pick 97420a31d The big reformat of 2020

This commit is contained in:
yueh
2020-06-16 21:41:28 +02:00
parent 5304b3febe
commit 5225ea426b
2252 changed files with 95466 additions and 118582 deletions
@@ -1,12 +1,13 @@
package appeng.block.qnb;
import java.util.*;
import java.util.function.Function;
import javax.annotation.Nullable;
import appeng.api.AEApi;
import appeng.client.render.cablebus.CubeBuilder;
import appeng.core.AppEng;
import appeng.tile.qnb.TileQuantumBridge;
import com.google.common.collect.ImmutableList;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.client.renderer.model.BakedQuad;
@@ -20,219 +21,203 @@ import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.data.IDynamicBakedModel;
import net.minecraftforge.client.model.data.IModelData;
import javax.annotation.Nullable;
import java.util.*;
import java.util.function.Function;
import appeng.api.AEApi;
import appeng.client.render.cablebus.CubeBuilder;
import appeng.core.AppEng;
import appeng.tile.qnb.TileQuantumBridge;
class QnbFormedBakedModel implements IDynamicBakedModel
{
class QnbFormedBakedModel implements IDynamicBakedModel {
private static final Material TEXTURE_LINK = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE, new ResourceLocation(AppEng.MOD_ID, "block/quantum_link" ));
private static final Material TEXTURE_RING = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE, new ResourceLocation( AppEng.MOD_ID, "block/quantum_ring" ));
private static final Material TEXTURE_RING_LIGHT = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE, new ResourceLocation( AppEng.MOD_ID, "block/quantum_ring_light" ));
private static final Material TEXTURE_RING_LIGHT_CORNER = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE, new ResourceLocation( AppEng.MOD_ID, "block/quantum_ring_light_corner" ));
private static final Material TEXTURE_CABLE_GLASS = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE, new ResourceLocation( AppEng.MOD_ID, "parts/cable/glass/transparent" ));
private static final Material TEXTURE_COVERED_CABLE = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE, new ResourceLocation( AppEng.MOD_ID, "parts/cable/covered/transparent" ));
private static final Material TEXTURE_LINK = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE,
new ResourceLocation(AppEng.MOD_ID, "block/quantum_link"));
private static final Material TEXTURE_RING = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE,
new ResourceLocation(AppEng.MOD_ID, "block/quantum_ring"));
private static final Material TEXTURE_RING_LIGHT = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE,
new ResourceLocation(AppEng.MOD_ID, "block/quantum_ring_light"));
private static final Material TEXTURE_RING_LIGHT_CORNER = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE,
new ResourceLocation(AppEng.MOD_ID, "block/quantum_ring_light_corner"));
private static final Material TEXTURE_CABLE_GLASS = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE,
new ResourceLocation(AppEng.MOD_ID, "parts/cable/glass/transparent"));
private static final Material TEXTURE_COVERED_CABLE = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE,
new ResourceLocation(AppEng.MOD_ID, "parts/cable/covered/transparent"));
private static final float DEFAULT_RENDER_MIN = 2.0f;
private static final float DEFAULT_RENDER_MAX = 14.0f;
private static final float DEFAULT_RENDER_MIN = 2.0f;
private static final float DEFAULT_RENDER_MAX = 14.0f;
private static final float CORNER_POWERED_RENDER_MIN = 3.9f;
private static final float CORNER_POWERED_RENDER_MAX = 12.1f;
private static final float CORNER_POWERED_RENDER_MIN = 3.9f;
private static final float CORNER_POWERED_RENDER_MAX = 12.1f;
private static final float CENTER_POWERED_RENDER_MIN = -0.01f;
private static final float CENTER_POWERED_RENDER_MAX = 16.01f;
private static final float CENTER_POWERED_RENDER_MIN = -0.01f;
