pick 97420a31d The big reformat of 2020
This commit is contained in:
@@ -18,13 +18,10 @@
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package appeng.client.gui.implementations;
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import appeng.client.gui.widgets.GuiServerSettingToggleButton;
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import net.minecraft.client.gui.widget.button.Button;
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import net.minecraft.client.util.InputMappings;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.util.text.ITextComponent;
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import appeng.api.config.FuzzyMode;
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import appeng.api.config.LevelType;
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@@ -32,213 +29,201 @@ import appeng.api.config.RedstoneMode;
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import appeng.api.config.Settings;
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import appeng.api.config.Upgrades;
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import appeng.api.config.YesNo;
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import appeng.client.gui.widgets.GuiSettingToggleButton;
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import appeng.client.gui.widgets.GuiNumberBox;
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import appeng.client.gui.widgets.GuiServerSettingToggleButton;
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import appeng.client.gui.widgets.GuiSettingToggleButton;
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import appeng.container.implementations.ContainerLevelEmitter;
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import appeng.core.AEConfig;
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import appeng.core.localization.GuiText;
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import appeng.core.sync.network.NetworkHandler;
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import appeng.core.sync.packets.PacketValueConfig;
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public class GuiLevelEmitter extends GuiUpgradeable<ContainerLevelEmitter> {
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public class GuiLevelEmitter extends GuiUpgradeable<ContainerLevelEmitter>
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{
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private GuiNumberBox level;
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private GuiNumberBox level;
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private Button plus1;
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private Button plus10;
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private Button plus100;
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private Button plus1000;
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private Button minus1;
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private Button minus10;
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private Button minus100;
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private Button minus1000;
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private Button plus1;
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private Button plus10;
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private Button plus100;
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private Button plus1000;
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private Button minus1;
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private Button minus10;
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private Button minus100;
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private Button minus1000;
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private GuiSettingToggleButton<LevelType> levelMode;
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private GuiSettingToggleButton<YesNo> craftingMode;
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private GuiSettingToggleButton<LevelType> levelMode;
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private GuiSettingToggleButton<YesNo> craftingMode;
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public GuiLevelEmitter(ContainerLevelEmitter container, PlayerInventory playerInventory, ITextComponent title) {
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super(container, playerInventory, title);
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}
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public GuiLevelEmitter(ContainerLevelEmitter container, PlayerInventory playerInventory, ITextComponent title) {
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super(container, playerInventory, title);
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}
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@Override
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public void init() {
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super.init();
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@Override
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public void init()
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{
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super.init();
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this.level = new GuiNumberBox(this.font, this.guiLeft + 24, this.guiTop + 43, 79, this.font.FONT_HEIGHT,
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Long.class);
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this.level.setEnableBackgroundDrawing(false);
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this.level.setMaxStringLength(16);
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this.level.setTextColor(0xFFFFFF);
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this.level.setVisible(true);
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this.level.setFocused2(true);
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container.setTextField(this.level);
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}
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this.level = new GuiNumberBox( this.font, this.guiLeft + 24, this.guiTop + 43, 79, this.font.FONT_HEIGHT, Long.class );
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this.level.setEnableBackgroundDrawing( false );
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this.level.setMaxStringLength( 16 );
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this.level.setTextColor( 0xFFFFFF );
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this.level.setVisible( true );
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this.level.setFocused2( true );
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container.setTextField( this.level );
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}
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@Override
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protected void addButtons() {
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this.levelMode = new GuiServerSettingToggleButton<>(this.guiLeft - 18, this.guiTop + 8, Settings.LEVEL_TYPE,
