pick 97420a31d The big reformat of 2020
This commit is contained in:
@@ -18,20 +18,10 @@
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package appeng.parts;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Optional;
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import appeng.api.AEApi;
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import appeng.api.definitions.IBlockDefinition;
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import appeng.api.definitions.IItems;
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import appeng.api.parts.*;
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import appeng.api.util.AEPartLocation;
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import appeng.api.util.DimensionalCoord;
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import appeng.core.AppEng;
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import appeng.core.sync.network.NetworkHandler;
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import appeng.core.sync.packets.PacketClick;
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import appeng.core.sync.packets.PacketPartPlacement;
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import appeng.facade.IFacadeItem;
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import appeng.util.LookDirection;
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import appeng.util.Platform;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.SoundType;
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@@ -48,427 +38,369 @@ import net.minecraftforge.event.entity.player.PlayerDestroyItemEvent;
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import net.minecraftforge.event.entity.player.PlayerInteractEvent;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Optional;
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import appeng.api.AEApi;
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import appeng.api.definitions.IBlockDefinition;
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import appeng.api.definitions.IItems;
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import appeng.api.parts.*;
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import appeng.api.util.AEPartLocation;
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import appeng.api.util.DimensionalCoord;
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import appeng.core.AppEng;
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import appeng.core.sync.network.NetworkHandler;
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import appeng.core.sync.packets.PacketClick;
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import appeng.core.sync.packets.PacketPartPlacement;
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import appeng.facade.IFacadeItem;
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import appeng.util.LookDirection;
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import appeng.util.Platform;
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public class PartPlacement {
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public class PartPlacement
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{
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private static float eyeHeight = 0.0f;
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private final ThreadLocal<Object> placing = new ThreadLocal<>();
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private boolean wasCanceled = false;
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private static float eyeHeight = 0.0f;
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private final ThreadLocal<Object> placing = new ThreadLocal<>();
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private boolean wasCanceled = false;
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public static ActionResultType place(final ItemStack held, final BlockPos pos, Direction side,
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final PlayerEntity player, final Hand hand, final World world, PlaceType pass, final int depth) {
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if (depth > 3) {
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return ActionResultType.FAIL;
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}
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public static ActionResultType place( final ItemStack held, final BlockPos pos, Direction side, final PlayerEntity player, final Hand hand, final World world, PlaceType pass, final int depth )
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{
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if( depth > 3 )
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{
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return ActionResultType.FAIL;
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}
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// FIXME: This was changed alot.
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final LookDirection dir = Platform.getPlayerRay(player);
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RayTraceContext rtc = new RayTraceContext(dir.getA(), dir.getB(), RayTraceContext.BlockMode.OUTLINE,
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RayTraceContext.FluidMode.NONE, player);
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final BlockRayTraceResult mop = world.rayTraceBlocks(rtc);
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BlockItemUseContext useContext = new BlockItemUseContext(new ItemUseContext(player, hand, mop));
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// FIXME: This was changed alot.
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final LookDirection dir = Platform.getPlayerRay( player );
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RayTraceContext rtc = new RayTraceContext(dir.getA(), dir.getB(), RayTraceContext.BlockMode.OUTLINE, RayTraceContext.FluidMode.NONE, player);
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final BlockRayTraceResult mop = world.rayTraceBlocks( rtc );
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BlockItemUseContext useContext = new BlockItemUseContext(new ItemUseContext(
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player, hand, mop
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));
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if (!held.isEmpty() && Platform.isWrench(player, held, pos) && player.isCrouching()) {
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if (!Platform.hasPermissions(new DimensionalCoord(world, pos), player)) {
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return ActionResultType.FAIL;
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}
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if( !held.isEmpty() && Platform.isWrench( player, held, pos ) && player.isCrouching() )
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{
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if( !Platform.hasPermissions( new DimensionalCoord( world, pos ), player ) )
