pick 97420a31d The big reformat of 2020

This commit is contained in:
yueh
2020-06-16 21:41:28 +02:00
parent 5304b3febe
commit 5225ea426b
2252 changed files with 95466 additions and 118582 deletions
@@ -18,8 +18,6 @@
package appeng.client.render.effects;
import appeng.core.AppEng;
import net.minecraft.client.particle.*;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
@@ -34,37 +32,36 @@ import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import appeng.api.util.AEPartLocation;
import appeng.core.AppEng;
@OnlyIn(Dist.CLIENT)
public class EnergyFx extends BreakingParticle {
@OnlyIn( Dist.CLIENT )
public class EnergyFx extends BreakingParticle
{
public static final BasicParticleType TYPE = new BasicParticleType(false);
public static final BasicParticleType TYPE = new BasicParticleType(false);
static {
TYPE.setRegistryName(AppEng.MOD_ID, "energy_fx");
}
static {
TYPE.setRegistryName(AppEng.MOD_ID, "energy_fx");
}
private final int startBlkX;
private final int startBlkY;
private final int startBlkZ;
private final int startBlkX;
private final int startBlkY;
private final int startBlkZ;
public EnergyFx(final World par1World, final double par2, final double par4, final double par6,
final IAnimatedSprite sprite) {
super(par1World, par2, par4, par6, new ItemStack(Items.DIAMOND));
this.particleGravity = 0;
this.particleBlue = 1;
this.particleGreen = 1;
this.particleRed = 1;
this.particleAlpha = 1.4f;
this.particleScale = 3.5f;
this.selectSpriteRandomly(sprite);
public EnergyFx( final World par1World, final double par2, final double par4, final double par6, final IAnimatedSprite sprite )
{
super( par1World, par2, par4, par6, new ItemStack(Items.DIAMOND) );
this.particleGravity = 0;
this.particleBlue = 1;
this.particleGreen = 1;
this.particleRed = 1;
this.particleAlpha = 1.4f;
this.particleScale = 3.5f;
this.selectSpriteRandomly(sprite);
this.startBlkX = MathHelper.floor( this.posX );
this.startBlkY = MathHelper.floor( this.posY );
this.startBlkZ = MathHelper.floor( this.posZ );
}
this.startBlkX = MathHelper.floor(this.posX);
this.startBlkY = MathHelper.floor(this.posY);
this.startBlkZ = MathHelper.floor(this.posZ);
}
// FIXME @Override
// FIXME public int getFXLayer()
@@ -125,13 +122,13 @@ public class EnergyFx extends BreakingParticle
// FIXME }
// FIXME }
// FIXME
public void fromItem( final AEPartLocation d )
{
this.posX += 0.2 * d.xOffset;
this.posY += 0.2 * d.yOffset;
this.posZ += 0.2 * d.zOffset;
this.particleScale *= 0.8f;
}
public void fromItem(final AEPartLocation d) {
this.posX += 0.2 * d.xOffset;
this.posY += 0.2 * d.yOffset;
this.posZ += 0.2 * d.zOffset;
this.particleScale *= 0.8f;
}
// FIXME
// FIXME @Override
// FIXME public void tick()
@@ -155,36 +152,34 @@ public class EnergyFx extends BreakingParticle
// FIXME this.particleAlpha *= 0.89f;
// FIXME }
// FIXME
public void setMotionX( float motionX )
{
this.motionX = motionX;
}
public void setMotionX(float motionX) {
this.motionX = motionX;
}
public void setMotionY( float motionY )
{
this.motionY = motionY;
}
public void setMotionY(float motionY) {
this.motionY = motionY;
}
public void setMotionZ( float motionZ )
{
this.motionZ = motionZ;
}
public void setMotionZ(float motionZ) {
this.motionZ = motionZ;
}
@OnlyIn(Dist.CLIENT)
public static class Factory implements IParticleFactory<BasicParticleType> {
private final IAnimatedSprite spriteSet;
@OnlyIn(Dist.CLIENT)
public static class Factory implements IParticleFactory<BasicParticleType> {
private final IAnimatedSprite spriteSet;
public Factory(IAnimatedSprite spriteSet) {
this.spriteSet = spriteSet;
}
public Factory(IAnimatedSprite spriteSet) {
this.spriteSet = spriteSet;
}
public Particle makeParticle(BasicParticleType typeIn, World worldIn, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed) {
EnergyFx result = new EnergyFx(worldIn, x, y, z, spriteSet);
result.setMotionX((float) xSpeed);
result.setMotionY((float) ySpeed);
result.setMotionZ((float) zSpeed);
return result;
}
}
public Particle makeParticle(BasicParticleType typeIn, World worldIn, double x, double y, double z,
double xSpeed, double ySpeed, double zSpeed) {
EnergyFx result = new EnergyFx(worldIn, x, y, z, spriteSet);
result.setMotionX((float) xSpeed);
result.setMotionY((float) ySpeed);
result.setMotionZ((float) zSpeed);
return result;
}
}
}