private static final float CENTER_POWERED_RENDER_MAX = 16.01f;
private final IBakedModel baseModel;
private final IBakedModel baseModel;
private final Block linkBlock;
private final Block linkBlock;
private final TextureAtlasSprite linkTexture;
private final TextureAtlasSprite ringTexture;
private final TextureAtlasSprite glassCableTexture;
private final TextureAtlasSprite coveredCableTexture;
private final TextureAtlasSprite lightTexture;
private final TextureAtlasSprite lightCornerTexture;
private final TextureAtlasSprite linkTexture;
private final TextureAtlasSprite ringTexture;
private final TextureAtlasSprite glassCableTexture;
private final TextureAtlasSprite coveredCableTexture;
private final TextureAtlasSprite lightTexture;
private final TextureAtlasSprite lightCornerTexture;
public QnbFormedBakedModel( IBakedModel baseModel, Function<Material, TextureAtlasSprite> bakedTextureGetter )
{
this.baseModel = baseModel;
this.linkTexture = bakedTextureGetter.apply( TEXTURE_LINK );
this.ringTexture = bakedTextureGetter.apply( TEXTURE_RING );
this.glassCableTexture = bakedTextureGetter.apply( TEXTURE_CABLE_GLASS );
this.coveredCableTexture = bakedTextureGetter.apply( TEXTURE_COVERED_CABLE );
this.lightTexture = bakedTextureGetter.apply( TEXTURE_RING_LIGHT );
this.lightCornerTexture = bakedTextureGetter.apply( TEXTURE_RING_LIGHT_CORNER );
this.linkBlock = AEApi.instance().definitions().blocks().quantumLink().maybeBlock().orElse( null );
}
public QnbFormedBakedModel(IBakedModel baseModel, Function<Material, TextureAtlasSprite> bakedTextureGetter) {
this.baseModel = baseModel;
this.linkTexture = bakedTextureGetter.apply(TEXTURE_LINK);
this.ringTexture = bakedTextureGetter.apply(TEXTURE_RING);
this.glassCableTexture = bakedTextureGetter.apply(TEXTURE_CABLE_GLASS);
this.coveredCableTexture = bakedTextureGetter.apply(TEXTURE_COVERED_CABLE);
this.lightTexture = bakedTextureGetter.apply(TEXTURE_RING_LIGHT);
this.lightCornerTexture = bakedTextureGetter.apply(TEXTURE_RING_LIGHT_CORNER);
this.linkBlock = AEApi.instance().definitions().blocks().quantumLink().maybeBlock().orElse(null);
}
@Override
public List<BakedQuad> getQuads(@Nullable BlockState state, @Nullable Direction side, Random rand, IModelData modelData)
{
QnbFormedState formedState = modelData.getData(TileQuantumBridge.FORMED_STATE);
@Override
public List<BakedQuad> getQuads(@Nullable BlockState state, @Nullable Direction side, Random rand,
IModelData modelData) {
QnbFormedState formedState = modelData.getData(TileQuantumBridge.FORMED_STATE);
if( formedState == null )
{
return this.baseModel.getQuads( state, side, rand );
}
if (formedState == null) {
return this.baseModel.getQuads(state, side, rand);
}
if (side != null) {
return Collections.emptyList();
}
if (side != null) {
return Collections.emptyList();
}
return this.getQuads( formedState, state );
}
return this.getQuads(formedState, state);
}
private List<BakedQuad> getQuads( QnbFormedState formedState, BlockState state )
{
CubeBuilder builder = new CubeBuilder( );
private List<BakedQuad> getQuads(QnbFormedState formedState, BlockState state) {
CubeBuilder builder = new CubeBuilder();
if( state.getBlock() == this.linkBlock )
{
Set<Direction> sides = formedState.getAdjacentQuantumBridges();
if (state.getBlock() == this.linkBlock) {
Set<Direction> sides = formedState.getAdjacentQuantumBridges();
this.renderCableAt( builder, 0.11f * 16, this.glassCableTexture, 0.141f * 16, sides );
this.renderCableAt(builder, 0.11f * 16, this.glassCableTexture, 0.141f * 16, sides);
this.renderCableAt( builder, 0.188f * 16, this.coveredCableTexture, 0.1875f * 16, sides );
this.renderCableAt(builder, 0.188f * 16, this.coveredCableTexture, 0.1875f * 16, sides);
builder.setTexture( this.linkTexture );
builder.addCube( DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MAX, DEFAULT_RENDER_MAX, DEFAULT_RENDER_MAX );