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{
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return ActionResultType.FAIL;
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}
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final TileEntity tile = world.getTileEntity(pos);
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IPartHost host = null;
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final TileEntity tile = world.getTileEntity( pos );
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IPartHost host = null;
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if (tile instanceof IPartHost) {
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host = (IPartHost) tile;
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}
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if( tile instanceof IPartHost )
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{
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host = (IPartHost) tile;
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}
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if (host != null) {
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if (!world.isRemote) {
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if (mop.getType() == RayTraceResult.Type.BLOCK) {
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final List<ItemStack> is = new ArrayList<>();
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final SelectedPart sp = selectPart(player, host,
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mop.getHitVec().add(-mop.getPos().getX(), -mop.getPos().getY(), -mop.getPos().getZ()));
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if( host != null )
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{
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if( !world.isRemote )
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{
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if( mop.getType() == RayTraceResult.Type.BLOCK )
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{
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final List<ItemStack> is = new ArrayList<>();
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final SelectedPart sp = selectPart( player, host,
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mop.getHitVec().add( -mop.getPos().getX(), -mop.getPos().getY(), -mop.getPos().getZ() ) );
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if (sp.part != null) {
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is.add(sp.part.getItemStack(PartItemStack.WRENCH));
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sp.part.getDrops(is, true);
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host.removePart(sp.side, false);
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}
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if( sp.part != null )
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{
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is.add( sp.part.getItemStack( PartItemStack.WRENCH ) );
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sp.part.getDrops( is, true );
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host.removePart( sp.side, false );
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}
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if (sp.facade != null) {
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is.add(sp.facade.getItemStack());
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host.getFacadeContainer().removeFacade(host, sp.side);
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Platform.notifyBlocksOfNeighbors(world, pos);
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}
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if( sp.facade != null )
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{
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is.add( sp.facade.getItemStack() );
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host.getFacadeContainer().removeFacade( host, sp.side );
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Platform.notifyBlocksOfNeighbors( world, pos );
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}
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if (host.isEmpty()) {
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host.cleanup();
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}
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if( host.isEmpty() )
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{
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host.cleanup();
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}
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if (!is.isEmpty()) {
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Platform.spawnDrops(world, pos, is);
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}
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}
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} else {
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player.swingArm(hand);
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NetworkHandler.instance()
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.sendToServer(new PacketPartPlacement(pos, side, getEyeOffset(player), hand));
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}
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return ActionResultType.SUCCESS;
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}
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if( !is.isEmpty() )
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{
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Platform.spawnDrops( world, pos, is );
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}
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}
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}
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else
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{
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player.swingArm( hand );
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NetworkHandler.instance().sendToServer( new PacketPartPlacement( pos, side, getEyeOffset( player ), hand ) );
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}
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return ActionResultType.SUCCESS;
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}
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return ActionResultType.FAIL;
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}
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return ActionResultType.FAIL;
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}
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TileEntity tile = world.getTileEntity(pos);
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IPartHost host = null;
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TileEntity tile = world.getTileEntity( pos );
