Use IItemHandler instead of IInventory internally (#2971)

* Use IItemHandler instead of IInventory internally
This commit is contained in:
fscan
2017-07-28 22:04:32 +02:00
committed by yueh
parent c077840988
commit 52d28fabe3
156 changed files with 2410 additions and 4604 deletions
@@ -20,7 +20,7 @@ package appeng.container.implementations;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraftforge.items.IItemHandler;
import appeng.api.config.FullnessMode;
import appeng.api.config.OperationMode;
@@ -59,7 +59,7 @@ public class ContainerIOPort extends ContainerUpgradeable
int offX = 19;
int offY = 17;
final IInventory cells = this.getUpgradeable().getInventoryByName( "cells" );
final IItemHandler cells = this.getUpgradeable().getInventoryByName( "cells" );
for( int y = 0; y < 3; y++ )
{
@@ -82,7 +82,7 @@ public class ContainerIOPort extends ContainerUpgradeable
}
}
final IInventory upgrades = this.getUpgradeable().getInventoryByName( "upgrades" );
final IItemHandler upgrades = this.getUpgradeable().getInventoryByName( "upgrades" );
this.addSlotToContainer( ( new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.UPGRADES, upgrades, 0, 187, 8, this.getInventoryPlayer() ) )
.setNotDraggable() );
this.addSlotToContainer(