Use IItemHandler instead of IInventory internally (#2971)

* Use IItemHandler instead of IInventory internally
This commit is contained in:
fscan
2017-07-28 22:04:32 +02:00
committed by yueh
parent c077840988
commit 52d28fabe3
156 changed files with 2410 additions and 4604 deletions
@@ -19,34 +19,31 @@
package appeng.container.implementations;
import javax.annotation.Nonnull;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.text.ITextComponent;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.entity.player.PlayerDestroyItemEvent;
import net.minecraftforge.items.IItemHandler;
import appeng.api.AEApi;
import appeng.container.AEBaseContainer;
import appeng.container.slot.QuartzKnifeOutput;
import appeng.container.slot.SlotOutput;
import appeng.container.slot.SlotRestrictedInput;
import appeng.items.contents.QuartzKnifeObj;
import appeng.tile.inventory.AppEngInternalInventory;
import appeng.tile.inventory.IAEAppEngInventory;
import appeng.tile.inventory.InvOperation;
import appeng.util.Platform;
public class ContainerQuartzKnife extends AEBaseContainer implements IAEAppEngInventory, IInventory
public class ContainerQuartzKnife extends AEBaseContainer
{
private final QuartzKnifeObj toolInv;
private final AppEngInternalInventory inSlot = new AppEngInternalInventory( this, 1 );
private final SlotRestrictedInput metals;
private final QuartzKnifeOutput output;
private final IItemHandler inSlot = new AppEngInternalInventory( null, 1, 1 );
private String myName = "";
public ContainerQuartzKnife( final InventoryPlayer ip, final QuartzKnifeObj te )
@@ -54,11 +51,8 @@ public class ContainerQuartzKnife extends AEBaseContainer implements IAEAppEngIn
super( ip, null, null );
this.toolInv = te;
this.metals = new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.METAL_INGOTS, this.inSlot, 0, 94, 44, ip );
this.addSlotToContainer( this.metals );
this.output = new QuartzKnifeOutput( this, 0, 134, 44, -1 );
this.addSlotToContainer( this.output );
this.addSlotToContainer( new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.METAL_INGOTS, this.inSlot, 0, 94, 44, ip ) );
this.addSlotToContainer( new QuartzKniveSlot( this.inSlot, 0, 134, 44, -1 ) );
this.lockPlayerInventorySlot( ip.currentItem );
@@ -106,179 +100,73 @@ public class ContainerQuartzKnife extends AEBaseContainer implements IAEAppEngIn
}
}
@Override
public void saveChanges()
private class QuartzKniveSlot extends SlotOutput
{
}
@Override
public void onChangeInventory( final IInventory inv, final int slot, final InvOperation mc, final ItemStack removedStack, final ItemStack newStack )
{
}
@Override
public int getSizeInventory()
{
return 1;
}
@Override
public ItemStack getStackInSlot( final int var1 )
{
final ItemStack input = this.inSlot.getStackInSlot( 0 );
if( input == ItemStack.EMPTY )
QuartzKniveSlot( IItemHandler a, int b, int c, int d, int i )
{
super( a, b, c, d, i );
}
@Override
public ItemStack getStack()
{
final IItemHandler baseInv = getItemHandler();
final ItemStack input = baseInv.getStackInSlot( 0 );
if( input == ItemStack.EMPTY )
{
return ItemStack.EMPTY;
}
if( SlotRestrictedInput.isMetalIngot( input ) )
{
if( ContainerQuartzKnife.this.myName.length() > 0 )
{
return AEApi.instance().definitions().materials().namePress().maybeStack( 1 ).map( namePressStack ->
{
final NBTTagCompound compound = Platform.openNbtData( namePressStack );
compound.setString( "InscribeName", ContainerQuartzKnife.this.myName );
return namePressStack;
} ).orElse( ItemStack.EMPTY );
}
}
return ItemStack.EMPTY;
}
if( SlotRestrictedInput.isMetalIngot( input ) )
@Override
@Nonnull
public ItemStack decrStackSize( int amount )
{
if( this.myName.length() > 0 )
ItemStack ret = getStack();
if( !ret.isEmpty() )
{
return AEApi.instance().definitions().materials().namePress().maybeStack( 1 ).map( namePressStack ->
makePlate();
}
return ret;
}
@Override
public void putStack( final ItemStack stack )
{
if( stack.isEmpty() )
{
makePlate();
}
}
private void makePlate()
{
if( !getItemHandler().extractItem( 0, 1, false ).isEmpty() )
{
final ItemStack item = ContainerQuartzKnife.this.toolInv.getItemStack();
item.damageItem( 1, getPlayerInv().player );
if( item.getCount() == 0 )
{
final NBTTagCompound compound = Platform.openNbtData( namePressStack );
compound.setString( "InscribeName", this.myName );
return namePressStack;
} ).orElse( ItemStack.EMPTY );
getPlayerInv().mainInventory.add( getPlayerInv().currentItem, ItemStack.EMPTY );
MinecraftForge.EVENT_BUS.post( new PlayerDestroyItemEvent( getPlayerInv().player, item, null ) );
}
}
}
return ItemStack.EMPTY;
}
@Override
public ItemStack decrStackSize( final int var1, final int var2 )
{
final ItemStack is = this.getStackInSlot( 0 );
if( !is.isEmpty() )
{
if( this.makePlate() )
{
return is;
}
}
return ItemStack.EMPTY;
}
private boolean makePlate()
{
if( this.inSlot.decrStackSize( 0, 1 ) != null )
{
final ItemStack item = this.toolInv.getItemStack();
item.damageItem( 1, this.getPlayerInv().player );
if( item.getCount() == 0 )
{
this.getPlayerInv().mainInventory.add( this.getPlayerInv().currentItem, ItemStack.EMPTY );
MinecraftForge.EVENT_BUS.post( new PlayerDestroyItemEvent( this.getPlayerInv().player, item, null ) );
}
return true;
}
return false;
}
@Override
public ItemStack removeStackFromSlot( final int var1 )
{
return ItemStack.EMPTY;
}
@Override
public void setInventorySlotContents( final int var1, final ItemStack var2 )
{
if( var2.isEmpty() && Platform.isServer() )
{
this.makePlate();
}
}
@Override
public String getName()
{
return "Quartz Knife Output";
}
@Override
public boolean hasCustomName()
{
return false;
}
@Override
public int getInventoryStackLimit()
{
return 1;
}
@Override
public void markDirty()
{
}
@Override
public boolean isUsableByPlayer( EntityPlayer player )
{
return false;
}
@Override
public void openInventory( final EntityPlayer player )
{
}
@Override
public void closeInventory( final EntityPlayer player )
{
}
@Override
public boolean isItemValidForSlot( final int var1, final ItemStack var2 )
{
return false;
}
@Override
public ITextComponent getDisplayName()
{
return null;
}
@Override
public int getField( final int id )
{
return 0;
}
@Override
public void setField( final int id, final int value )
{
}
@Override
public int getFieldCount()
{
return 0;
}
@Override
public void clear()
{
this.inSlot.setInventorySlotContents( 0, ItemStack.EMPTY );
}
@Override
public boolean isEmpty()
{
// TODO Auto-generated method stub
return false;
}
}