Use IItemHandler instead of IInventory internally (#2971)

* Use IItemHandler instead of IInventory internally
This commit is contained in:
fscan
2017-07-28 22:04:32 +02:00
committed by yueh
parent c077840988
commit 52d28fabe3
156 changed files with 2410 additions and 4604 deletions
+64 -172
View File
@@ -19,223 +19,119 @@
package appeng.tile;
import java.util.EnumMap;
import java.util.List;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import net.minecraft.block.Block;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TextComponentString;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraft.world.World;
import net.minecraftforge.common.capabilities.Capability;
import net.minecraftforge.items.CapabilityItemHandler;
import net.minecraftforge.items.IItemHandler;
import net.minecraftforge.items.wrapper.InvWrapper;
import net.minecraftforge.items.wrapper.SidedInvWrapper;
import net.minecraftforge.items.wrapper.EmptyHandler;
import appeng.block.AEBaseBlock;
import appeng.tile.events.TileEventType;
import appeng.tile.inventory.IAEAppEngInventory;
import appeng.tile.inventory.InvOperation;
import appeng.util.helpers.ItemHandlerUtil;
import appeng.util.inv.IAEAppEngInventory;
import appeng.util.inv.InvOperation;
public abstract class AEBaseInvTile extends AEBaseTile implements ISidedInventory, IAEAppEngInventory
public abstract class AEBaseInvTile extends AEBaseTile implements IAEAppEngInventory
{
private EnumMap<EnumFacing, IItemHandler> sidedItemHandler = new EnumMap<>( EnumFacing.class );
private IItemHandler itemHandler;
@Override
public String getName()
{
return this.getCustomInventoryName();
}
@TileEvent( TileEventType.WORLD_NBT_READ )
public void readFromNBT_AEBaseInvTile( final net.minecraft.nbt.NBTTagCompound data )
{
final IInventory inv = this.getInternalInventory();
final NBTTagCompound opt = data.getCompoundTag( "inv" );
for( int x = 0; x < inv.getSizeInventory(); x++ )
final IItemHandler inv = this.getInternalInventory();
if( inv != EmptyHandler.INSTANCE )
{
final NBTTagCompound item = opt.getCompoundTag( "item" + x );
inv.setInventorySlotContents( x, new ItemStack( item ) );
final NBTTagCompound opt = data.getCompoundTag( "inv" );
for( int x = 0; x < inv.getSlots(); x++ )
{
final NBTTagCompound item = opt.getCompoundTag( "item" + x );
ItemHandlerUtil.setStackInSlot( inv, x, new ItemStack( item ) );
}
}
}
public abstract IInventory getInternalInventory();
public abstract @Nonnull IItemHandler getInternalInventory();
@TileEvent( TileEventType.WORLD_NBT_WRITE )
public void writeToNBT_AEBaseInvTile( final net.minecraft.nbt.NBTTagCompound data )
{
final IInventory inv = this.getInternalInventory();
final NBTTagCompound opt = new NBTTagCompound();
for( int x = 0; x < inv.getSizeInventory(); x++ )
final IItemHandler inv = this.getInternalInventory();
if( inv != EmptyHandler.INSTANCE )
{
final NBTTagCompound item = new NBTTagCompound();
final ItemStack is = this.getStackInSlot( x );
final NBTTagCompound opt = new NBTTagCompound();
for( int x = 0; x < inv.getSlots(); x++ )
{
final NBTTagCompound item = new NBTTagCompound();
final ItemStack is = inv.getStackInSlot( x );
if( !is.isEmpty() )
{
is.writeToNBT( item );
}
opt.setTag( "item" + x, item );
}
data.setTag( "inv", opt );
}
}
@Override
public void getDrops( final World w, final BlockPos pos, final List<ItemStack> drops )
{
final IItemHandler inv = getInternalInventory();
for( int l = 0; l < inv.getSlots(); l++ )
{
final ItemStack is = inv.getStackInSlot( l );
if( !is.isEmpty() )
{
is.writeToNBT( item );
drops.add( is );
}
opt.setTag( "item" + x, item );
}
data.setTag( "inv", opt );
}
@Override
public int getSizeInventory()
{
return this.getInternalInventory().getSizeInventory();
}
@Override
public ItemStack getStackInSlot( final int i )
{
return this.getInternalInventory().getStackInSlot( i );
