Use IItemHandler instead of IInventory internally (#2971)
* Use IItemHandler instead of IInventory internally
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@@ -20,7 +20,7 @@ package appeng.container.implementations;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraftforge.items.IItemHandler;
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import appeng.api.config.FullnessMode;
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import appeng.api.config.OperationMode;
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@@ -59,7 +59,7 @@ public class ContainerIOPort extends ContainerUpgradeable
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int offX = 19;
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int offY = 17;
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final IInventory cells = this.getUpgradeable().getInventoryByName( "cells" );
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final IItemHandler cells = this.getUpgradeable().getInventoryByName( "cells" );
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for( int y = 0; y < 3; y++ )
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{
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@@ -82,7 +82,7 @@ public class ContainerIOPort extends ContainerUpgradeable
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}
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}
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final IInventory upgrades = this.getUpgradeable().getInventoryByName( "upgrades" );
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final IItemHandler upgrades = this.getUpgradeable().getInventoryByName( "upgrades" );
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this.addSlotToContainer( ( new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.UPGRADES, upgrades, 0, 187, 8, this.getInventoryPlayer() ) )
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.setNotDraggable() );
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this.addSlotToContainer(
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