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LevelType.ITEM_LEVEL);
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this.redstoneMode = new GuiServerSettingToggleButton<>(this.guiLeft - 18, this.guiTop + 28,
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Settings.REDSTONE_EMITTER, RedstoneMode.LOW_SIGNAL);
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this.fuzzyMode = new GuiServerSettingToggleButton<>(this.guiLeft - 18, this.guiTop + 48, Settings.FUZZY_MODE,
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FuzzyMode.IGNORE_ALL);
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this.craftingMode = new GuiServerSettingToggleButton<>(this.guiLeft - 18, this.guiTop + 48,
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Settings.CRAFT_VIA_REDSTONE, YesNo.NO);
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@Override
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protected void addButtons()
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{
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this.levelMode = new GuiServerSettingToggleButton<>( this.guiLeft - 18, this.guiTop + 8, Settings.LEVEL_TYPE, LevelType.ITEM_LEVEL );
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this.redstoneMode = new GuiServerSettingToggleButton<>( this.guiLeft - 18, this.guiTop + 28, Settings.REDSTONE_EMITTER, RedstoneMode.LOW_SIGNAL );
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this.fuzzyMode = new GuiServerSettingToggleButton<>( this.guiLeft - 18, this.guiTop + 48, Settings.FUZZY_MODE, FuzzyMode.IGNORE_ALL );
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this.craftingMode = new GuiServerSettingToggleButton<>( this.guiLeft - 18, this.guiTop + 48, Settings.CRAFT_VIA_REDSTONE, YesNo.NO );
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final int a = AEConfig.instance().levelByStackAmounts(0);
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final int b = AEConfig.instance().levelByStackAmounts(1);
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final int c = AEConfig.instance().levelByStackAmounts(2);
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final int d = AEConfig.instance().levelByStackAmounts(3);
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final int a = AEConfig.instance().levelByStackAmounts( 0 );
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final int b = AEConfig.instance().levelByStackAmounts( 1 );
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final int c = AEConfig.instance().levelByStackAmounts( 2 );
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final int d = AEConfig.instance().levelByStackAmounts( 3 );
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this.addButton(this.plus1 = new Button(this.guiLeft + 20, this.guiTop + 17, 22, 20, "+" + a, btn -> addQty(a)));
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this.addButton(
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this.plus10 = new Button(this.guiLeft + 48, this.guiTop + 17, 28, 20, "+" + b, btn -> addQty(b)));
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this.addButton(
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this.plus100 = new Button(this.guiLeft + 82, this.guiTop + 17, 32, 20, "+" + c, btn -> addQty(c)));
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this.addButton(
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this.plus1000 = new Button(this.guiLeft + 120, this.guiTop + 17, 38, 20, "+" + d, btn -> addQty(d)));
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this.addButton( this.plus1 = new Button(this.guiLeft + 20, this.guiTop + 17, 22, 20, "+" + a, btn -> addQty(a) ) );
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this.addButton( this.plus10 = new Button(this.guiLeft + 48, this.guiTop + 17, 28, 20, "+" + b, btn -> addQty(b) ) );
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this.addButton( this.plus100 = new Button(this.guiLeft + 82, this.guiTop + 17, 32, 20, "+" + c, btn -> addQty(c) ) );
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this.addButton( this.plus1000 = new Button(this.guiLeft + 120, this.guiTop + 17, 38, 20, "+" + d, btn -> addQty(d) ) );
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this.addButton(
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this.minus1 = new Button(this.guiLeft + 20, this.guiTop + 59, 22, 20, "-" + a, btn -> addQty(-a)));
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this.addButton(
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this.minus10 = new Button(this.guiLeft + 48, this.guiTop + 59, 28, 20, "-" + b, btn -> addQty(-b)));
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this.addButton(
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this.minus100 = new Button(this.guiLeft + 82, this.guiTop + 59, 32, 20, "-" + c, btn -> addQty(-c)));
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this.addButton(
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this.minus1000 = new Button(this.guiLeft + 120, this.guiTop + 59, 38, 20, "-" + d, btn -> addQty(-d)));
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this.addButton( this.minus1 = new Button(this.guiLeft + 20, this.guiTop + 59, 22, 20, "-" + a, btn -> addQty(-a) ) );
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this.addButton( this.minus10 = new Button(this.guiLeft + 48, this.guiTop + 59, 28, 20, "-" + b, btn -> addQty(-b) ) );
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this.addButton( this.minus100 = new Button(this.guiLeft + 82, this.guiTop + 59, 32, 20, "-" + c, btn -> addQty(-c) ) );
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this.addButton( this.minus1000 = new Button(this.guiLeft + 120, this.guiTop + 59, 38, 20, "-" + d, btn -> addQty(-d) ) );
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this.addButton(this.levelMode);
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this.addButton(this.redstoneMode);
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this.addButton(this.craftingMode);
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}
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this.addButton( this.levelMode );
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this.addButton( this.redstoneMode );
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this.addButton( this.craftingMode );
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}
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@Override
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public void drawFG(final int offsetX, final int offsetY, final int mouseX, final int mouseY) {
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final boolean notCraftingMode = this.bc.getInstalledUpgrades(Upgrades.CRAFTING) == 0;
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@Override
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public void drawFG( final int offsetX, final int offsetY, final int mouseX, final int mouseY )
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{
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final boolean notCraftingMode = this.bc.getInstalledUpgrades( Upgrades.CRAFTING ) == 0;
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// configure enabled status...
