Use IItemHandler instead of IInventory internally (#2971)

* Use IItemHandler instead of IInventory internally
This commit is contained in:
fscan
2017-07-28 22:04:32 +02:00
committed by yueh
parent c077840988
commit 52d28fabe3
156 changed files with 2410 additions and 4604 deletions
@@ -26,9 +26,9 @@ import javax.annotation.Nonnull;
import net.minecraft.client.Minecraft;
import net.minecraft.client.util.ITooltipFlag;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.items.IItemHandler;
import mcp.mobius.waila.api.IWailaConfigHandler;
import mcp.mobius.waila.api.IWailaDataAccessor;
@@ -64,7 +64,7 @@ public final class ChargerWailaDataProvider extends BaseWailaDataProvider
if( te instanceof TileCharger )
{
final TileCharger charger = (TileCharger) te;
final IInventory chargerInventory = charger.getInternalInventory();
final IItemHandler chargerInventory = charger.getInternalInventory();
final ItemStack chargingItem = chargerInventory.getStackInSlot( 0 );
if( !chargingItem.isEmpty() )