Use IItemHandler instead of IInventory internally (#2971)

* Use IItemHandler instead of IInventory internally
This commit is contained in:
fscan
2017-07-28 22:04:32 +02:00
committed by yueh
parent c077840988
commit 52d28fabe3
156 changed files with 2410 additions and 4604 deletions
@@ -26,7 +26,6 @@ import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemFirework;
@@ -43,6 +42,7 @@ import net.minecraft.world.World;
import net.minecraft.world.WorldServer;
import net.minecraft.world.chunk.Chunk;
import net.minecraftforge.common.IPlantable;
import net.minecraftforge.items.IItemHandler;
import appeng.api.AEApi;
import appeng.api.config.AccessRestriction;
@@ -78,8 +78,8 @@ import appeng.items.parts.PartModels;
import appeng.me.GridAccessException;
import appeng.me.storage.MEInventoryHandler;
import appeng.tile.inventory.AppEngInternalAEInventory;
import appeng.tile.inventory.InvOperation;
import appeng.util.Platform;
import appeng.util.inv.InvOperation;
import appeng.util.prioritylist.FuzzyPriorityList;
import appeng.util.prioritylist.PrecisePriorityList;
@@ -119,7 +119,7 @@ public class PartFormationPlane extends PartUpgradeable implements ICellContaine
final IItemList<IAEItemStack> priorityList = AEApi.instance().storage().createItemList();
final int slotsToUse = 18 + this.getInstalledUpgrades( Upgrades.CAPACITY ) * 9;
for( int x = 0; x < this.Config.getSizeInventory() && x < slotsToUse; x++ )
for( int x = 0; x < this.Config.getSlots() && x < slotsToUse; x++ )
{
final IAEItemStack is = this.Config.getAEStackInSlot( x );
if( is != null )
@@ -161,7 +161,7 @@ public class PartFormationPlane extends PartUpgradeable implements ICellContaine
}
@Override
public void onChangeInventory( final IInventory inv, final int slot, final InvOperation mc, final ItemStack removedStack, final ItemStack newStack )
public void onChangeInventory( final IItemHandler inv, final int slot, final InvOperation mc, final ItemStack removedStack, final ItemStack newStack )
{
super.onChangeInventory( inv, slot, mc, removedStack, newStack );
@@ -195,7 +195,7 @@ public class PartFormationPlane extends PartUpgradeable implements ICellContaine
}
@Override
public IInventory getInventoryByName( final String name )
public IItemHandler getInventoryByName( final String name )
{
if( name.equals( "config" ) )
{
@@ -456,7 +456,6 @@ public class PartFormationPlane extends PartUpgradeable implements ICellContaine
EnumHand hand = player.getActiveHand();
player.setHeldItem( hand, is );
// TODO: LIMIT FIREWORKS
/*
* if( i instanceof ItemFirework )