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this.level.setEnabled(notCraftingMode);
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this.plus1.active = notCraftingMode;
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this.plus10.active = notCraftingMode;
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this.plus100.active = notCraftingMode;
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this.plus1000.active = notCraftingMode;
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this.minus1.active = notCraftingMode;
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this.minus10.active = notCraftingMode;
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this.minus100.active = notCraftingMode;
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this.minus1000.active = notCraftingMode;
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this.levelMode.active = notCraftingMode;
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this.redstoneMode.active = notCraftingMode;
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// configure enabled status...
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this.level.setEnabled( notCraftingMode );
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this.plus1.active = notCraftingMode;
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this.plus10.active = notCraftingMode;
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this.plus100.active = notCraftingMode;
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this.plus1000.active = notCraftingMode;
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this.minus1.active = notCraftingMode;
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this.minus10.active = notCraftingMode;
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this.minus100.active = notCraftingMode;
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this.minus1000.active = notCraftingMode;
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this.levelMode.active = notCraftingMode;
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this.redstoneMode.active = notCraftingMode;
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super.drawFG(offsetX, offsetY, mouseX, mouseY);
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super.drawFG( offsetX, offsetY, mouseX, mouseY );
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if (this.craftingMode != null) {
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this.craftingMode.set(this.cvb.getCraftingMode());
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}
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if( this.craftingMode != null )
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{
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this.craftingMode.set( this.cvb.getCraftingMode() );
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}
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if (this.levelMode != null) {
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this.levelMode.set(((ContainerLevelEmitter) this.cvb).getLevelMode());
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}
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}
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if( this.levelMode != null )
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{
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this.levelMode.set( ( (ContainerLevelEmitter) this.cvb ).getLevelMode() );
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}
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}
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@Override
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public void drawBG(final int offsetX, final int offsetY, final int mouseX, final int mouseY, float partialTicks) {
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super.drawBG(offsetX, offsetY, mouseX, mouseY, partialTicks);
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this.level.render(mouseX, mouseY, partialTicks);
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}
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@Override
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public void drawBG(final int offsetX, final int offsetY, final int mouseX, final int mouseY, float partialTicks)
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{
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super.drawBG( offsetX, offsetY, mouseX, mouseY, partialTicks);
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this.level.render(mouseX, mouseY, partialTicks);
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}
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@Override
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protected void handleButtonVisibility() {
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this.craftingMode.setVisibility(this.bc.getInstalledUpgrades(Upgrades.CRAFTING) > 0);
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this.fuzzyMode.setVisibility(this.bc.getInstalledUpgrades(Upgrades.FUZZY) > 0);
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}
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@Override
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protected void handleButtonVisibility()
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{
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this.craftingMode.setVisibility( this.bc.getInstalledUpgrades( Upgrades.CRAFTING ) > 0 );
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this.fuzzyMode.setVisibility( this.bc.getInstalledUpgrades( Upgrades.FUZZY ) > 0 );
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}
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@Override
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protected String getBackground() {
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return "guis/lvlemitter.png";
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}
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@Override
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protected String getBackground()
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{
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return "guis/lvlemitter.png";
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}
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@Override
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protected GuiText getName() {
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return GuiText.LevelEmitter;
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}
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@Override
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protected GuiText getName()
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{
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return GuiText.LevelEmitter;
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}
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private void addQty(final long i) {
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try {
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String Out = this.level.getText();
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private void addQty( final long i )
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{
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try
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{
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String Out = this.level.getText();
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boolean Fixed = false;
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while (Out.startsWith("0") && Out.length() > 1) {
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Out = Out.substring(1);
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Fixed = true;
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}
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boolean Fixed = false;
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while( Out.startsWith( "0" ) && Out.length() > 1 )
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{
