Small UI fixes and improvements (#398)
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@@ -0,0 +1,87 @@
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package yalter.mousetweaks.api;
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import net.minecraft.inventory.Container;
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import net.minecraft.inventory.Slot;
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/**
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* This is the interface you want to implement in your GuiScreen to make it compatible with Mouse Tweaks.
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* If this interface is not enough (for example, you need a custom slot click function, or if you use a custom Container
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* which happens to be incompatible), check IMTModGuiContainer2Ex instead.
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* If you just need to disable Mouse Tweaks or the wheel tweak, see the MouseTweaksIgnore
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* or the MouseTweaksDisableWheelTweak annotations.
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*/
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public interface IMTModGuiContainer2 {
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/**
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* If you want to disable Mouse Tweaks in your GuiScreen, return true from this method.
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*
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* @return True if Mouse Tweaks should be disabled, false otherwise.
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*/
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boolean MT_isMouseTweaksDisabled();
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/**
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* If you want to disable the Wheel Tweak in your GuiScreen, return true from this method.
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*
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* @return True if the Wheel Tweak should be disabled, false otherwise.
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*/
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boolean MT_isWheelTweakDisabled();
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/**
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* Returns the Container.
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*
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* @return Container that is currently in use.
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*/
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Container MT_getContainer();
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/**
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* Returns the Slot that is currently selected by the player, or null if no Slot is selected.
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*
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* @return Slot that is located under the mouse, or null if no Slot it currently under the mouse.
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*/
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Slot MT_getSlotUnderMouse();
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/**
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* Return true if the given Slot behaves like the vanilla crafting output slots (inside the crafting table,
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* or the furnace output slot, or the anvil output slot, etc.). These slots are handled differently by Mouse Tweaks.
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*
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* @param slot the slot to check
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* @return True if slot is a crafting output slot.
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*/
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boolean MT_isCraftingOutput(Slot slot);
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/**
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* Return true if the given Slot should be ignored by Mouse Tweaks. Examples of ignored slots are the item select
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* slots and the Destroy Item slot in the vanilla creative inventory.
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*
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* @param slot the slot to check
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* @return Tru if slot should be ignored by Mouse Tweaks.
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*/
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boolean MT_isIgnored(Slot slot);
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/**
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* If your container has an RMB dragging functionality (like vanilla containers), disable it inside this method.
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* This method is called every frame (render tick), which is after all mouseClicked / mouseClickMove / mouseReleased
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* events are handled (although note these events are handled every game tick, which is far less frequent than every
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* render tick).<br><br>
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* <p>
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* If true is returned from this method, Mouse Tweaks (after checking other conditions like isIgnored) will click
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* the slot on which the right mouse button was initially pressed (in most cases this is the slot currently under
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* mouse). This is needed because the vanilla RMB dragging functionality prevents the initial slot click.<br><br>
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* <p>
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* For vanilla containers this method looks like this:
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* <pre>
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* this.ignoreMouseUp = true;
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*
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* if (this.dragSplitting) {
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* if (this.dragSplittingButton == 1) {
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* this.dragSplitting = false;
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* return true;
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* }
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* }
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*
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* return false;
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* </pre>
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*
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* @return True if Mouse Tweaks should click the slot on which the RMB was pressed.
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*/
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boolean MT_disableRMBDraggingFunctionality();
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}
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@@ -1,14 +0,0 @@
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package yalter.mousetweaks.api;
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import java.lang.annotation.ElementType;
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import java.lang.annotation.Retention;
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import java.lang.annotation.RetentionPolicy;
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import java.lang.annotation.Target;
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/**
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* Put this on your GuiScreen to disable Mouse Tweaks.
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*/
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@Retention(RetentionPolicy.RUNTIME)
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@Target(ElementType.TYPE)
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public @interface MouseTweaksIgnore {
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}
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@@ -72,7 +72,7 @@ import net.minecraftforge.fml.common.Optional;
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import org.lwjgl.input.Keyboard;
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import org.lwjgl.input.Keyboard;
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import org.lwjgl.input.Mouse;
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import org.lwjgl.input.Mouse;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL11;
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import yalter.mousetweaks.api.MouseTweaksIgnore;
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import yalter.mousetweaks.api.IMTModGuiContainer2;
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import java.awt.*;
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import java.awt.*;
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import java.io.IOException;
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import java.io.IOException;
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@@ -85,9 +85,8 @@ import java.util.concurrent.TimeUnit;
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import static appeng.integration.modules.jei.JEIPlugin.aeGuiHandler;
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import static appeng.integration.modules.jei.JEIPlugin.aeGuiHandler;
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import static appeng.integration.modules.jei.JEIPlugin.runtime;
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import static appeng.integration.modules.jei.JEIPlugin.runtime;
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@Optional.Interface(iface = "yalter.mousetweaks.api.IMTModGuiContainer2", modid = "mousetweaks")
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@MouseTweaksIgnore
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public abstract class AEBaseGui extends GuiContainer implements IMTModGuiContainer2 {
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public abstract class AEBaseGui extends GuiContainer {
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private final List<InternalSlotME> meSlots = new ArrayList<>();
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private final List<InternalSlotME> meSlots = new ArrayList<>();
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// drag y
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// drag y
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private final Set<Slot> drag_click = new HashSet<>();
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private final Set<Slot> drag_click = new HashSet<>();
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@@ -950,10 +949,42 @@ public abstract class AEBaseGui extends GuiContainer {
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this.zLevel = 0.0F;
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this.zLevel = 0.0F;
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this.itemRender.zLevel = 0.0F;
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this.itemRender.zLevel = 0.0F;
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boolean wasDragSplitting = this.dragSplitting;
