Client doesn't need to init tiles, thats for the networks on the server.
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@@ -56,18 +56,19 @@ public class TickHandler
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public void addInit(AEBaseTile tile)
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public void addInit(AEBaseTile tile)
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{
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{
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getRepo().tiles.add( tile );
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if ( Platform.isServer() ) // for no there is no reason to care about this on the client...
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getRepo().tiles.add( tile );
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}
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}
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public void addNetwork(Grid grid)
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public void addNetwork(Grid grid)
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{
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{
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if ( Platform.isServer() )
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if ( Platform.isServer() ) // for no there is no reason to care about this on the client...
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getRepo().networks.add( grid );
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getRepo().networks.add( grid );
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}
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}
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public void removeNetwork(Grid grid)
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public void removeNetwork(Grid grid)
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{
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{
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if ( Platform.isServer() )
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if ( Platform.isServer() ) // for no there is no reason to care about this on the client...
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getRepo().networks.remove( grid );
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getRepo().networks.remove( grid );
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}
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}
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@@ -84,7 +85,7 @@ public class TickHandler
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@SubscribeEvent
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@SubscribeEvent
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public void unloadWorld(WorldEvent.Unload ev)
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public void unloadWorld(WorldEvent.Unload ev)
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{
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{
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if ( Platform.isServer() )
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if ( Platform.isServer() ) // for no there is no reason to care about this on the client...
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{
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{
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LinkedList<IGridNode> toDestroy = new LinkedList();
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LinkedList<IGridNode> toDestroy = new LinkedList();
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@@ -105,7 +106,7 @@ public class TickHandler
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@SubscribeEvent
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@SubscribeEvent
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public void onTick(TickEvent ev)
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public void onTick(TickEvent ev)
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{
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{
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if ( ev.type == Type.SERVER && ev.phase == Phase.END )
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if ( ev.type == Type.SERVER && ev.phase == Phase.END ) // for no there is no reason to care about this on the client...
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{
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{
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HandlerRep repo = getRepo();
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HandlerRep repo = getRepo();
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while (!repo.tiles.isEmpty())
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while (!repo.tiles.isEmpty())
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