Use IItemHandler instead of IInventory internally (#2971)

* Use IItemHandler instead of IInventory internally
This commit is contained in:
fscan
2017-07-28 22:04:32 +02:00
committed by yueh
parent c077840988
commit 52d28fabe3
156 changed files with 2410 additions and 4604 deletions
@@ -31,7 +31,6 @@ import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.passive.EntitySheep;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ActionResult;
@@ -46,6 +45,7 @@ import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import net.minecraftforge.items.IItemHandler;
import appeng.api.AEApi;
import appeng.api.config.Actionable;
@@ -445,13 +445,13 @@ public class ToolMatterCannon extends AEBasePoweredItem implements IStorageCell
}
@Override
public IInventory getUpgradesInventory( final ItemStack is )
public IItemHandler getUpgradesInventory( final ItemStack is )
{
return new CellUpgrades( is, 4 );
}
@Override
public IInventory getConfigInventory( final ItemStack is )
public IItemHandler getConfigInventory( final ItemStack is )
{
return new CellConfig( is );
}