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this.dragSplitting = false; // to prevent the vanilla slot renderer from rendering the stack count during drag splitting, we're re-enabling it later
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// Annoying but easier than trying to splice into render item
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// Annoying but easier than trying to splice into render item
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super.drawSlot(s);
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super.drawSlot(s);
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this.stackSizeRenderer.renderStackSize(this.fontRenderer, AEItemStack.fromItemStack(appEngSlot.getDisplayStack()), s.xPos, s.yPos);
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ItemStack stackInSlot = ((AppEngSlot)s).getDisplayStack();
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ItemStack stackUnderCursor = this.mc.player.inventory.getItemStack();
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if (wasDragSplitting
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&& this.dragSplittingSlots.contains(s)
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&& this.dragSplittingSlots.size() > 1
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&& !stackUnderCursor.isEmpty()) {
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if (Container.canAddItemToSlot(s, stackUnderCursor, true) && this.inventorySlots.canDragIntoSlot(s))
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{
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drawRect(s.xPos, s.yPos, s.xPos + 16, s.yPos + 16, -2130706433);
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stackInSlot = stackUnderCursor.copy();
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Container.computeStackSize(this.dragSplittingSlots, this.dragSplittingLimit, stackInSlot, s.getStack().isEmpty() ? 0 : s.getStack().getCount());
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int k = Math.min(stackInSlot.getMaxStackSize(), s.getItemStackLimit(stackInSlot));
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if (stackInSlot.getCount() > k)
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{
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stackInSlot.setCount(k);
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}
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}
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else
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{
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this.dragSplittingSlots.remove(s);
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this.updateDragSplitting();
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}
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}
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this.dragSplitting = wasDragSplitting;
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this.stackSizeRenderer.renderStackSize(this.fontRenderer, AEItemStack.fromItemStack(stackInSlot), s.xPos, s.yPos);
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return;
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return;
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} else {
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} else {
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super.drawSlot(s);
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super.drawSlot(s);
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@@ -988,4 +1019,80 @@ public abstract class AEBaseGui extends GuiContainer {
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protected List<InternalSlotME> getMeSlots() {
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protected List<InternalSlotME> getMeSlots() {
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return this.meSlots;
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return this.meSlots;
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}
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}
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// TODO: remove this when refactoring slot rendering
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private void updateDragSplitting()
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{
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ItemStack itemstack = this.mc.player.inventory.getItemStack();
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if (!itemstack.isEmpty() && this.dragSplitting)
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{
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if (this.dragSplittingLimit == 2)
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{
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this.dragSplittingRemnant = itemstack.getMaxStackSize();
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}
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else
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{
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this.dragSplittingRemnant = itemstack.getCount();
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for (Slot slot : this.dragSplittingSlots)
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{
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ItemStack itemstack1 = itemstack.copy();
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ItemStack itemstack2 = slot.getStack();
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int i = itemstack2.isEmpty() ? 0 : itemstack2.getCount();
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Container.computeStackSize(this.dragSplittingSlots, this.dragSplittingLimit, itemstack1, i);
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int j = Math.min(itemstack1.getMaxStackSize(), slot.getItemStackLimit(itemstack1));
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if (itemstack1.getCount() > j)
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{
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itemstack1.setCount(j);
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}
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this.dragSplittingRemnant -= itemstack1.getCount() - i;
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}
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}
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}
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}
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@Override
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@Optional.Method(modid = "mousetweaks")
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public boolean MT_isMouseTweaksDisabled() {
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return true;
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}
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@Override
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@Optional.Method(modid = "mousetweaks")
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public boolean MT_isWheelTweakDisabled() {
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return true;
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}
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@Override
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@Optional.Method(modid = "mousetweaks")
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public Container MT_getContainer() {
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return this.inventorySlots;
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}
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@Override
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@Optional.Method(modid = "mousetweaks")
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public Slot MT_getSlotUnderMouse() {
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return getSlotUnderMouse();
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}
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@Override
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@Optional.Method(modid = "mousetweaks")
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public boolean MT_isCraftingOutput(Slot slot) {
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return slot instanceof SlotOutput || slot instanceof AppEngCraftingSlot;
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}
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@Override
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@Optional.Method(modid = "mousetweaks")
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public boolean MT_isIgnored(Slot slot) {
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return true;
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}
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@Override
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@Optional.Method(modid = "mousetweaks")
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public boolean MT_disableRMBDraggingFunctionality() {
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return true;
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}
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}
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}
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@@ -467,6 +467,7 @@ public class GuiMEMonitorable extends AEBaseMEGui implements ISortSource, IConfi
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}
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}
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final boolean mouseInGui = this.isPointInRegion(0, 0, this.xSize, this.ySize, this.currentMouseX, this.currentMouseY);
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final boolean mouseInGui = this.isPointInRegion(0, 0, this.xSize, this.ySize, this.currentMouseX, this.currentMouseY);
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final boolean wasSearchFieldFocused = this.searchField.isFocused();
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if (this.isAutoFocus && !this.searchField.isFocused() && mouseInGui) {
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if (this.isAutoFocus && !this.searchField.isFocused() && mouseInGui) {
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this.searchField.setFocused(true);
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this.searchField.setFocused(true);
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@@ -478,6 +479,10 @@ public class GuiMEMonitorable extends AEBaseMEGui implements ISortSource, IConfi
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// tell forge the key event is handled and should not be sent out
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// tell forge the key event is handled and should not be sent out
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this.keyHandled = mouseInGui;
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this.keyHandled = mouseInGui;
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} else {
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} else {
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if (!wasSearchFieldFocused) {
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// prevent unhandled keys (like shift) from focusing the search field
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searchField.setFocused(false);
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}
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super.keyTyped(character, key);
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super.keyTyped(character, key);
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}
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}
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}
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}
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