}
else
{
if( formedState.isCorner() )
{
this.renderCableAt( builder, 0.188f * 16, this.coveredCableTexture, 0.05f * 16, formedState.getAdjacentQuantumBridges() );
builder.setTexture(this.linkTexture);
builder.addCube(DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MAX,
DEFAULT_RENDER_MAX, DEFAULT_RENDER_MAX);
} else {
if (formedState.isCorner()) {
this.renderCableAt(builder, 0.188f * 16, this.coveredCableTexture, 0.05f * 16,
formedState.getAdjacentQuantumBridges());
builder.setTexture( this.ringTexture );
builder.addCube( DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MAX, DEFAULT_RENDER_MAX, DEFAULT_RENDER_MAX );
builder.setTexture(this.ringTexture);
builder.addCube(DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MAX,
DEFAULT_RENDER_MAX, DEFAULT_RENDER_MAX);
if( formedState.isPowered() )
{
builder.setTexture( this.lightCornerTexture );
builder.setRenderFullBright( true );
for( Direction facing : Direction.values() )
{
// Offset the face by a slight amount so that it is drawn over the already drawn ring texture
// (avoids z-fighting)
float xOffset = Math.abs( facing.getXOffset() * 0.01f );
float yOffset = Math.abs( facing.getYOffset() * 0.01f );
float zOffset = Math.abs( facing.getZOffset() * 0.01f );
if (formedState.isPowered()) {
builder.setTexture(this.lightCornerTexture);
builder.setRenderFullBright(true);
for (Direction facing : Direction.values()) {
// Offset the face by a slight amount so that it is drawn over the already drawn
// ring texture
// (avoids z-fighting)
float xOffset = Math.abs(facing.getXOffset() * 0.01f);
float yOffset = Math.abs(facing.getYOffset() * 0.01f);
float zOffset = Math.abs(facing.getZOffset() * 0.01f);
builder.setDrawFaces( EnumSet.of( facing ) );
builder.addCube(
DEFAULT_RENDER_MIN - xOffset, DEFAULT_RENDER_MIN - yOffset, DEFAULT_RENDER_MIN - zOffset,
DEFAULT_RENDER_MAX + xOffset, DEFAULT_RENDER_MAX + yOffset, DEFAULT_RENDER_MAX + zOffset );
}
}
}
else
{
builder.setTexture( this.ringTexture );
builder.setDrawFaces(EnumSet.of(facing));
builder.addCube(DEFAULT_RENDER_MIN - xOffset, DEFAULT_RENDER_MIN - yOffset,
DEFAULT_RENDER_MIN - zOffset, DEFAULT_RENDER_MAX + xOffset,
DEFAULT_RENDER_MAX + yOffset, DEFAULT_RENDER_MAX + zOffset);
}
}
} else {
builder.setTexture(this.ringTexture);
builder.addCube( 0, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, 16, DEFAULT_RENDER_MAX, DEFAULT_RENDER_MAX );
builder.addCube(0, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, 16, DEFAULT_RENDER_MAX, DEFAULT_RENDER_MAX);
builder.addCube( DEFAULT_RENDER_MIN, 0, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MAX, 16, DEFAULT_RENDER_MAX );
builder.addCube(DEFAULT_RENDER_MIN, 0, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MAX, 16, DEFAULT_RENDER_MAX);
builder.addCube( DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, 0, DEFAULT_RENDER_MAX, DEFAULT_RENDER_MAX, 16 );
builder.addCube(DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, 0, DEFAULT_RENDER_MAX, DEFAULT_RENDER_MAX, 16);
if( formedState.isPowered() )
{
builder.setTexture( this.lightTexture );
builder.setRenderFullBright( true );
for( Direction facing : Direction.values() )
{
// Offset the face by a slight amount so that it is drawn over the already drawn ring texture
// (avoids z-fighting)
float xOffset = Math.abs( facing.getXOffset() * 0.01f );
float yOffset = Math.abs( facing.getYOffset() * 0.01f );
float zOffset = Math.abs( facing.getZOffset() * 0.01f );
if (formedState.isPowered()) {
builder.setTexture(this.lightTexture);
builder.setRenderFullBright(true);
for (Direction facing : Direction.values()) {
// Offset the face by a slight amount so that it is drawn over the already drawn
// ring texture
// (avoids z-fighting)
float xOffset = Math.abs(facing.getXOffset() * 0.01f);
float yOffset = Math.abs(facing.getYOffset() * 0.01f);