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IPartHost host = null;
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if (tile instanceof IPartHost) {
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host = (IPartHost) tile;
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}
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if( tile instanceof IPartHost )
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{
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host = (IPartHost) tile;
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}
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if (!held.isEmpty()) {
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final IFacadePart fp = isFacade(held, AEPartLocation.fromFacing(side));
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if (fp != null) {
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if (host != null) {
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if (!world.isRemote) {
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if (host.getPart(AEPartLocation.INTERNAL) == null) {
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return ActionResultType.FAIL;
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}
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if( !held.isEmpty() )
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{
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final IFacadePart fp = isFacade( held, AEPartLocation.fromFacing( side ) );
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if( fp != null )
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{
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if( host != null )
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{
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if( !world.isRemote )
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{
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if( host.getPart( AEPartLocation.INTERNAL ) == null )
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{
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return ActionResultType.FAIL;
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}
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if (host.canAddPart(held, AEPartLocation.fromFacing(side))) {
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if (host.getFacadeContainer().addFacade(fp)) {
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host.markForSave();
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host.markForUpdate();
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if (!player.isCreative()) {
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held.grow(-1);
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;
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if (held.getCount() == 0) {
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player.inventory.mainInventory.set(player.inventory.currentItem,
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ItemStack.EMPTY);
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MinecraftForge.EVENT_BUS.post(new PlayerDestroyItemEvent(player, held, hand));
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}
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}
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return ActionResultType.CONSUME;
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}
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}
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} else {
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player.swingArm(hand);
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NetworkHandler.instance()
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.sendToServer(new PacketPartPlacement(pos, side, getEyeOffset(player), hand));
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return ActionResultType.SUCCESS;
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}
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}
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return ActionResultType.FAIL;
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}
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}
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if( host.canAddPart( held, AEPartLocation.fromFacing( side ) ) )
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{
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if( host.getFacadeContainer().addFacade( fp ) )
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{
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host.markForSave();
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host.markForUpdate();
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if( !player.isCreative() )
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{
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held.grow( -1 );
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;
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if( held.getCount() == 0 )
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{
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player.inventory.mainInventory.set( player.inventory.currentItem, ItemStack.EMPTY );
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MinecraftForge.EVENT_BUS.post( new PlayerDestroyItemEvent( player, held, hand ) );
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}
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}
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return ActionResultType.CONSUME;
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}
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}
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}
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else
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{
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player.swingArm( hand );
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NetworkHandler.instance().sendToServer( new PacketPartPlacement( pos, side, getEyeOffset( player ), hand ) );
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return ActionResultType.SUCCESS;
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}
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}
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return ActionResultType.FAIL;
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}
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}
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if (held.isEmpty()) {
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if (host != null && player.isCrouching() && world.isAirBlock(pos)) {
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if (mop.getType() == RayTraceResult.Type.BLOCK) {
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Vec3d hitVec = mop.getHitVec().add(-mop.getPos().getX(), -mop.getPos().getY(),
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-mop.getPos().getZ());
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final SelectedPart sPart = selectPart(player, host, hitVec);
