pick 97420a31d The big reformat of 2020

This commit is contained in:
yueh
2020-06-16 21:41:28 +02:00
parent 5304b3febe
commit 5225ea426b
2252 changed files with 95466 additions and 118582 deletions
@@ -1,19 +1,16 @@
package appeng.client.render.tesr;
import appeng.api.features.InscriberProcessType;
import appeng.recipes.handlers.InscriberRecipe;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.*;
import net.minecraft.client.renderer.model.ItemCameraTransforms;
import net.minecraft.client.renderer.model.Material;
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
import net.minecraft.inventory.container.PlayerContainer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Direction;
@@ -21,203 +18,209 @@ import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.event.TextureStitchEvent;
import net.minecraftforge.items.IItemHandler;
import appeng.api.features.InscriberProcessType;
import appeng.client.render.FacingToRotation;
import appeng.core.AppEng;
import appeng.recipes.handlers.InscriberRecipe;
import appeng.tile.misc.TileInscriber;
/**
* Renders the dynamic parts of an inscriber (the presses, the animation and the item being smashed)
* Renders the dynamic parts of an inscriber (the presses, the animation and the
* item being smashed)
*/
public final class InscriberTESR extends TileEntityRenderer<TileInscriber>
{
public final class InscriberTESR extends TileEntityRenderer<TileInscriber> {
private static final float ITEM_RENDER_SCALE = 1.0f / 1.2f;
private static final float ITEM_RENDER_SCALE = 1.0f / 1.2f;
private static final Material TEXTURE_INSIDE = new Material(PlayerContainer.LOCATION_BLOCKS_TEXTURE, new ResourceLocation( AppEng.MOD_ID, "block/inscriber_inside" ));
private static final Material TEXTURE_INSIDE = new Material(PlayerContainer.LOCATION_BLOCKS_TEXTURE,
new ResourceLocation(AppEng.MOD_ID, "block/inscriber_inside"));
public InscriberTESR(TileEntityRendererDispatcher rendererDispatcherIn) {
super(rendererDispatcherIn);
}
public InscriberTESR(TileEntityRendererDispatcher rendererDispatcherIn) {
super(rendererDispatcherIn);
}
@Override
public void render(TileInscriber tile, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffers, int combinedLight, int combinedOverlay) {
@Override
public void render(TileInscriber tile, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffers,
int combinedLight, int combinedOverlay) {
// render inscriber
// render inscriber
ms.push();
ms.translate( 0.5F, 0.5F, 0.5F );
FacingToRotation.get( tile.getForward(), tile.getUp() ).push(ms);
ms.translate( -0.5F, -0.5F, -0.5F );
ms.push();
ms.translate(0.5F, 0.5F, 0.5F);
FacingToRotation.get(tile.getForward(), tile.getUp()).push(ms);
ms.translate(-0.5F, -0.5F, -0.5F);
// render sides of stamps
// render sides of stamps
long absoluteProgress = 0;
long absoluteProgress = 0;
if( tile.isSmash() )
{
final long currentTime = System.currentTimeMillis();
absoluteProgress = currentTime - tile.getClientStart();
if( absoluteProgress > 800 )
{
tile.setSmash( false );
}
}
if (tile.isSmash()) {
final long currentTime = System.currentTimeMillis();
absoluteProgress = currentTime - tile.getClientStart();
if (absoluteProgress > 800) {
tile.setSmash(false);
}
}
final float relativeProgress = absoluteProgress % 800 / 400.0f;
float progress = relativeProgress;
final float relativeProgress = absoluteProgress % 800 / 400.0f;
float progress = relativeProgress;
if( progress > 1.0f )
{
progress = 1.0f - ( easeDecompressMotion(progress - 1.0f) );
} else {
progress = easeCompressMotion(progress);
}
if (progress > 1.0f) {
progress = 1.0f - (easeDecompressMotion(progress - 1.0f));
} else {
