pick 97420a31d The big reformat of 2020
This commit is contained in:
@@ -18,14 +18,8 @@
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package appeng.client;
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import java.util.*;
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import appeng.client.render.effects.*;
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import appeng.core.AEConfig;
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import appeng.core.sync.network.NetworkHandler;
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import appeng.core.sync.packets.PacketAssemblerAnimation;
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import appeng.core.sync.packets.PacketValueConfig;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.settings.KeyBinding;
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import net.minecraft.client.util.InputMappings;
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@@ -39,160 +33,144 @@ import net.minecraftforge.client.event.InputEvent;
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import net.minecraftforge.client.event.RenderLivingEvent;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.fml.client.registry.ClientRegistry;
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import appeng.api.parts.CableRenderMode;
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import appeng.block.AEBaseBlock;
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import appeng.core.AppEng;
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import appeng.helpers.IMouseWheelItem;
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import appeng.server.ServerHelper;
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import appeng.util.Platform;
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import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
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import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
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import appeng.api.parts.CableRenderMode;
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import appeng.block.AEBaseBlock;
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import appeng.client.render.effects.*;
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import appeng.core.AEConfig;
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import appeng.core.AppEng;
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import appeng.core.sync.network.NetworkHandler;
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import appeng.core.sync.packets.PacketAssemblerAnimation;
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import appeng.core.sync.packets.PacketValueConfig;
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import appeng.helpers.IMouseWheelItem;
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import appeng.server.ServerHelper;
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import appeng.util.Platform;
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public class ClientHelper extends ServerHelper
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{
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private final static String KEY_CATEGORY = "key.appliedenergistics2.category";
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public class ClientHelper extends ServerHelper {
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private final static String KEY_CATEGORY = "key.appliedenergistics2.category";
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private final EnumMap<ActionKey, KeyBinding> bindings = new EnumMap<>( ActionKey.class );
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private final EnumMap<ActionKey, KeyBinding> bindings = new EnumMap<>(ActionKey.class);
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public void clientInit()
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{
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MinecraftForge.EVENT_BUS.addListener(this::postPlayerRender);
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MinecraftForge.EVENT_BUS.addListener(this::wheelEvent);
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public void clientInit() {
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MinecraftForge.EVENT_BUS.addListener(this::postPlayerRender);
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MinecraftForge.EVENT_BUS.addListener(this::wheelEvent);
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for( ActionKey key : ActionKey.values() )
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{
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final KeyBinding binding = new KeyBinding( key.getTranslationKey(), key.getDefaultKey(), KEY_CATEGORY );
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ClientRegistry.registerKeyBinding( binding );
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this.bindings.put( key, binding );
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}
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}
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for (ActionKey key : ActionKey.values()) {
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final KeyBinding binding = new KeyBinding(key.getTranslationKey(), key.getDefaultKey(), KEY_CATEGORY);
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ClientRegistry.registerKeyBinding(binding);
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this.bindings.put(key, binding);
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}
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}
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@Override
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public World getWorld()
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{
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if( Platform.isClient() )
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{
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return Minecraft.getInstance().world;
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}
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else
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{
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return super.getWorld();
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}
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}
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@Override
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public World getWorld() {
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if (Platform.isClient()) {
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return Minecraft.getInstance().world;
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} else {
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return super.getWorld();
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}
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}
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@Override
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public void bindTileEntitySpecialRenderer( final Class<? extends TileEntity> tile, final AEBaseBlock blk )
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{
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@Override
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public void bindTileEntitySpecialRenderer(final Class<? extends TileEntity> tile, final AEBaseBlock blk) {
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}
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}
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@Override
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public List<? extends PlayerEntity> getPlayers()
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{
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if( Platform.isClient() )
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{
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return Collections.singletonList(Minecraft.getInstance().player);
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}
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else
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{
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return super.getPlayers();
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}
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}
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@Override
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public List<? extends PlayerEntity> getPlayers() {
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if (Platform.isClient()) {
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return Collections.singletonList(Minecraft.getInstance().player);
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} else {
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return super.getPlayers();
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}
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}
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// FIXME: Instead of doing a custom packet and this dispatcher, we can use the vanilla particle system
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@Override
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public void spawnEffect( final EffectType effect, final World world, final double posX, final double posY, final double posZ, final Object o )
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{
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if( AEConfig.instance().isEnableEffects() )
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{
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switch( effect )
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{
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case Assembler:
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this.spawnAssembler( world, posX, posY, posZ, o );
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return;
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case Vibrant:
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this.spawnVibrant( world, posX, posY, posZ );
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return;
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case Crafting:
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this.spawnCrafting( world, posX, posY, posZ );
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return;
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case Energy:
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this.spawnEnergy( world, posX, posY, posZ );
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return;
