Moved F2R, added TESRs, fixed culling
-Externalized FacingToRotation. -BlockLightDetector now uses tile based rotations. -Added TESR methods and TESRs for chests. Can't get it to work in inventory. -Fixed rotation bugs involving culling and lighting. Now rotating culled faces and normals too. Closes #21. Relates to #9, #10 and #20.
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+6
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{
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"parent":"item/generated",
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"textures": {
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"layer0":"appliedenergistics2:items/ItemPaintBall"
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}
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}
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+35
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{
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"parent": "builtin/entity",
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"display": {
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"gui": {
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"rotation": [ 30, 45, 0 ],
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"translation": [ 0, 0, 0],
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"scale":[ 0.625, 0.625, 0.625 ]
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},
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"ground": {
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"rotation": [ 0, 0, 0 ],
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"translation": [ 0, 3, 0],
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"scale":[ 0.25, 0.25, 0.25 ]
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},
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"head": {
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"rotation": [ 0, 180, 0 ],
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"translation": [ 0, 0, 0],
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"scale":[ 1, 1, 1]
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},
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"fixed": {
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"rotation": [ 0, 180, 0 ],
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"translation": [ 0, 0, 0],
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"scale":[ 0.5, 0.5, 0.5 ]
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},
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"thirdperson_righthand": {
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"rotation": [ 75, 315, 0 ],
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"translation": [ 0, 2.5, 0],
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"scale": [ 0.375, 0.375, 0.375 ]
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},
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"firstperson_righthand": {
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"rotation": [ 0, 315, 0 ],
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"translation": [ 0, 0, 0],
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"scale": [ 0.4, 0.4, 0.4 ]
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}
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}
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}
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