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if (sPart != null && sPart.part != null) {
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if (sPart.part.onShiftActivate(player, hand, hitVec)) {
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if (world.isRemote) {
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NetworkHandler.instance()
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.sendToServer(new PacketPartPlacement(pos, side, getEyeOffset(player), hand));
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}
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return ActionResultType.SUCCESS;
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}
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}
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}
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}
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}
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if( held.isEmpty() )
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{
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if( host != null && player.isCrouching() && world.isAirBlock(pos) )
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{
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if( mop.getType() == RayTraceResult.Type.BLOCK )
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{
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Vec3d hitVec = mop.getHitVec().add(-mop.getPos().getX(), -mop.getPos().getY(), -mop.getPos().getZ());
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final SelectedPart sPart = selectPart( player, host, hitVec );
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if( sPart != null && sPart.part != null )
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{
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if( sPart.part.onShiftActivate( player, hand, hitVec ) )
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{
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if( world.isRemote )
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{
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NetworkHandler.instance().sendToServer( new PacketPartPlacement( pos, side, getEyeOffset( player ), hand ) );
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}
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return ActionResultType.SUCCESS;
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}
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}
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}
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}
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}
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if (held.isEmpty() || !(held.getItem() instanceof IPartItem)) {
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return ActionResultType.PASS;
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}
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if( held.isEmpty() || !( held.getItem() instanceof IPartItem ) )
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{
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return ActionResultType.PASS;
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}
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BlockPos te_pos = pos;
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BlockPos te_pos = pos;
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final IBlockDefinition multiPart = AEApi.instance().definitions().blocks().multiPart();
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if (host == null && pass == PlaceType.PLACE_ITEM) {
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Direction offset = null;
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final IBlockDefinition multiPart = AEApi.instance().definitions().blocks().multiPart();
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if( host == null && pass == PlaceType.PLACE_ITEM )
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{
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Direction offset = null;
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BlockState blockState = world.getBlockState(pos);
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// FIXME isReplacable on the block state allows for more control, but requires
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// an item use context
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if (!blockState.isAir(world, pos) && !blockState.isReplaceable(useContext)) {
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offset = side;
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if (Platform.isServer()) {
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side = side.getOpposite();
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}
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}
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BlockState blockState = world.getBlockState(pos);
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// FIXME isReplacable on the block state allows for more control, but requires an item use context
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if( !blockState.isAir(world, pos) && !blockState.isReplaceable(useContext) )
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{
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offset = side;
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if( Platform.isServer() )
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{
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side = side.getOpposite();
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}
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}
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te_pos = offset == null ? pos : pos.offset(offset);
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te_pos = offset == null ? pos : pos.offset( offset );
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tile = world.getTileEntity(te_pos);
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if (tile instanceof IPartHost) {
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host = (IPartHost) tile;
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}
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tile = world.getTileEntity( te_pos );
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if( tile instanceof IPartHost )
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{
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host = (IPartHost) tile;
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}
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final Optional<ItemStack> maybeMultiPartStack = multiPart.maybeStack(1);
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final Optional<Block> maybeMultiPartBlock = multiPart.maybeBlock();
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final Optional<BlockItem> maybeMultiPartBlockItem = multiPart.maybeBlockItem();
