pick 97420a31d The big reformat of 2020
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@@ -18,82 +18,73 @@
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package appeng.container.implementations;
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import appeng.container.ContainerLocator;
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import appeng.container.implementations.ContainerHelper;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.inventory.container.ContainerType;
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import net.minecraft.network.PacketBuffer;
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import appeng.container.AEBaseContainer;
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import appeng.container.ContainerLocator;
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import appeng.container.guisync.GuiSync;
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import appeng.container.implementations.ContainerHelper;
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import appeng.container.interfaces.IProgressProvider;
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import appeng.container.slot.SlotRestrictedInput;
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import appeng.tile.misc.TileVibrationChamber;
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import appeng.util.Platform;
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import net.minecraft.inventory.container.ContainerType;
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import net.minecraft.network.PacketBuffer;
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public class ContainerVibrationChamber extends AEBaseContainer implements IProgressProvider {
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public class ContainerVibrationChamber extends AEBaseContainer implements IProgressProvider
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{
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public static ContainerType<ContainerVibrationChamber> TYPE;
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public static ContainerType<ContainerVibrationChamber> TYPE;
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private static final ContainerHelper<ContainerVibrationChamber, TileVibrationChamber> helper = new ContainerHelper<>(
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ContainerVibrationChamber::new, TileVibrationChamber.class);
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private static final ContainerHelper<ContainerVibrationChamber, TileVibrationChamber> helper
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= new ContainerHelper<>(ContainerVibrationChamber::new, TileVibrationChamber.class);
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public static ContainerVibrationChamber fromNetwork(int windowId, PlayerInventory inv, PacketBuffer buf) {
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return helper.fromNetwork(windowId, inv, buf);
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}
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public static ContainerVibrationChamber fromNetwork(int windowId, PlayerInventory inv, PacketBuffer buf) {
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return helper.fromNetwork(windowId, inv, buf);
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}
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public static boolean open(PlayerEntity player, ContainerLocator locator) {
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return helper.open(player, locator);
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}
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public static boolean open(PlayerEntity player, ContainerLocator locator) {
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return helper.open(player, locator);
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}
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private final TileVibrationChamber vibrationChamber;
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@GuiSync(0)
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public int burnSpeed = 0;
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@GuiSync(1)
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public int remainingBurnTime = 0;
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private final TileVibrationChamber vibrationChamber;
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@GuiSync( 0 )
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public int burnSpeed = 0;
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@GuiSync( 1 )
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public int remainingBurnTime = 0;
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public ContainerVibrationChamber(int id, final PlayerInventory ip, final TileVibrationChamber vibrationChamber) {
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super(TYPE, id, ip, vibrationChamber, null);
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this.vibrationChamber = vibrationChamber;
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public ContainerVibrationChamber(int id, final PlayerInventory ip, final TileVibrationChamber vibrationChamber )
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{
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super( TYPE, id, ip, vibrationChamber, null );
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this.vibrationChamber = vibrationChamber;
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this.addSlot(new SlotRestrictedInput(SlotRestrictedInput.PlacableItemType.FUEL,
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vibrationChamber.getInternalInventory(), 0, 80, 37, this.getPlayerInventory()));
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this.addSlot( new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.FUEL, vibrationChamber.getInternalInventory(), 0, 80, 37, this
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.getPlayerInventory() ) );
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this.bindPlayerInventory(ip, 0, 166 - /* height of player inventory */82);
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}
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this.bindPlayerInventory( ip, 0, 166 - /* height of player inventory */82 );
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}
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@Override
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public void detectAndSendChanges() {
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if (Platform.isServer()) {
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this.remainingBurnTime = this.vibrationChamber.getMaxBurnTime() <= 0 ? 0
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: (int) (100.0 * this.vibrationChamber.getBurnTime() / this.vibrationChamber.getMaxBurnTime());
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this.burnSpeed = this.remainingBurnTime <= 0 ? 0 : this.vibrationChamber.getBurnSpeed();
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@Override
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public void detectAndSendChanges()
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{
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if( Platform.isServer() )
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{
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this.remainingBurnTime = this.vibrationChamber
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.getMaxBurnTime() <= 0 ? 0 : (int) ( 100.0 * this.vibrationChamber.getBurnTime() / this.vibrationChamber.getMaxBurnTime() );
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this.burnSpeed = this.remainingBurnTime <= 0 ? 0 : this.vibrationChamber.getBurnSpeed();
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}
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super.detectAndSendChanges();
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}
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}
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super.detectAndSendChanges();
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}
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@Override
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public int getCurrentProgress() {
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return this.burnSpeed;
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}
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@Override
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public int getCurrentProgress()
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{
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return this.burnSpeed;
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}
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public int getRemainingBurnTime() {
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return this.remainingBurnTime;
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}
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public int getRemainingBurnTime()
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{
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return this.remainingBurnTime;
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}
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@Override
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public int getMaxProgress()
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{
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return TileVibrationChamber.MAX_BURN_SPEED;
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}
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@Override
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public int getMaxProgress() {
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return TileVibrationChamber.MAX_BURN_SPEED;
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}
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}
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