pick 97420a31d The big reformat of 2020
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@@ -18,7 +18,6 @@
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package appeng.parts;
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import java.util.EnumSet;
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import java.util.Random;
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@@ -38,39 +37,37 @@ import appeng.api.parts.SelectedPart;
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import appeng.api.util.AEColor;
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import appeng.client.render.cablebus.CableBusRenderState;
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public interface ICableBusContainer {
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public interface ICableBusContainer
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{
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int isProvidingStrongPower(Direction opposite);
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int isProvidingStrongPower( Direction opposite );
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int isProvidingWeakPower(Direction opposite);
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int isProvidingWeakPower( Direction opposite );
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boolean canConnectRedstone(EnumSet<Direction> of);
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boolean canConnectRedstone( EnumSet<Direction> of );
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void onEntityCollision(Entity e);
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void onEntityCollision( Entity e );
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boolean activate(PlayerEntity player, Hand hand, Vec3d vecFromPool);
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boolean activate( PlayerEntity player, Hand hand, Vec3d vecFromPool );
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boolean clicked(PlayerEntity player, Hand hand, Vec3d hitVec);
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boolean clicked( PlayerEntity player, Hand hand, Vec3d hitVec );
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void onNeighborChanged(IBlockReader w, BlockPos pos, BlockPos neighbor);
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void onNeighborChanged( IBlockReader w, BlockPos pos, BlockPos neighbor );
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boolean isSolidOnSide(Direction side);
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boolean isSolidOnSide( Direction side );
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boolean isEmpty();
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boolean isEmpty();
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SelectedPart selectPart(Vec3d v3);
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SelectedPart selectPart( Vec3d v3 );
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boolean recolourBlock(Direction side, AEColor colour, PlayerEntity who);
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boolean recolourBlock( Direction side, AEColor colour, PlayerEntity who );
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boolean isLadder(LivingEntity entity);
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boolean isLadder( LivingEntity entity );
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@OnlyIn(Dist.CLIENT)
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void animateTick(World world, BlockPos pos, Random r);
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@OnlyIn( Dist.CLIENT )
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void animateTick( World world, BlockPos pos, Random r );
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int getLightValue();
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int getLightValue();
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CableBusRenderState getRenderState();
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CableBusRenderState getRenderState();
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}
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