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final Optional<ItemStack> maybeMultiPartStack = multiPart.maybeStack( 1 );
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final Optional<Block> maybeMultiPartBlock = multiPart.maybeBlock();
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final Optional<BlockItem> maybeMultiPartBlockItem = multiPart.maybeBlockItem();
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final boolean hostIsNotPresent = host == null;
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final boolean multiPartPresent = maybeMultiPartBlock.isPresent() && maybeMultiPartStack.isPresent()
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&& maybeMultiPartBlockItem.isPresent();
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BlockState multiPartBlockState = maybeMultiPartBlock.get().getDefaultState();
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final boolean canMultiPartBePlaced = multiPartBlockState.isValidPosition(world, te_pos);
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final boolean hostIsNotPresent = host == null;
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final boolean multiPartPresent = maybeMultiPartBlock.isPresent() && maybeMultiPartStack.isPresent() && maybeMultiPartBlockItem.isPresent();
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BlockState multiPartBlockState = maybeMultiPartBlock.get().getDefaultState();
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final boolean canMultiPartBePlaced = multiPartBlockState.isValidPosition(world, te_pos);
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// We cannot override the item stack of normal use context, so we use this hack
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BlockItemUseContext mpUseCtx = new BlockItemUseContext(
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new DirectionalPlaceContext(world, te_pos, side, maybeMultiPartStack.get(), side));
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// We cannot override the item stack of normal use context, so we use this hack
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BlockItemUseContext mpUseCtx = new BlockItemUseContext(new DirectionalPlaceContext(world, te_pos, side, maybeMultiPartStack.get(), side));
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// FIXME: This is super-fishy and all needs to be re-checked. what does this
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// even do???
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if (hostIsNotPresent && multiPartPresent && canMultiPartBePlaced
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&& maybeMultiPartBlockItem.get().tryPlace(mpUseCtx) == ActionResultType.SUCCESS) {
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if (!world.isRemote) {
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tile = world.getTileEntity(te_pos);
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// FIXME: This is super-fishy and all needs to be re-checked. what does this even do???
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if( hostIsNotPresent && multiPartPresent && canMultiPartBePlaced && maybeMultiPartBlockItem.get()
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.tryPlace( mpUseCtx ) == ActionResultType.SUCCESS )
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{
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if( !world.isRemote )
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{
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tile = world.getTileEntity( te_pos );
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if (tile instanceof IPartHost) {
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host = (IPartHost) tile;
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}
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if( tile instanceof IPartHost )
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{
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host = (IPartHost) tile;
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}
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pass = PlaceType.INTERACT_SECOND_PASS;
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} else {
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player.swingArm(hand);
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NetworkHandler.instance()
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.sendToServer(new PacketPartPlacement(pos, side, getEyeOffset(player), hand));
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return ActionResultType.SUCCESS;
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}
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} else if (host != null && !host.canAddPart(held, AEPartLocation.fromFacing(side))) {
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return ActionResultType.FAIL;
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}
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}
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pass = PlaceType.INTERACT_SECOND_PASS;
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}
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else
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{
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player.swingArm( hand );
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NetworkHandler.instance().sendToServer( new PacketPartPlacement( pos, side, getEyeOffset( player ), hand ) );
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return ActionResultType.SUCCESS;
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}
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}
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else if( host != null && !host.canAddPart( held, AEPartLocation.fromFacing( side ) ) )
|
||||
{
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return ActionResultType.FAIL;
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}
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}
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if (host == null) {
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return ActionResultType.PASS;
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}
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if( host == null )
|
||||
{
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return ActionResultType.PASS;
|
||||
}
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if (!host.canAddPart(held, AEPartLocation.fromFacing(side))) {
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if (pass == PlaceType.INTERACT_FIRST_PASS || pass == PlaceType.PLACE_ITEM) {
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te_pos = pos.offset(side);
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if( !host.canAddPart( held, AEPartLocation.fromFacing( side ) ) )
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||||
{
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||||
if( pass == PlaceType.INTERACT_FIRST_PASS || pass == PlaceType.PLACE_ITEM )
|
||||
{
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||||
