pick 97420a31d The big reformat of 2020

This commit is contained in:
yueh
2020-06-16 21:41:28 +02:00
parent 5304b3febe
commit 5225ea426b
2252 changed files with 95466 additions and 118582 deletions
@@ -18,8 +18,6 @@
package appeng.client.render;
import appeng.api.storage.data.IAEItemStack;
import com.mojang.blaze3d.matrix.MatrixStack;
import net.minecraft.client.Minecraft;
@@ -31,108 +29,107 @@ import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Direction;
import appeng.api.storage.data.IAEItemStack;
import appeng.util.IWideReadableNumberConverter;
import appeng.util.ReadableNumberConverter;
/**
* Helper methods for rendering TESRs.
*/
public class TesrRenderHelper
{
public class TesrRenderHelper {
private static final IWideReadableNumberConverter NUMBER_CONVERTER = ReadableNumberConverter.INSTANCE;
private static final IWideReadableNumberConverter NUMBER_CONVERTER = ReadableNumberConverter.INSTANCE;
/**
* Rotate the current coordinate system so it is on the face of the given block side. This can be used to render on
* the given face as if it was
* a 2D canvas.
*/
public static void rotateToFace( MatrixStack mStack, Direction face, byte spin )
{
switch( face )
{
case UP:
mStack.rotate( Vector3f.XP.rotationDegrees( 90.0F ) );
mStack.rotate( Vector3f.ZP.rotationDegrees( spin * 90.0F ) );
break;
/**
* Rotate the current coordinate system so it is on the face of the given block
* side. This can be used to render on the given face as if it was a 2D canvas.
*/
public static void rotateToFace(MatrixStack mStack, Direction face, byte spin) {
switch (face) {
case UP:
mStack.rotate(Vector3f.XP.rotationDegrees(90.0F));
mStack.rotate(Vector3f.ZP.rotationDegrees(spin * 90.0F));
break;
case DOWN:
mStack.rotate( Vector3f.XP.rotationDegrees( -90.0F ) );
mStack.rotate( Vector3f.ZP.rotationDegrees( spin * -90.0F ) );
break;
case DOWN:
mStack.rotate(Vector3f.XP.rotationDegrees(-90.0F));
mStack.rotate(Vector3f.ZP.rotationDegrees(spin * -90.0F));
break;
case EAST:
mStack.rotate( Vector3f.YP.rotationDegrees( 90.0F ) );
break;
case EAST:
mStack.rotate(Vector3f.YP.rotationDegrees(90.0F));
break;
case WEST:
mStack.rotate( Vector3f.YP.rotationDegrees( -90.0F ) );
break;
case WEST:
mStack.rotate(Vector3f.YP.rotationDegrees(-90.0F));
break;
case NORTH:
mStack.rotate( Vector3f.YP.rotationDegrees( 180.0F ) );
break;
case NORTH:
mStack.rotate(Vector3f.YP.rotationDegrees(180.0F));
break;
case SOUTH:
break;
case SOUTH:
break;
default:
break;
}
}
default:
break;
}
}
//TODO, A different approach will have to be used for this from TESRs, -covers, i have ideas.
/**
* Render an item in 2D.
*/
public static void renderItem2d(MatrixStack matrixStack, IRenderTypeBuffer buffers, ItemStack itemStack, float scale, int combinedLightIn, int combinedOverlayIn)
{
if( !itemStack.isEmpty() )
{
matrixStack.push();
// Push it out of the block face a bit to avoid z-fighting
matrixStack.translate(0, 0, 0.01f);
// The Z-scaling by 0.0002 causes the model to be visually "flattened"
// This cannot replace a proper projection, but it's cheap and gives the desired
// effect at least from head-on
matrixStack.scale( scale, scale, 0.0002f );
// TODO, A different approach will have to be used for this from TESRs, -covers,
// i have ideas.
/**
* Render an item in 2D.
