Use IItemHandler instead of IInventory internally (#2971)

* Use IItemHandler instead of IInventory internally
This commit is contained in:
fscan
2017-07-28 22:04:32 +02:00
committed by yueh
parent c077840988
commit 52d28fabe3
156 changed files with 2410 additions and 4604 deletions
@@ -21,9 +21,9 @@ package appeng.integration.modules.theoneprobe.tile;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import net.minecraftforge.items.IItemHandler;
import mcjty.theoneprobe.api.ElementAlignment;
import mcjty.theoneprobe.api.IProbeHitData;
@@ -43,7 +43,7 @@ public class ChargerInfoProvider implements ITileProbInfoProvider
if( tile instanceof TileCharger )
{
final TileCharger charger = (TileCharger) tile;
final IInventory chargerInventory = charger.getInternalInventory();
final IItemHandler chargerInventory = charger.getInternalInventory();
final ItemStack chargingItem = chargerInventory.getStackInSlot( 0 );
if( !chargingItem.isEmpty() )