Use IItemHandler instead of IInventory internally (#2971)

* Use IItemHandler instead of IInventory internally
This commit is contained in:
fscan
2017-07-28 22:04:32 +02:00
committed by yueh
parent c077840988
commit 52d28fabe3
156 changed files with 2410 additions and 4604 deletions
@@ -19,11 +19,11 @@
package appeng.parts.automation;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.items.IItemHandler;
import appeng.api.config.RedstoneMode;
import appeng.api.config.Upgrades;
@@ -69,7 +69,7 @@ public abstract class PartSharedItemBus extends PartUpgradeable implements IGrid
}
@Override
public IInventory getInventoryByName( final String name )
public IItemHandler getInventoryByName( final String name )
{
if( name.equals( "config" ) )
{
@@ -125,7 +125,7 @@ public abstract class PartSharedItemBus extends PartUpgradeable implements IGrid
protected int availableSlots()
{
return Math.min( 1 + this.getInstalledUpgrades( Upgrades.CAPACITY ) * 4, this.getConfig().getSizeInventory() );
return Math.min( 1 + this.getInstalledUpgrades( Upgrades.CAPACITY ) * 4, this.getConfig().getSlots() );
}
protected int calculateItemsToSend()