*/
public static void renderItem2d(MatrixStack matrixStack, IRenderTypeBuffer buffers, ItemStack itemStack,
float scale, int combinedLightIn, int combinedOverlayIn) {
if (!itemStack.isEmpty()) {
matrixStack.push();
// Push it out of the block face a bit to avoid z-fighting
matrixStack.translate(0, 0, 0.01f);
// The Z-scaling by 0.0002 causes the model to be visually "flattened"
// This cannot replace a proper projection, but it's cheap and gives the desired
// effect at least from head-on
matrixStack.scale(scale, scale, 0.0002f);
Minecraft.getInstance().getItemRenderer().renderItem(itemStack, ItemCameraTransforms.TransformType.GUI, combinedLightIn, OverlayTexture.NO_OVERLAY, matrixStack, buffers);
Minecraft.getInstance().getItemRenderer().renderItem(itemStack, ItemCameraTransforms.TransformType.GUI,
combinedLightIn, OverlayTexture.NO_OVERLAY, matrixStack, buffers);
matrixStack.pop();
matrixStack.pop();
}
}
}
}
/**
* Render an item in 2D and the given text below it.
* @param matrixStack
* @param buffers
* @param spacing Specifies how far apart the item and the item stack amount are rendered.
* @param combinedLightIn
* @param combinedOverlayIn
*/
public static void renderItem2dWithAmount(MatrixStack matrixStack, IRenderTypeBuffer buffers, IAEItemStack itemStack, float itemScale, float spacing, int combinedLightIn, int combinedOverlayIn)
{
final ItemStack renderStack = itemStack.asItemStackRepresentation();
/**
* Render an item in 2D and the given text below it.
*
* @param matrixStack
* @param buffers
* @param spacing Specifies how far apart the item and the item stack
* amount are rendered.
* @param combinedLightIn
* @param combinedOverlayIn
*/
public static void renderItem2dWithAmount(MatrixStack matrixStack, IRenderTypeBuffer buffers,
IAEItemStack itemStack, float itemScale, float spacing, int combinedLightIn, int combinedOverlayIn) {
final ItemStack renderStack = itemStack.asItemStackRepresentation();
TesrRenderHelper.renderItem2d( matrixStack, buffers, renderStack, itemScale, combinedLightIn, combinedOverlayIn );
TesrRenderHelper.renderItem2d(matrixStack, buffers, renderStack, itemScale, combinedLightIn, combinedOverlayIn);
final long stackSize = itemStack.getStackSize();
final String renderedStackSize = NUMBER_CONVERTER.toWideReadableForm( stackSize );
final long stackSize = itemStack.getStackSize();
final String renderedStackSize = NUMBER_CONVERTER.toWideReadableForm(stackSize);
// Render the item count
final FontRenderer fr = Minecraft.getInstance().fontRenderer;
final int width = fr.getStringWidth( renderedStackSize );
matrixStack.push();
matrixStack.translate( 0.0f, spacing, 0.02f );
matrixStack.scale( 1.0f / 62.0f, - 1.0f / 62.0f, 1.0f / 62.0f );
matrixStack.scale(0.5f, 0.5f, 0);
matrixStack.translate( -0.5f * width, 0.0f, 0.5f );
fr.renderString(renderedStackSize, 0, 0, -1, false, matrixStack.getLast().getMatrix(), buffers, false, 0, 15728880);
matrixStack.pop();
// Render the item count
final FontRenderer fr = Minecraft.getInstance().fontRenderer;
final int width = fr.getStringWidth(renderedStackSize);
matrixStack.push();
matrixStack.translate(0.0f, spacing, 0.02f);
matrixStack.scale(1.0f / 62.0f, -1.0f / 62.0f, 1.0f / 62.0f);
matrixStack.scale(0.5f, 0.5f, 0);
matrixStack.translate(-0.5f * width, 0.0f, 0.5f);
fr.renderString(renderedStackSize, 0, 0, -1, false, matrixStack.getLast().getMatrix(), buffers, false, 0,
15728880);
matrixStack.pop();
}
}
}