Use IItemHandler instead of IInventory internally (#2971)
* Use IItemHandler instead of IInventory internally
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@@ -45,7 +45,8 @@ public class ContainerVibrationChamber extends AEBaseContainer implements IProgr
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super( ip, vibrationChamber, null );
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this.vibrationChamber = vibrationChamber;
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this.addSlotToContainer( new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.FUEL, vibrationChamber, 0, 80, 37, this.getInventoryPlayer() ) );
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this.addSlotToContainer( new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.FUEL, vibrationChamber.getInternalInventory(), 0, 80, 37, this
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.getInventoryPlayer() ) );
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this.bindPlayerInventory( ip, 0, 166 - /* height of player inventory */82 );
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}
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