progress = easeCompressMotion(progress);
}
float press = 0.2f;
press -= progress / 5.0f;
float press = 0.2f;
press -= progress / 5.0f;
float middle = 0.5f;
middle += 0.02f;
final float TwoPx = 2.0f / 16.0f;
final float base = 0.4f;
float middle = 0.5f;
middle += 0.02f;
final float TwoPx = 2.0f / 16.0f;
final float base = 0.4f;
final TextureAtlasSprite tas = TEXTURE_INSIDE.getSprite();
final TextureAtlasSprite tas = TEXTURE_INSIDE.getSprite();
IVertexBuilder buffer = buffers.getBuffer(RenderType.getSolid());
IVertexBuilder buffer = buffers.getBuffer(RenderType.getSolid());
// Bottom of Top Stamp
addVertex( buffer, ms, tas, TwoPx, middle + press, TwoPx, 2, 13 , combinedOverlay, combinedLight, Direction.DOWN);
addVertex( buffer, ms, tas, 1.0f - TwoPx, middle + press, TwoPx, 14, 13 , combinedOverlay, combinedLight, Direction.DOWN);
addVertex( buffer, ms, tas, 1.0f - TwoPx, middle + press, 1.0f - TwoPx, 14, 2 , combinedOverlay, combinedLight, Direction.DOWN);
addVertex( buffer, ms, tas, TwoPx, middle + press, 1.0f - TwoPx, 2, 2 , combinedOverlay, combinedLight, Direction.DOWN);
// Bottom of Top Stamp
addVertex(buffer, ms, tas, TwoPx, middle + press, TwoPx, 2, 13, combinedOverlay, combinedLight, Direction.DOWN);
addVertex(buffer, ms, tas, 1.0f - TwoPx, middle + press, TwoPx, 14, 13, combinedOverlay, combinedLight,
Direction.DOWN);
addVertex(buffer, ms, tas, 1.0f - TwoPx, middle + press, 1.0f - TwoPx, 14, 2, combinedOverlay, combinedLight,
Direction.DOWN);
addVertex(buffer, ms, tas, TwoPx, middle + press, 1.0f - TwoPx, 2, 2, combinedOverlay, combinedLight,
Direction.DOWN);
// Front of Top Stamp
addVertex( buffer, ms, tas, TwoPx, middle + base, TwoPx, 2, 3 - 16 * ( press - base ) , combinedOverlay, combinedLight, Direction.NORTH);
addVertex( buffer, ms, tas, 1.0f - TwoPx, middle + base, TwoPx, 14, 3 - 16 * ( press - base ) , combinedOverlay, combinedLight, Direction.NORTH);
addVertex( buffer, ms, tas, 1.0f - TwoPx, middle + press, TwoPx, 14, 3 , combinedOverlay, combinedLight, Direction.NORTH);
addVertex( buffer, ms, tas, TwoPx, middle + press, TwoPx, 2, 3 , combinedOverlay, combinedLight, Direction.NORTH);
// Front of Top Stamp
addVertex(buffer, ms, tas, TwoPx, middle + base, TwoPx, 2, 3 - 16 * (press - base), combinedOverlay,
combinedLight, Direction.NORTH);
addVertex(buffer, ms, tas, 1.0f - TwoPx, middle + base, TwoPx, 14, 3 - 16 * (press - base), combinedOverlay,
combinedLight, Direction.NORTH);
addVertex(buffer, ms, tas, 1.0f - TwoPx, middle + press, TwoPx, 14, 3, combinedOverlay, combinedLight,
Direction.NORTH);
addVertex(buffer, ms, tas, TwoPx, middle + press, TwoPx, 2, 3, combinedOverlay, combinedLight, Direction.NORTH);
// Top of Bottom Stamp
middle -= 2.0f * 0.02f;
addVertex( buffer, ms, tas, 1.0f - TwoPx, middle - press, TwoPx, 2, 13 , combinedOverlay, combinedLight, Direction.UP);
addVertex( buffer, ms, tas, TwoPx, middle - press, TwoPx, 14, 13 , combinedOverlay, combinedLight, Direction.UP);
addVertex( buffer, ms, tas, TwoPx, middle - press, 1.0f - TwoPx, 14, 2 , combinedOverlay, combinedLight, Direction.UP);
addVertex( buffer, ms, tas, 1.0f - TwoPx, middle - press, 1.0f - TwoPx, 2, 2 , combinedOverlay, combinedLight, Direction.UP);
// Top of Bottom Stamp
middle -= 2.0f * 0.02f;
addVertex(buffer, ms, tas, 1.0f - TwoPx, middle - press, TwoPx, 2, 13, combinedOverlay, combinedLight,
Direction.UP);
addVertex(buffer, ms, tas, TwoPx, middle - press, TwoPx, 14, 13, combinedOverlay, combinedLight, Direction.UP);
addVertex(buffer, ms, tas, TwoPx, middle - press, 1.0f - TwoPx, 14, 2, combinedOverlay, combinedLight,
Direction.UP);
addVertex(buffer, ms, tas, 1.0f - TwoPx, middle - press, 1.0f - TwoPx, 2, 2, combinedOverlay, combinedLight,