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Out = Out.substring( 1 );
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Fixed = true;
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}
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if (Fixed) {
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this.level.setText(Out);
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}
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if( Fixed )
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{
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this.level.setText( Out );
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}
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if (Out.isEmpty()) {
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Out = "0";
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}
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if( Out.isEmpty() )
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{
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Out = "0";
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}
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long result = Long.parseLong(Out);
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result += i;
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if (result < 0) {
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result = 0;
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}
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long result = Long.parseLong( Out );
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result += i;
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if( result < 0 )
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{
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result = 0;
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}
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this.level.setText(Out = Long.toString(result));
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this.level.setText( Out = Long.toString( result ) );
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NetworkHandler.instance().sendToServer(new PacketValueConfig("LevelEmitter.Value", Out));
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} catch (final NumberFormatException e) {
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// nope..
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this.level.setText("0");
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}
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}
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NetworkHandler.instance().sendToServer( new PacketValueConfig( "LevelEmitter.Value", Out ) );
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}
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catch( final NumberFormatException e )
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{
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// nope..
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this.level.setText( "0" );
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}
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}
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@Override
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public boolean charTyped(char character, int key) {
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// Forward entered characters to the number-text-field
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return level.charTyped(character, key);
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}
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@Override
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public boolean charTyped(char character, int key) {
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// Forward entered characters to the number-text-field
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return level.charTyped(character, key);
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}
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@Override
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public boolean keyPressed(int keyCode, int scanCode, int p_keyPressed_3_) {
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if (!this.checkHotbarKeys(InputMappings.getInputByCode(keyCode, scanCode))) {
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if (keyCode == 211 || keyCode == 205 || keyCode == 203 || keyCode == 14) {
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String Out = this.level.getText();
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@Override
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public boolean keyPressed(int keyCode, int scanCode, int p_keyPressed_3_)
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{
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if( !this.checkHotbarKeys( InputMappings.getInputByCode(keyCode, scanCode) ) )
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{
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if( keyCode == 211 || keyCode == 205 || keyCode == 203 || keyCode == 14 )
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{
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String Out = this.level.getText();
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boolean Fixed = false;
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while (Out.startsWith("0") && Out.length() > 1) {
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Out = Out.substring(1);
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Fixed = true;
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}
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boolean Fixed = false;
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while( Out.startsWith( "0" ) && Out.length() > 1 )
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{
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Out = Out.substring( 1 );
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Fixed = true;
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}
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if (Fixed) {
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this.level.setText(Out);
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}
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if( Fixed )
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{
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this.level.setText( Out );
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}
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if (Out.isEmpty()) {
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Out = "0";
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}
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if( Out.isEmpty() )
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{
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Out = "0";
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}
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NetworkHandler.instance().sendToServer(new PacketValueConfig("LevelEmitter.Value", Out));
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return true;
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}
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}
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NetworkHandler.instance().sendToServer( new PacketValueConfig( "LevelEmitter.Value", Out ) );
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return true;
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}
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}
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return super.keyPressed( keyCode, scanCode, p_keyPressed_3_ );
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}
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return super.keyPressed(keyCode, scanCode, p_keyPressed_3_);
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}
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}
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Reference in New Issue
Block a user