Moved F2R, added TESRs, fixed culling
-Externalized FacingToRotation. -BlockLightDetector now uses tile based rotations. -Added TESR methods and TESRs for chests. Can't get it to work in inventory. -Fixed rotation bugs involving culling and lighting. Now rotating culled faces and normals too. Closes #21. Relates to #9, #10 and #20.
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@@ -29,10 +29,13 @@ import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.block.model.IBakedModel;
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import net.minecraft.client.renderer.block.model.ModelBakery;
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import net.minecraft.client.renderer.block.model.ModelResourceLocation;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.client.resources.IReloadableResourceManager;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.registry.IRegistry;
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import net.minecraftforge.client.ForgeHooksClient;
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import net.minecraftforge.client.model.ModelLoader;
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import net.minecraftforge.fml.client.registry.ClientRegistry;
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import net.minecraftforge.fml.common.registry.GameRegistry;
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import net.minecraftforge.fml.relauncher.Side;
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@@ -103,7 +106,16 @@ public final class AETileBlockFeatureHandler implements IFeatureHandler
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if( side == Side.CLIENT )
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{
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TileEntitySpecialRenderer tesr = this.featured.getTESR();
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ModelBakery.registerItemVariants( this.definition.maybeItem().get(), registryName );
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if( tesr != null )
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{
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ClientRegistry.bindTileEntitySpecialRenderer( this.featured.getTileEntityClass(), tesr );
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if( this.featured.hasItemTESR() )
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{
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ForgeHooksClient.registerTESRItemStack( this.definition.maybeItem().get(), 0, this.featured.getTileEntityClass() );
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}
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}
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}
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}
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}
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