Use IItemHandler instead of IInventory internally (#2971)

* Use IItemHandler instead of IInventory internally
This commit is contained in:
fscan
2017-07-28 22:04:32 +02:00
committed by yueh
parent c077840988
commit 52d28fabe3
156 changed files with 2410 additions and 4604 deletions
@@ -22,9 +22,9 @@ package appeng.container.implementations;
import net.minecraft.client.gui.GuiTextField;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import net.minecraftforge.items.IItemHandler;
import appeng.api.config.FuzzyMode;
import appeng.api.config.LevelType;
@@ -75,7 +75,7 @@ public class ContainerLevelEmitter extends ContainerUpgradeable
@Override
protected void setupConfig()
{
final IInventory upgrades = this.getUpgradeable().getInventoryByName( "upgrades" );
final IItemHandler upgrades = this.getUpgradeable().getInventoryByName( "upgrades" );
if( this.availableUpgrades() > 0 )
{
this.addSlotToContainer(
@@ -101,7 +101,7 @@ public class ContainerLevelEmitter extends ContainerUpgradeable
.setNotDraggable() );
}
final IInventory inv = this.getUpgradeable().getInventoryByName( "config" );
final IItemHandler inv = this.getUpgradeable().getInventoryByName( "config" );
final int y = 40;
final int x = 80 + 44;
this.addSlotToContainer( new SlotFakeTypeOnly( inv, 0, x, y ) );