} }
@@ -84,7 +85,7 @@ public class TickHandler
@SubscribeEvent @SubscribeEvent
public void unloadWorld(WorldEvent.Unload ev) public void unloadWorld(WorldEvent.Unload ev)
{ {
if ( Platform.isServer() ) if ( Platform.isServer() ) // for no there is no reason to care about this on the client...
{ {
LinkedList<IGridNode> toDestroy = new LinkedList(); LinkedList<IGridNode> toDestroy = new LinkedList();
@@ -105,7 +106,7 @@ public class TickHandler
@SubscribeEvent @SubscribeEvent
public void onTick(TickEvent ev) public void onTick(TickEvent ev)
{ {
if ( ev.type == Type.SERVER && ev.phase == Phase.END ) if ( ev.type == Type.SERVER && ev.phase == Phase.END ) // for no there is no reason to care about this on the client...
{ {
HandlerRep repo = getRepo(); HandlerRep repo = getRepo();
while (!repo.tiles.isEmpty()) while (!repo.tiles.isEmpty())