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case Lightning:
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this.spawnLightning( world, posX, posY, posZ );
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return;
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case LightningArc:
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this.spawnLightningArc( world, posX, posY, posZ, (Vec3d) o );
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return;
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default:
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}
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}
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}
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// FIXME: Instead of doing a custom packet and this dispatcher, we can use the
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// vanilla particle system
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@Override
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public void spawnEffect(final EffectType effect, final World world, final double posX, final double posY,
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final double posZ, final Object o) {
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if (AEConfig.instance().isEnableEffects()) {
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switch (effect) {
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case Assembler:
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this.spawnAssembler(world, posX, posY, posZ, o);
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return;
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case Vibrant:
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this.spawnVibrant(world, posX, posY, posZ);
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return;
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case Crafting:
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this.spawnCrafting(world, posX, posY, posZ);
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return;
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case Energy:
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this.spawnEnergy(world, posX, posY, posZ);
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return;
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case Lightning:
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this.spawnLightning(world, posX, posY, posZ);
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return;
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case LightningArc:
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this.spawnLightningArc(world, posX, posY, posZ, (Vec3d) o);
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return;
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default:
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}
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}
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}
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@Override
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public boolean shouldAddParticles( final Random r )
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{
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switch (Minecraft.getInstance().gameSettings.particles) {
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default:
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case ALL:
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return true;
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case DECREASED:
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return r.nextBoolean();
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case MINIMAL:
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return false;
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}
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}
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@Override
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public boolean shouldAddParticles(final Random r) {
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switch (Minecraft.getInstance().gameSettings.particles) {
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default:
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case ALL:
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return true;
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case DECREASED:
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return r.nextBoolean();
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case MINIMAL:
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return false;
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}
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}
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@Override
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public RayTraceResult getRTR()
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{
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return Minecraft.getInstance().objectMouseOver;
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}
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@Override
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public RayTraceResult getRTR() {
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return Minecraft.getInstance().objectMouseOver;
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}
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@Override
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public void postInit()
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{
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}
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@Override
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public void postInit() {
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}
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@Override
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public CableRenderMode getRenderMode()
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{
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if( Platform.isServer() )
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{
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return super.getRenderMode();
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}
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@Override
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public CableRenderMode getRenderMode() {
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if (Platform.isServer()) {
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return super.getRenderMode();
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}
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final Minecraft mc = Minecraft.getInstance();
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final PlayerEntity player = mc.player;
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final Minecraft mc = Minecraft.getInstance();
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final PlayerEntity player = mc.player;
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return this.renderModeForPlayer( player );
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}
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return this.renderModeForPlayer(player);
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}
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@Override
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public void triggerUpdates()
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{
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final Minecraft mc = Minecraft.getInstance();
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if( mc.player == null || mc.world == null )
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{
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return;
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}
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@Override
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public void triggerUpdates() {
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final Minecraft mc = Minecraft.getInstance();
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if (mc.player == null || mc.world == null) {
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return;
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}
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final PlayerEntity player = mc.player;
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final PlayerEntity player = mc.player;
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final int x = (int) player.getPosX();
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final int y = (int) player.getPosY();
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final int z = (int) player.getPosZ();
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final int x = (int) player.getPosX();
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final int y = (int) player.getPosY();
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final int z = (int) player.getPosZ();
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final int range = 16 * 16;
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final int range = 16 * 16;
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mc.worldRenderer.markBlockRangeForRenderUpdate( x - range, y - range, z - range, x + range, y + range, z + range );
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}
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mc.worldRenderer.markBlockRangeForRenderUpdate(x - range, y - range, z - range, x + range, y + range,
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z + range);
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}
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private void postPlayerRender( final RenderLivingEvent.Pre p )
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{
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private void postPlayerRender(final RenderLivingEvent.Pre p) {
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// FIXME final PlayerColor player = TickHandler.INSTANCE.getPlayerColors().get( p.getEntity().getEntityId() );
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// FIXME if( player != null )
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// FIXME {
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@@ -203,83 +181,80 @@ public class ClientHelper extends ServerHelper
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// FIXME // FIXME: This is most certainly not going to work!
