Use IItemHandler instead of IInventory internally (#2971)
* Use IItemHandler instead of IInventory internally
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@@ -34,8 +34,6 @@ import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.Container;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.EnumDyeColor;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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@@ -48,6 +46,7 @@ import net.minecraft.world.World;
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import net.minecraftforge.common.property.ExtendedBlockState;
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import net.minecraftforge.common.property.IExtendedBlockState;
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import net.minecraftforge.common.property.IUnlistedProperty;
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import net.minecraftforge.items.ItemHandlerHelper;
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import appeng.api.implementations.items.IMemoryCard;
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import appeng.api.implementations.items.MemoryCardMessages;
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@@ -56,6 +55,7 @@ import appeng.api.util.AEColor;
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import appeng.api.util.IOrientable;
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import appeng.block.networking.BlockCableBus;
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import appeng.helpers.ICustomCollision;
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import appeng.tile.AEBaseInvTile;
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import appeng.tile.AEBaseTile;
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import appeng.tile.networking.TileCableBus;
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import appeng.tile.storage.TileSkyChest;
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@@ -115,7 +115,7 @@ public abstract class AEBaseTileBlock extends AEBaseBlock implements ITileEntity
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public void setTileEntity( final Class<? extends AEBaseTile> c )
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{
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this.tileEntityType = c;
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this.setInventory( IInventory.class.isAssignableFrom( c ) );
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this.setInventory( AEBaseInvTile.class.isAssignableFrom( c ) );
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}
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@Override
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@@ -241,9 +241,13 @@ public abstract class AEBaseTileBlock extends AEBaseBlock implements ITileEntity
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public int getComparatorInputOverride( IBlockState state, final World w, final BlockPos pos )
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{
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final TileEntity te = this.getTileEntity( w, pos );
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if( te instanceof IInventory )
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if( te instanceof AEBaseInvTile )
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{
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return Container.calcRedstoneFromInventory( (IInventory) te );
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AEBaseInvTile invTile = (AEBaseInvTile) te;
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if( invTile.getInternalInventory().getSlots() > 0 )
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{
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return ItemHandlerHelper.calcRedstoneFromInventory( invTile.getInternalInventory() );
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}
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}
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return 0;
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}
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