}
@Override
public ItemStack decrStackSize( final int i, final int j )
{
return this.getInternalInventory().decrStackSize( i, j );
}
@Override
public ItemStack removeStackFromSlot( final int i )
{
return ItemStack.EMPTY;
}
@Override
public void setInventorySlotContents( final int i, @Nullable final ItemStack itemstack )
{
this.getInternalInventory().setInventorySlotContents( i, itemstack );
}
/**
* Returns if the inventory is named
*/
@Override
public boolean hasCustomInventoryName()
{
return super.hasCustomInventoryName();
}
@Override
public boolean hasCustomName()
{
return this.hasCustomInventoryName();
}
@Override
public int getInventoryStackLimit()
{
return 64;
}
@Override
public boolean isUsableByPlayer( final EntityPlayer p )
{
final double squaredMCReach = 64.0D;
return this.world.getTileEntity( this.pos ) == this && p.getDistanceSq( this.pos.getX() + 0.5D, this.pos.getY() + 0.5D,
this.pos.getZ() + 0.5D ) <= squaredMCReach;
}
@Override
public void openInventory( final EntityPlayer player )
{
}
;
@Override
public void closeInventory( final EntityPlayer player )
{
}
@Override
public boolean isItemValidForSlot( final int i, final ItemStack itemstack )
{
return true;
}
@Override
public abstract void onChangeInventory( IInventory inv, int slot, InvOperation mc, ItemStack removed, ItemStack added );
@Override
public int[] getSlotsForFace( final EnumFacing side )
{
final Block blk = this.world.getBlockState( this.pos ).getBlock();
if( blk instanceof AEBaseBlock )
{
return this.getAccessibleSlotsBySide( ( (AEBaseBlock) blk ).mapRotation( this, side ) );
}
return this.getAccessibleSlotsBySide( side );
}
@Override
public boolean canInsertItem( final int slotIndex, final ItemStack insertingItem, final EnumFacing side )
{
return this.isItemValidForSlot( slotIndex, insertingItem );
}
@Override
public boolean canExtractItem( final int slotIndex, final ItemStack extractedItem, final EnumFacing side )
{
return true;
}
@Override
public void clear()
{
this.getInternalInventory().clear();
}
@Override
public int getField( final int id )
{
return 0;
}
@Override
public void setField( final int id, final int value )
{
}
@Override
public int getFieldCount()
{
return 0;
}
public abstract void onChangeInventory( IItemHandler inv, int slot, InvOperation mc, ItemStack removed, ItemStack added );
@Override
public ITextComponent getDisplayName()
{
if( this.hasCustomName() )
if( this.hasCustomInventoryName() )
{
return new TextComponentString( this.getCustomInventoryName() );
}
return new TextComponentTranslation( this.getBlockType().getUnlocalizedName() );
}
public abstract int[] getAccessibleSlotsBySide( EnumFacing whichSide );
protected @Nonnull IItemHandler getItemHandlerForSide( @Nonnull EnumFacing side )
{
return getInternalInventory();
}
@Override
public boolean hasCapability( Capability<?> capability, EnumFacing facing )
{
return capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY || super.hasCapability( capability, facing );
if( capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY )
{
if( facing == null )
{
return getInternalInventory() != EmptyHandler.INSTANCE;
}
else
{
return getItemHandlerForSide( facing ) != EmptyHandler.INSTANCE;
}
}
return super.hasCapability( capability, facing );
}
@SuppressWarnings( "unchecked" )
@@ -246,15 +142,11 @@ public abstract class AEBaseInvTile extends AEBaseTile implements ISidedInventor
{
if( facing == null )
{
if( this.itemHandler == null )
{
this.itemHandler = new InvWrapper( this.getInternalInventory() );
}
return (T) this.itemHandler;
return (T) getInternalInventory();
}
else
{
return (T) this.sidedItemHandler.computeIfAbsent( facing, side -> new SidedInvWrapper( this, side ) );
return (T) getItemHandlerForSide( facing );
}
}
return super.getCapability( capability, facing );