pick 97420a31d The big reformat of 2020
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@@ -18,44 +18,42 @@
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package appeng.client.render.crafting;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.vertex.VertexFormat;
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import net.minecraft.util.Direction;
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import net.minecraftforge.client.model.data.IModelData;
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import appeng.block.crafting.AbstractCraftingUnitBlock;
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import appeng.client.render.cablebus.CubeBuilder;
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import net.minecraftforge.client.model.data.IModelData;
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/**
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* Crafting cube baked model that adds a full-bright light texture on top of a normal base texture onto the inner cube.
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* The light texture is only drawn fullbright if the multiblock is currently powered.
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* Crafting cube baked model that adds a full-bright light texture on top of a
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* normal base texture onto the inner cube. The light texture is only drawn
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* fullbright if the multiblock is currently powered.
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*/
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class LightBakedModel extends CraftingCubeBakedModel
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{
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class LightBakedModel extends CraftingCubeBakedModel {
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private final TextureAtlasSprite baseTexture;
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private final TextureAtlasSprite baseTexture;
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private final TextureAtlasSprite lightTexture;
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private final TextureAtlasSprite lightTexture;
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LightBakedModel( TextureAtlasSprite ringCorner, TextureAtlasSprite ringHor, TextureAtlasSprite ringVer, TextureAtlasSprite baseTexture, TextureAtlasSprite lightTexture )
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{
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super( ringCorner, ringHor, ringVer );
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this.baseTexture = baseTexture;
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this.lightTexture = lightTexture;
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}
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LightBakedModel(TextureAtlasSprite ringCorner, TextureAtlasSprite ringHor, TextureAtlasSprite ringVer,
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TextureAtlasSprite baseTexture, TextureAtlasSprite lightTexture) {
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super(ringCorner, ringHor, ringVer);
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this.baseTexture = baseTexture;
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this.lightTexture = lightTexture;
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}
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@Override
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protected void addInnerCube(Direction facing, BlockState state, IModelData modelData, CubeBuilder builder, float x1, float y1, float z1, float x2, float y2, float z2)
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{
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builder.setTexture( this.baseTexture );
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builder.addCube( x1, y1, z1, x2, y2, z2 );
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@Override
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protected void addInnerCube(Direction facing, BlockState state, IModelData modelData, CubeBuilder builder, float x1,
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float y1, float z1, float x2, float y2, float z2) {
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builder.setTexture(this.baseTexture);
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builder.addCube(x1, y1, z1, x2, y2, z2);
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boolean powered = state.get( AbstractCraftingUnitBlock.POWERED );
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builder.setRenderFullBright( powered );
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builder.setTexture( this.lightTexture );
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builder.addCube( x1, y1, z1, x2, y2, z2 );
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}
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boolean powered = state.get(AbstractCraftingUnitBlock.POWERED);
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builder.setRenderFullBright(powered);
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builder.setTexture(this.lightTexture);
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builder.addCube(x1, y1, z1, x2, y2, z2);
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}
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}
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