Direction.UP);
// Front of Bottom Stamp
addVertex( buffer, ms, tas, 1.0f - TwoPx, middle + -base, TwoPx, 2, 3 - 16 * ( press - base ) , combinedOverlay, combinedLight, Direction.NORTH);
addVertex( buffer, ms, tas, TwoPx, middle - base, TwoPx, 14, 3 - 16 * ( press - base ) , combinedOverlay, combinedLight, Direction.NORTH);
addVertex( buffer, ms, tas, TwoPx, middle - press, TwoPx, 14, 3 , combinedOverlay, combinedLight, Direction.NORTH);
addVertex( buffer, ms, tas, 1.0f - TwoPx, middle - press, TwoPx, 2, 3 , combinedOverlay, combinedLight, Direction.NORTH);
// Front of Bottom Stamp
addVertex(buffer, ms, tas, 1.0f - TwoPx, middle + -base, TwoPx, 2, 3 - 16 * (press - base), combinedOverlay,
combinedLight, Direction.NORTH);
addVertex(buffer, ms, tas, TwoPx, middle - base, TwoPx, 14, 3 - 16 * (press - base), combinedOverlay,
combinedLight, Direction.NORTH);
addVertex(buffer, ms, tas, TwoPx, middle - press, TwoPx, 14, 3, combinedOverlay, combinedLight,
Direction.NORTH);
addVertex(buffer, ms, tas, 1.0f - TwoPx, middle - press, TwoPx, 2, 3, combinedOverlay, combinedLight,
Direction.NORTH);
// render items.
// render items.
IItemHandler tileInv = tile.getInternalInventory();
IItemHandler tileInv = tile.getInternalInventory();
int items = 0;
if( !tileInv.getStackInSlot( 0 ).isEmpty() )
{
items++;
}
if( !tileInv.getStackInSlot( 1 ).isEmpty() )
{
items++;
}
if( !tileInv.getStackInSlot( 2 ).isEmpty() )
{
items++;
}
int items = 0;
if (!tileInv.getStackInSlot(0).isEmpty()) {
items++;
}
if (!tileInv.getStackInSlot(1).isEmpty()) {
items++;
}
if (!tileInv.getStackInSlot(2).isEmpty()) {
items++;
}
boolean renderPresses;
if( relativeProgress > 1.0f || items == 0 )
{
// When crafting completes, dont render the presses (they mave have been consumed, see below)
renderPresses = false;
boolean renderPresses;
if (relativeProgress > 1.0f || items == 0) {
// When crafting completes, dont render the presses (they mave have been
// consumed, see below)
renderPresses = false;
ItemStack is = tileInv.getStackInSlot( 3 );
ItemStack is = tileInv.getStackInSlot(3);
if( is.isEmpty() )
{
final InscriberRecipe ir = tile.getTask();
if( ir != null )
{
// The "PRESS" type will consume the presses so they should not render after completing
// the press animation
renderPresses = ir.getProcessType() == InscriberProcessType.INSCRIBE;
is = ir.getOutput().copy();
}
}
this.renderItem( ms, is, 0.0f, buffers, combinedLight, combinedOverlay );
}
else
{
renderPresses = true;
this.renderItem( ms, tileInv.getStackInSlot( 2 ), 0.0f, buffers, combinedLight, combinedOverlay );
}
if (is.isEmpty()) {
final InscriberRecipe ir = tile.getTask();
if (ir != null) {
// The "PRESS" type will consume the presses so they should not render after
// completing
// the press animation
renderPresses = ir.getProcessType() == InscriberProcessType.INSCRIBE;
is = ir.getOutput().copy();
}
}
this.renderItem(ms, is, 0.0f, buffers, combinedLight, combinedOverlay);
} else {
renderPresses = true;
this.renderItem(ms, tileInv.getStackInSlot(2), 0.0f, buffers, combinedLight, combinedOverlay);
}
if (renderPresses) {
this.renderItem( ms, tileInv.getStackInSlot( 0 ), press, buffers, combinedLight, combinedOverlay );
this.renderItem( ms, tileInv.getStackInSlot( 1 ), -press, buffers, combinedLight, combinedOverlay );
}
if (renderPresses) {
this.renderItem(ms, tileInv.getStackInSlot(0), press, buffers, combinedLight, combinedOverlay);
this.renderItem(ms, tileInv.getStackInSlot(1), -press, buffers, combinedLight, combinedOverlay);
}
ms.pop();
}
ms.pop();
}