te_pos = pos.offset( side );
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||||
final BlockState blkState = world.getBlockState(te_pos);
|
||||
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||||
final BlockState blkState = world.getBlockState( te_pos );
|
||||
// FIXME: this is always true (host was de-referenced above)
|
||||
if (blkState.isAir(world, te_pos) || blkState.isReplaceable(useContext) || host != null) {
|
||||
return place(held, te_pos, side.getOpposite(), player, hand, world,
|
||||
pass == PlaceType.INTERACT_FIRST_PASS ? PlaceType.INTERACT_SECOND_PASS
|
||||
: PlaceType.PLACE_ITEM,
|
||||
depth + 1);
|
||||
}
|
||||
}
|
||||
return ActionResultType.PASS;
|
||||
}
|
||||
|
||||
// FIXME: this is always true (host was de-referenced above)
|
||||
if( blkState.isAir(world, te_pos) || blkState.isReplaceable( useContext ) || host != null )
|
||||
{
|
||||
return place( held, te_pos, side.getOpposite(), player, hand, world,
|
||||
pass == PlaceType.INTERACT_FIRST_PASS ? PlaceType.INTERACT_SECOND_PASS : PlaceType.PLACE_ITEM, depth + 1 );
|
||||
}
|
||||
}
|
||||
return ActionResultType.PASS;
|
||||
}
|
||||
if (!world.isRemote) {
|
||||
if (mop.getType() != RayTraceResult.Type.MISS) {
|
||||
final SelectedPart sp = selectPart(player, host,
|
||||
mop.getHitVec().add(-mop.getPos().getX(), -mop.getPos().getY(), -mop.getPos().getZ()));
|
||||
|
||||
if( !world.isRemote )
|
||||
{
|
||||
if( mop.getType() != RayTraceResult.Type.MISS )
|
||||
{
|
||||
final SelectedPart sp = selectPart( player, host,
|
||||
mop.getHitVec().add( -mop.getPos().getX(), -mop.getPos().getY(), -mop.getPos().getZ() ) );
|
||||
if (sp.part != null) {
|
||||
if (!player.isCrouching() && sp.part.onActivate(player, hand, mop.getHitVec())) {
|
||||
return ActionResultType.FAIL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if( sp.part != null )
|
||||
{
|
||||
if( !player.isCrouching() && sp.part.onActivate( player, hand, mop.getHitVec() ) )
|
||||
{
|
||||
return ActionResultType.FAIL;
|
||||
}
|
||||
}
|
||||
}
|
||||
final DimensionalCoord dc = host.getLocation();
|
||||
if (!Platform.hasPermissions(dc, player)) {
|
||||
return ActionResultType.FAIL;
|
||||
}
|
||||
|
||||
final DimensionalCoord dc = host.getLocation();
|
||||
if( !Platform.hasPermissions( dc, player ) )
|
||||
{
|
||||
return ActionResultType.FAIL;
|
||||
}
|
||||
final AEPartLocation mySide = host.addPart(held, AEPartLocation.fromFacing(side), player, hand);
|
||||
if (mySide != null) {
|
||||
multiPart.maybeBlock().ifPresent(multiPartBlock -> {
|
||||
BlockState blockState = world.getBlockState(pos);
|
||||
final SoundType ss = multiPartBlock.getSoundType(blockState, world, pos, player);
|
||||
|
||||
final AEPartLocation mySide = host.addPart( held, AEPartLocation.fromFacing( side ), player, hand );
|
||||
if( mySide != null )
|
||||
{
|
||||
multiPart.maybeBlock().ifPresent( multiPartBlock ->
|
||||
{
|
||||
BlockState blockState = world.getBlockState(pos);
|
||||
final SoundType ss = multiPartBlock.getSoundType( blockState, world, pos, player );
|
||||
world.playSound(null, pos, ss.getPlaceSound(), SoundCategory.BLOCKS, (ss.getVolume() + 1.0F) / 2.0F,
|
||||
ss.getPitch() * 0.8F);
|
||||
});
|
||||
|
||||
world.playSound( null, pos, ss.getPlaceSound(), SoundCategory.BLOCKS, ( ss.getVolume() + 1.0F ) / 2.0F, ss.getPitch() * 0.8F );
|
||||
} );
|
||||
if (!player.isCreative()) {
|
||||
held.grow(-1);
|
||||
if (held.getCount() == 0) {
|
||||
player.setHeldItem(hand, ItemStack.EMPTY);
|
||||
MinecraftForge.EVENT_BUS.post(new PlayerDestroyItemEvent(player, held, hand));
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
player.swingArm(hand);
|
||||
}
|
||||
return ActionResultType.SUCCESS;
|
||||
}
|
||||
|
||||
if( !player.isCreative() )
|
||||
{
|
||||
held.grow( -1 );
|
||||
if( held.getCount() == 0 )
|
||||
{
|
||||
player.setHeldItem( hand, ItemStack.EMPTY );
|
||||
MinecraftForge.EVENT_BUS.post( new PlayerDestroyItemEvent( player, held, hand ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
player.swingArm( hand );
|
||||
}
|
||||
return ActionResultType.SUCCESS;
|
||||
}
|
||||
private static float getEyeOffset(final PlayerEntity p) {
|
||||
if (p.world.isRemote) {
|
||||
return Platform.getEyeOffset(p);
|
||||
}
|
||||
|
||||
private static float getEyeOffset( final PlayerEntity p )
|
||||
{
|
||||
if( p.world.isRemote )
|
||||
{
|
||||
return Platform.getEyeOffset( p );
|
||||
}
|
||||
return getEyeHeight();
|
||||
}
|
||||
|
||||
return getEyeHeight();
|
||||
}
|
||||
private static SelectedPart selectPart(final PlayerEntity player, final IPartHost host, final Vec3d pos) {
|
||||
AppEng.proxy.updateRenderMode(player);
|
||||
final SelectedPart sp = host.selectPart(pos);
|
||||
AppEng.proxy.updateRenderMode(null);
|
||||
|
||||
private static SelectedPart selectPart( final PlayerEntity player, final IPartHost host, final Vec3d pos )
|
||||
{
|
||||
AppEng.proxy.updateRenderMode( player );
|
||||
final SelectedPart sp = host.selectPart( pos );
|
||||
AppEng.proxy.updateRenderMode( null );
|
||||
return sp;
|
||||
}
|
||||
|
||||
return sp;
|
||||
}
|
||||
public static IFacadePart isFacade(final ItemStack held, final AEPartLocation side) {
|
||||
if (held.getItem() instanceof IFacadeItem) {
|
||||
return ((IFacadeItem) held.getItem()).createPartFromItemStack(held, side);
|
||||
}
|
||||
|
||||
public static IFacadePart isFacade( final ItemStack held, final AEPartLocation side )
|
||||
{
|
||||
if( held.getItem() instanceof IFacadeItem )
|
||||
{
|
||||
return ( (IFacadeItem) held.getItem() ).createPartFromItemStack( held, side );
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
@SubscribeEvent
|
||||
public void playerInteract(final TickEvent.ClientTickEvent event) {
|
||||
this.wasCanceled = false;
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void playerInteract( final TickEvent.ClientTickEvent event )
|
||||
{
|
||||
this.wasCanceled = false;
|
||||
}
|
||||
@SubscribeEvent
|
||||
public void playerInteract(final PlayerInteractEvent event) {
|
||||
// Only handle the main hand event
|
||||
if (event.getHand() != Hand.MAIN_HAND) {
|
||||
return;
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void playerInteract( final PlayerInteractEvent event )
|
||||
{
|
||||
// Only handle the main hand event
|
||||
if( event.getHand() != Hand.MAIN_HAND )
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (event instanceof PlayerInteractEvent.RightClickEmpty && event.getPlayer().world.isRemote) {
|
||||
// re-check to see if this event was already channeled, cause these two events
|
||||
// are really stupid...
|
||||
final RayTraceResult mop = Platform.rayTrace(event.getPlayer(), true, false);
|
||||
final Minecraft mc = Minecraft.getInstance();
|
||||
|
||||
if( event instanceof PlayerInteractEvent.RightClickEmpty && event.getPlayer().world.isRemote )
|
||||
{
|
||||
// re-check to see if this event was already channeled, cause these two events are really stupid...