float zOffset = Math.abs(facing.getZOffset() * 0.01f);
builder.setDrawFaces( EnumSet.of( facing ) );
builder.addCube(
-xOffset, -yOffset, -zOffset,
16 + xOffset, 16 + yOffset, 16 + zOffset );
}
}
}
}
builder.setDrawFaces(EnumSet.of(facing));
builder.addCube(-xOffset, -yOffset, -zOffset, 16 + xOffset, 16 + yOffset, 16 + zOffset);
}
}
}
}
return builder.getOutput();
}
return builder.getOutput();
}
private void renderCableAt( CubeBuilder builder, float thickness, TextureAtlasSprite texture, float pull, Set<Direction> connections )
{
builder.setTexture( texture );
private void renderCableAt(CubeBuilder builder, float thickness, TextureAtlasSprite texture, float pull,
Set<Direction> connections) {
builder.setTexture(texture);
if( connections.contains( Direction.WEST ) )
{
builder.addCube( 0, 8 - thickness, 8 - thickness, 8 - thickness - pull, 8 + thickness, 8 + thickness );
}
if (connections.contains(Direction.WEST)) {
builder.addCube(0, 8 - thickness, 8 - thickness, 8 - thickness - pull, 8 + thickness, 8 + thickness);
}
if( connections.contains( Direction.EAST ) )
{
builder.addCube( 8 + thickness + pull, 8 - thickness, 8 - thickness, 16, 8 + thickness, 8 + thickness );
}
if (connections.contains(Direction.EAST)) {
builder.addCube(8 + thickness + pull, 8 - thickness, 8 - thickness, 16, 8 + thickness, 8 + thickness);
}
if( connections.contains( Direction.NORTH ) )
{
builder.addCube( 8 - thickness, 8 - thickness, 0, 8 + thickness, 8 + thickness, 8 - thickness - pull );
}
if (connections.contains(Direction.NORTH)) {
builder.addCube(8 - thickness, 8 - thickness, 0, 8 + thickness, 8 + thickness, 8 - thickness - pull);
}
if( connections.contains( Direction.SOUTH ) )
{
builder.addCube( 8 - thickness, 8 - thickness, 8 + thickness + pull, 8 + thickness, 8 + thickness, 16 );
}
if (connections.contains(Direction.SOUTH)) {
builder.addCube(8 - thickness, 8 - thickness, 8 + thickness + pull, 8 + thickness, 8 + thickness, 16);
}
if( connections.contains( Direction.DOWN ) )
{
builder.addCube( 8 - thickness, 0, 8 - thickness, 8 + thickness, 8 - thickness - pull, 8 + thickness );
}
if (connections.contains(Direction.DOWN)) {
builder.addCube(8 - thickness, 0, 8 - thickness, 8 + thickness, 8 - thickness - pull, 8 + thickness);
}
if( connections.contains( Direction.UP ) )
{
builder.addCube( 8 - thickness, 8 + thickness + pull, 8 - thickness, 8 + thickness, 16, 8 + thickness );
}
}
if (connections.contains(Direction.UP)) {
builder.addCube(8 - thickness, 8 + thickness + pull, 8 - thickness, 8 + thickness, 16, 8 + thickness);
}
}
@Override
public boolean isAmbientOcclusion()
{
return this.baseModel.isAmbientOcclusion();
}
@Override
public boolean isAmbientOcclusion() {
return this.baseModel.isAmbientOcclusion();
}
@Override
public boolean isGui3d()
{
return true;
}
@Override
public boolean isGui3d() {
return true;
}
@Override
public boolean func_230044_c_() {
return false;
}
@Override
public boolean func_230044_c_() {
return false;
}
@Override
public boolean isBuiltInRenderer()
{
return false;
}
@Override
public boolean isBuiltInRenderer() {
return false;
}
@Override
public TextureAtlasSprite getParticleTexture()
{
return this.baseModel.getParticleTexture();
}
@Override
public TextureAtlasSprite getParticleTexture() {
return this.baseModel.getParticleTexture();
}
@Override
public ItemOverrideList getOverrides()
{
return this.baseModel.getOverrides();
}
@Override
public ItemOverrideList getOverrides() {
return this.baseModel.getOverrides();
}
public static List<Material> getRequiredTextures()
{
return ImmutableList.of(
TEXTURE_LINK, TEXTURE_RING, TEXTURE_CABLE_GLASS, TEXTURE_COVERED_CABLE, TEXTURE_RING_LIGHT, TEXTURE_RING_LIGHT_CORNER );
}
public static List<Material> getRequiredTextures() {
return ImmutableList.of(TEXTURE_LINK, TEXTURE_RING, TEXTURE_CABLE_GLASS, TEXTURE_COVERED_CABLE,
TEXTURE_RING_LIGHT, TEXTURE_RING_LIGHT_CORNER);
}
}