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// FIXME GlStateManager.color4f( r / 255.0f, g / 255.0f, b / 255.0f, 1.0f );
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// FIXME }
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}
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}
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// FIXME: double check all of these particle spawns, also move any of these that are triggered as part of a packet to the vanilla way of spawning particles from the server directly
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private void spawnAssembler( final World world, final double posX, final double posY, final double posZ, final Object o )
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{
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final PacketAssemblerAnimation paa = (PacketAssemblerAnimation) o;
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// FIXME: double check all of these particle spawns, also move any of these that
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// are triggered as part of a packet to the vanilla way of spawning particles
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// from the server directly
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private void spawnAssembler(final World world, final double posX, final double posY, final double posZ,
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final Object o) {
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final PacketAssemblerAnimation paa = (PacketAssemblerAnimation) o;
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final AssemblerFX fx = new AssemblerFX( world, posX, posY, posZ, 0.0D, 0.0D, 0.0D, paa.rate, paa.is.asItemStackRepresentation() );
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Minecraft.getInstance().particles.addEffect( fx );
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}
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final AssemblerFX fx = new AssemblerFX(world, posX, posY, posZ, 0.0D, 0.0D, 0.0D, paa.rate,
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paa.is.asItemStackRepresentation());
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Minecraft.getInstance().particles.addEffect(fx);
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}
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private void spawnVibrant( final World w, final double x, final double y, final double z )
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{
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if( AppEng.proxy.shouldAddParticles( Platform.getRandom() ) )
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{
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final double d0 = ( Platform.getRandomFloat() - 0.5F ) * 0.26D;
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final double d1 = ( Platform.getRandomFloat() - 0.5F ) * 0.26D;
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final double d2 = ( Platform.getRandomFloat() - 0.5F ) * 0.26D;
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private void spawnVibrant(final World w, final double x, final double y, final double z) {
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if (AppEng.proxy.shouldAddParticles(Platform.getRandom())) {
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final double d0 = (Platform.getRandomFloat() - 0.5F) * 0.26D;
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final double d1 = (Platform.getRandomFloat() - 0.5F) * 0.26D;
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final double d2 = (Platform.getRandomFloat() - 0.5F) * 0.26D;
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Minecraft.getInstance().particles.addParticle(VibrantFX.TYPE, x + d0, y + d1, z + d2, 0.0D, 0.0D, 0.0D);
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}
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}
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Minecraft.getInstance().particles.addParticle(VibrantFX.TYPE, x + d0, y + d1, z + d2, 0.0D, 0.0D, 0.0D);
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}
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}
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private void spawnCrafting( final World w, final double posX, final double posY, final double posZ )
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{
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final float x = (float) ( ( ( Platform.getRandomInt() % 100 ) * 0.01 ) - 0.5 ) * 0.7f;
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final float y = (float) ( ( ( Platform.getRandomInt() % 100 ) * 0.01 ) - 0.5 ) * 0.7f;
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final float z = (float) ( ( ( Platform.getRandomInt() % 100 ) * 0.01 ) - 0.5 ) * 0.7f;
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private void spawnCrafting(final World w, final double posX, final double posY, final double posZ) {
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final float x = (float) (((Platform.getRandomInt() % 100) * 0.01) - 0.5) * 0.7f;
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final float y = (float) (((Platform.getRandomInt() % 100) * 0.01) - 0.5) * 0.7f;
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final float z = (float) (((Platform.getRandomInt() % 100) * 0.01) - 0.5) * 0.7f;
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Minecraft.getInstance().particles.addParticle(CraftingFx.TYPE, posX + x, posY + y, posZ + z, -x * 0.2, -y * 0.2, -z * 0.2);
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}
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Minecraft.getInstance().particles.addParticle(CraftingFx.TYPE, posX + x, posY + y, posZ + z, -x * 0.2, -y * 0.2,
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-z * 0.2);
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}
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private void spawnEnergy( final World w, final double posX, final double posY, final double posZ )
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{
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final float x = (float) ( ( ( Platform.getRandomInt() % 100 ) * 0.01 ) - 0.5 ) * 0.7f;
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final float y = (float) ( ( ( Platform.getRandomInt() % 100 ) * 0.01 ) - 0.5 ) * 0.7f;
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final float z = (float) ( ( ( Platform.getRandomInt() % 100 ) * 0.01 ) - 0.5 ) * 0.7f;
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private void spawnEnergy(final World w, final double posX, final double posY, final double posZ) {
