Use IItemHandler instead of IInventory internally (#2971)
* Use IItemHandler instead of IInventory internally
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@@ -22,8 +22,8 @@ package appeng.container.implementations;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.inventory.IContainerListener;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.items.IItemHandler;
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import appeng.api.AEApi;
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import appeng.api.config.SecurityPermissions;
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@@ -35,9 +35,9 @@ import appeng.container.guisync.GuiSync;
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import appeng.container.slot.SlotOutput;
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import appeng.container.slot.SlotRestrictedInput;
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import appeng.tile.inventory.AppEngInternalInventory;
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import appeng.tile.inventory.IAEAppEngInventory;
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import appeng.tile.inventory.InvOperation;
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import appeng.tile.misc.TileSecurityStation;
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import appeng.util.inv.IAEAppEngInventory;
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import appeng.util.inv.InvOperation;
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public class ContainerSecurityStation extends ContainerMEMonitorable implements IAEAppEngInventory
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@@ -142,7 +142,7 @@ public class ContainerSecurityStation extends ContainerMEMonitorable implements
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}
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@Override
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public void onChangeInventory( final IInventory inv, final int slot, final InvOperation mc, final ItemStack removedStack, final ItemStack newStack )
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public void onChangeInventory( final IItemHandler inv, final int slot, final InvOperation mc, final ItemStack removedStack, final ItemStack newStack )
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{
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if( !this.wirelessOut.getHasStack() )
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{
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