private static void addVertex(IVertexBuilder vb, MatrixStack ms, TextureAtlasSprite sprite, float x, float y, float z, double texU, double texV, int overlayUV, int lightmapUV, Direction front) {
vb.pos(ms.getLast().getMatrix(), x, y, z);
vb.color(1.0f, 1.0f, 1.0f, 1.0f);
vb.tex(sprite.getInterpolatedU(texU), sprite.getInterpolatedV(texV));
vb.overlay(overlayUV);
vb.lightmap(lightmapUV);
vb.normal(ms.getLast().getNormal(), front.getXOffset(), front.getYOffset(), front.getZOffset());
vb.endVertex();
}
private static void addVertex(IVertexBuilder vb, MatrixStack ms, TextureAtlasSprite sprite, float x, float y,
float z, double texU, double texV, int overlayUV, int lightmapUV, Direction front) {
vb.pos(ms.getLast().getMatrix(), x, y, z);
vb.color(1.0f, 1.0f, 1.0f, 1.0f);
vb.tex(sprite.getInterpolatedU(texU), sprite.getInterpolatedV(texV));
vb.overlay(overlayUV);
vb.lightmap(lightmapUV);
vb.normal(ms.getLast().getNormal(), front.getXOffset(), front.getYOffset(), front.getZOffset());
vb.endVertex();
}
private static final ResourceLocation TAG_STORAGE_BLOCKS = new ResourceLocation("forge:storage_blocks");
private static final ResourceLocation TAG_STORAGE_BLOCKS = new ResourceLocation("forge:storage_blocks");
private void renderItem( MatrixStack ms, final ItemStack stack, final float o, IRenderTypeBuffer buffers, int combinedLight, int combinedOverlay )
{
if( !stack.isEmpty() )
{
ms.push();
// move to center
ms.translate( 0.5f, 0.5f + o, 0.5f );
ms.rotate( new Quaternion(90, 0, 0, true) );
// set scale
ms.scale( ITEM_RENDER_SCALE, ITEM_RENDER_SCALE, ITEM_RENDER_SCALE );
private void renderItem(MatrixStack ms, final ItemStack stack, final float o, IRenderTypeBuffer buffers,
int combinedLight, int combinedOverlay) {
if (!stack.isEmpty()) {
ms.push();
// move to center
ms.translate(0.5f, 0.5f + o, 0.5f);
ms.rotate(new Quaternion(90, 0, 0, true));
// set scale
ms.scale(ITEM_RENDER_SCALE, ITEM_RENDER_SCALE, ITEM_RENDER_SCALE);
ItemRenderer itemRenderer = Minecraft.getInstance().getItemRenderer();
ItemRenderer itemRenderer = Minecraft.getInstance().getItemRenderer();
// heuristic to scale items down much further than blocks
if( !stack.getItem().getTags().contains(TAG_STORAGE_BLOCKS) )
{
ms.scale( 0.5f, 0.5f, 0.5f );
}
// heuristic to scale items down much further than blocks
if (!stack.getItem().getTags().contains(TAG_STORAGE_BLOCKS)) {
ms.scale(0.5f, 0.5f, 0.5f);
}
itemRenderer.renderItem(stack, ItemCameraTransforms.TransformType.FIXED, combinedLight, combinedOverlay, ms, buffers);
ms.pop();
}
}
itemRenderer.renderItem(stack, ItemCameraTransforms.TransformType.FIXED, combinedLight, combinedOverlay, ms,
buffers);
ms.pop();
}
}
public static void registerTexture( TextureStitchEvent.Pre evt )
{
if (evt.getMap().getTextureLocation().equals(TEXTURE_INSIDE.getAtlasLocation())) {
evt.addSprite(TEXTURE_INSIDE.getTextureLocation());
}
}
public static void registerTexture(TextureStitchEvent.Pre evt) {
if (evt.getMap().getTextureLocation().equals(TEXTURE_INSIDE.getAtlasLocation())) {
evt.addSprite(TEXTURE_INSIDE.getTextureLocation());
}
}
// See https://easings.net/#easeOutBack
private static float easeCompressMotion(float x) {
float c1 = 1.70158f;
float c3 = c1 + 1;
// See https://easings.net/#easeOutBack
private static float easeCompressMotion(float x) {
float c1 = 1.70158f;
float c3 = c1 + 1;
return (float) (1 + c3 * Math.pow(x - 1, 3) + c1 * Math.pow(x - 1, 2));
}
return (float) (1 + c3 * Math.pow(x - 1, 3) + c1 * Math.pow(x - 1, 2));
}
// See https://easings.net/#easeInQuint
private static float easeDecompressMotion(float x) {
return x * x * x * x * x;
}
// See https://easings.net/#easeInQuint
private static float easeDecompressMotion(float x) {
return x * x * x * x * x;
}
}