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final float x = (float) (((Platform.getRandomInt() % 100) * 0.01) - 0.5) * 0.7f;
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final float y = (float) (((Platform.getRandomInt() % 100) * 0.01) - 0.5) * 0.7f;
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final float z = (float) (((Platform.getRandomInt() % 100) * 0.01) - 0.5) * 0.7f;
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Minecraft.getInstance().particles.addParticle(EnergyFx.TYPE, posX + x, posY + y, posZ + z, -x * 0.1, -y * 0.1, -z * 0.1);
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}
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Minecraft.getInstance().particles.addParticle(EnergyFx.TYPE, posX + x, posY + y, posZ + z, -x * 0.1, -y * 0.1,
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-z * 0.1);
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}
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private void spawnLightning( final World world, final double posX, final double posY, final double posZ )
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{
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Minecraft.getInstance().particles.addParticle(LightningFX.TYPE, posX, posY + 0.3f, posZ, 0.0f, 0.0f, 0.0f);
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}
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private void spawnLightning(final World world, final double posX, final double posY, final double posZ) {
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Minecraft.getInstance().particles.addParticle(LightningFX.TYPE, posX, posY + 0.3f, posZ, 0.0f, 0.0f, 0.0f);
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}
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private void spawnLightningArc( final World world, final double posX, final double posY, final double posZ, final Vec3d second )
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{
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final LightningFX fx = new LightningArcFX( world, posX, posY, posZ, second.x, second.y, second.z, 0.0f, 0.0f, 0.0f );
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Minecraft.getInstance().particles.addEffect( fx );
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}
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private void spawnLightningArc(final World world, final double posX, final double posY, final double posZ,
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final Vec3d second) {
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final LightningFX fx = new LightningArcFX(world, posX, posY, posZ, second.x, second.y, second.z, 0.0f, 0.0f,
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0.0f);
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Minecraft.getInstance().particles.addEffect(fx);
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}
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private void wheelEvent( final InputEvent.MouseScrollEvent me )
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{
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if( me.getScrollDelta() == 0 )
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{
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return;
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}
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private void wheelEvent(final InputEvent.MouseScrollEvent me) {
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if (me.getScrollDelta() == 0) {
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return;
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}
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final Minecraft mc = Minecraft.getInstance();
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final PlayerEntity player = mc.player;
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if( player.isCrouching() )
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{
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final boolean mainHand = player.getHeldItem( Hand.MAIN_HAND ).getItem() instanceof IMouseWheelItem;
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final boolean offHand = player.getHeldItem( Hand.OFF_HAND ).getItem() instanceof IMouseWheelItem;
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final Minecraft mc = Minecraft.getInstance();
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final PlayerEntity player = mc.player;
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if (player.isCrouching()) {
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final boolean mainHand = player.getHeldItem(Hand.MAIN_HAND).getItem() instanceof IMouseWheelItem;
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final boolean offHand = player.getHeldItem(Hand.OFF_HAND).getItem() instanceof IMouseWheelItem;
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if( mainHand || offHand )
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{
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NetworkHandler.instance().sendToServer( new PacketValueConfig( "Item", me.getScrollDelta() > 0 ? "WheelUp" : "WheelDown" ) );
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me.setCanceled( true );
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}
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}
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}
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if (mainHand || offHand) {
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NetworkHandler.instance()
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.sendToServer(new PacketValueConfig("Item", me.getScrollDelta() > 0 ? "WheelUp" : "WheelDown"));
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me.setCanceled(true);
|
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}
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}
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}
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@Override
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||||
public boolean isActionKey( ActionKey key, InputMappings.Input pressedKey )
|
||||
{
|
||||
return this.bindings.get( key ).isActiveAndMatches( pressedKey );
|
||||
}
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||||
@Override
|
||||
public boolean isActionKey(ActionKey key, InputMappings.Input pressedKey) {
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return this.bindings.get(key).isActiveAndMatches(pressedKey);
|
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}
|
||||
}
|
||||
Reference in New Issue
Block a user