|
||||
final RayTraceResult mop = Platform.rayTrace( event.getPlayer(), true, false );
|
||||
final Minecraft mc = Minecraft.getInstance();
|
||||
final float f = 1.0F;
|
||||
final double d0 = mc.playerController.getBlockReachDistance();
|
||||
final Vec3d vec3 = mc.getRenderViewEntity().getEyePosition(f);
|
||||
|
||||
final float f = 1.0F;
|
||||
final double d0 = mc.playerController.getBlockReachDistance();
|
||||
final Vec3d vec3 = mc.getRenderViewEntity().getEyePosition( f );
|
||||
if (mop instanceof BlockRayTraceResult && mop.getHitVec().distanceTo(vec3) < d0) {
|
||||
BlockRayTraceResult brtr = (BlockRayTraceResult) mop;
|
||||
|
||||
if( mop instanceof BlockRayTraceResult && mop.getHitVec().distanceTo( vec3 ) < d0 )
|
||||
{
|
||||
BlockRayTraceResult brtr = (BlockRayTraceResult) mop;
|
||||
final World w = event.getEntity().world;
|
||||
final TileEntity te = w.getTileEntity(brtr.getPos());
|
||||
if (te instanceof IPartHost && this.wasCanceled) {
|
||||
event.setCanceled(true);
|
||||
}
|
||||
} else {
|
||||
final ItemStack held = event.getPlayer().getHeldItem(event.getHand());
|
||||
final IItems items = AEApi.instance().definitions().items();
|
||||
|
||||
final World w = event.getEntity().world;
|
||||
final TileEntity te = w.getTileEntity( brtr.getPos() );
|
||||
if( te instanceof IPartHost && this.wasCanceled )
|
||||
{
|
||||
event.setCanceled( true );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
final ItemStack held = event.getPlayer().getHeldItem( event.getHand() );
|
||||
final IItems items = AEApi.instance().definitions().items();
|
||||
boolean supportedItem = items.memoryCard().isSameAs(held);
|
||||
supportedItem |= items.colorApplicator().isSameAs(held);
|
||||
|
||||
boolean supportedItem = items.memoryCard().isSameAs( held );
|
||||
supportedItem |= items.colorApplicator().isSameAs( held );
|
||||
if (event.getPlayer().isCrouching() && !held.isEmpty() && supportedItem) {
|
||||
NetworkHandler.instance().sendToServer(new PacketClick(event.getHand()));
|
||||
}
|
||||
}
|
||||
} else if (event instanceof PlayerInteractEvent.RightClickBlock && !event.getPlayer().world.isRemote) {
|
||||
if (this.placing.get() != null) {
|
||||
return;
|
||||
}
|
||||
|
||||
if( event.getPlayer().isCrouching() && !held.isEmpty() && supportedItem )
|
||||
{
|
||||
NetworkHandler.instance().sendToServer( new PacketClick( event.getHand() ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
else if( event instanceof PlayerInteractEvent.RightClickBlock && !event.getPlayer().world.isRemote )
|
||||
{
|
||||
if( this.placing.get() != null )
|
||||
{
|
||||
return;
|
||||
}
|
||||
this.placing.set(event);
|
||||
|
||||
this.placing.set( event );
|
||||
final ItemStack held = event.getPlayer().getHeldItem(event.getHand());
|
||||
if (place(held, event.getPos(), event.getFace(), event.getPlayer(), event.getHand(),
|
||||
event.getPlayer().world, PlaceType.INTERACT_FIRST_PASS, 0) == ActionResultType.SUCCESS) {
|
||||
event.setCanceled(true);
|
||||
this.wasCanceled = true;
|
||||
}
|
||||
|
||||
final ItemStack held = event.getPlayer().getHeldItem( event.getHand() );
|
||||
if( place( held, event.getPos(), event.getFace(), event.getPlayer(), event.getHand(), event.getPlayer().world,
|
||||
PlaceType.INTERACT_FIRST_PASS, 0 ) == ActionResultType.SUCCESS )
|
||||
{
|
||||
event.setCanceled( true );
|
||||
this.wasCanceled = true;
|
||||
}
|
||||
this.placing.set(null);
|
||||
}
|
||||
}
|
||||
|
||||
this.placing.set( null );
|
||||
}
|
||||
}
|
||||
private static float getEyeHeight() {
|
||||
return eyeHeight;
|
||||
}
|
||||
|
||||
private static float getEyeHeight()
|
||||
{
|
||||
return eyeHeight;
|
||||
}
|
||||
public static void setEyeHeight(final float eyeHeight) {
|
||||
PartPlacement.eyeHeight = eyeHeight;
|
||||
}
|
||||
|
||||
public static void setEyeHeight( final float eyeHeight )
|
||||
{
|
||||
PartPlacement.eyeHeight = eyeHeight;
|
||||
}
|
||||
|
||||
public enum PlaceType
|
||||
{
|
||||
PLACE_ITEM, INTERACT_FIRST_PASS, INTERACT_SECOND_PASS
|
||||
}
|
||||
public enum PlaceType {
|
||||
PLACE_ITEM, INTERACT_FIRST_PASS, INTERACT_SECOND_PASS
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user