Moved F2R, added TESRs, fixed culling

-Externalized FacingToRotation.
-BlockLightDetector now uses tile based rotations.
-Added TESR methods and TESRs for chests. Can't get it to work in
inventory.
-Fixed rotation bugs involving culling and lighting. Now rotating culled
faces and normals too. Closes #21.
Relates to #9, #10 and #20.
This commit is contained in:
elix-x
2016-07-11 15:38:54 +02:00
parent d64a63992c
commit 524dc52dd6
12 changed files with 415 additions and 134 deletions
@@ -60,23 +60,10 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
this.setFeature( EnumSet.of( AEFeature.LightDetector ) );
}
@Override
public int getMetaFromState( final IBlockState state )
{
return 0;
}
@Override
public IBlockState getStateFromMeta( final int meta )
{
return this.getDefaultState();
}
@Override
protected IProperty[] getAEStates()
{
//TODO 1.10-R - wtf?
return new IProperty[] { AE_BLOCK_FORWARD, AE_BLOCK_UP, BlockTorch.FACING };
return new IProperty[] { AE_BLOCK_FORWARD, AE_BLOCK_UP };
}
@Override
@@ -173,12 +160,7 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
@Override
public boolean usesMetadata()
{
return true;
return false;
}
@Override
public IOrientable getOrientable( final IBlockAccess w, final BlockPos pos )
{
return new MetaRotation( w, pos, true );
}
}