pick 97420a31d The big reformat of 2020
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@@ -1,10 +1,10 @@
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package appeng.client.render.tesr;
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import appeng.block.storage.DriveSlotState;
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import appeng.client.render.FacingToRotation;
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import appeng.tile.storage.TileDrive;
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import java.util.EnumMap;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.vertex.IVertexBuilder;
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import net.minecraft.client.renderer.*;
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import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
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import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
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@@ -13,7 +13,9 @@ import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import net.minecraftforge.fml.common.ObfuscationReflectionHelper;
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import java.util.EnumMap;
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import appeng.block.storage.DriveSlotState;
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import appeng.client.render.FacingToRotation;
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import appeng.tile.storage.TileDrive;
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/**
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* Renders the drive cell status indicators.
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@@ -34,52 +36,37 @@ public class DriveLedTileEntityRenderer extends TileEntityRenderer<TileDrive> {
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STATE_COLORS.put(DriveSlotState.FULL, new Vector3f(1, 0, 0));
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}
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private static final float L = 14/16.f; // left (x-axis)
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private static final float R = 13/16.f; // right (x-axis)
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private static final float T = 14/16.f; // top (x-axis)
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private static final float B = 12.999f/16.f; // bottom (x-axis)
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private static final float FR = 0.4f/16.f; // front (z-axis)
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private static final float BA = 1/16.f; // back (z-axis)
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private static final float L = 14 / 16.f; // left (x-axis)
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private static final float R = 13 / 16.f; // right (x-axis)
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private static final float T = 14 / 16.f; // top (x-axis)
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private static final float B = 12.999f / 16.f; // bottom (x-axis)
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private static final float FR = 0.4f / 16.f; // front (z-axis)
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private static final float BA = 1 / 16.f; // back (z-axis)
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// Vertex data for the LED cuboid (has no back)
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// Directions are when looking from the front onto the LED
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private static final float[] LED_QUADS = {
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// Front Face
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R, T, FR,
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L, T, FR,
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L, B, FR,
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R, B, FR,
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R, T, FR, L, T, FR, L, B, FR, R, B, FR,
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// Left Face
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L, T, FR,
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L, T, BA,
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L, B, BA,
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L, B, FR,
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L, T, FR, L, T, BA, L, B, BA, L, B, FR,
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// Right Face
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R, T, BA,
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R, T, FR,
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R, B, FR,
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R, B, BA,
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R, T, BA, R, T, FR, R, B, FR, R, B, BA,
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// Top Face
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R, T, BA,
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L, T, BA,
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L, T, FR,
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R, T, FR,
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R, T, BA, L, T, BA, L, T, FR, R, T, FR,
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// Bottom Face
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R, B, FR,
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L, B, FR,
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L, B, BA,
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R, B, BA,
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};
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R, B, FR, L, B, FR, L, B, BA, R, B, BA, };
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private static final RenderType STATE = RenderType.makeType("ae_drive_leds", DefaultVertexFormats.POSITION_COLOR, 7, 32565, false, true, RenderType.State.getBuilder()
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.build(false));
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private static final RenderType STATE = RenderType.makeType("ae_drive_leds", DefaultVertexFormats.POSITION_COLOR, 7,
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32565, false, true, RenderType.State.getBuilder().build(false));
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public DriveLedTileEntityRenderer(TileEntityRendererDispatcher rendererDispatcherIn) {
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super(rendererDispatcherIn);
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}
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@Override
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public void render(TileDrive drive, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffers, int combinedLightIn, int combinedOverlayIn) {
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public void render(TileDrive drive, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffers,
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int combinedLightIn, int combinedOverlayIn) {
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if (drive.getCellCount() != 10) {
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throw new IllegalStateException("Expected drive to have 10 slots");
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@@ -90,10 +77,10 @@ public class DriveLedTileEntityRenderer extends TileEntityRenderer<TileDrive> {
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FacingToRotation.get(drive.getForward(), drive.getUp()).push(ms);
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ms.translate(-0.5, -0.5, -0.5);
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RenderState.TransparencyState TRANSLUCENT_TRANSPARENCY = ObfuscationReflectionHelper.getPrivateValue(RenderState.class, null, "field_228515_g_");
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RenderType rt =RenderType.makeType("ae_drive_leds", DefaultVertexFormats.POSITION_COLOR, 7, 32565, false, true, RenderType.State.getBuilder()
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.transparency(TRANSLUCENT_TRANSPARENCY)
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.build(false));
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RenderState.TransparencyState TRANSLUCENT_TRANSPARENCY = ObfuscationReflectionHelper
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.getPrivateValue(RenderState.class, null, "field_228515_g_");
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RenderType rt = RenderType.makeType("ae_drive_leds", DefaultVertexFormats.POSITION_COLOR, 7, 32565, false, true,
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RenderType.State.getBuilder().transparency(TRANSLUCENT_TRANSPARENCY).build(false));
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IVertexBuilder buffer = buffers.getBuffer(STATE);
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for (int row = 0; row < 5; row++) {
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@@ -106,7 +93,8 @@ public class DriveLedTileEntityRenderer extends TileEntityRenderer<TileDrive> {
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ms.push();
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// Position this drive model copy at the correct slot. The transform is based on the
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// Position this drive model copy at the correct slot. The transform is based on
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// the
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// cell-model being in slot 0,0 at the top left of the drive.
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float xOffset = -col * 7 / 16.0f;
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float yOffset = -row * 3 / 16.0f;
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@@ -114,9 +102,10 @@ public class DriveLedTileEntityRenderer extends TileEntityRenderer<TileDrive> {
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for (int i = 0; i < LED_QUADS.length; i += 3) {
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float x = LED_QUADS[i];
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float y = LED_QUADS[i+1];
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float z = LED_QUADS[i+2];
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buffer.pos(ms.getLast().getMatrix(), x, y, z).color(color.getX(), color.getY(), color.getZ(), 1.f).endVertex();
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float y = LED_QUADS[i + 1];
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float z = LED_QUADS[i + 2];
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buffer.pos(ms.getLast().getMatrix(), x, y, z).color(color.getX(), color.getY(), color.getZ(), 1.f)
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.endVertex();
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}
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ms.pop();
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