Use IItemHandler instead of IInventory internally (#2971)

* Use IItemHandler instead of IInventory internally
This commit is contained in:
fscan
2017-07-28 22:04:32 +02:00
committed by yueh
parent c077840988
commit 52d28fabe3
156 changed files with 2410 additions and 4604 deletions
@@ -25,12 +25,13 @@ import java.util.Optional;
import io.netty.buffer.ByteBuf;
import net.minecraft.block.Block;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ITickable;
import net.minecraftforge.items.IItemHandler;
import net.minecraftforge.items.wrapper.EmptyHandler;
import appeng.api.AEApi;
import appeng.api.definitions.IBlockDefinition;
@@ -49,15 +50,13 @@ import appeng.tile.TileEvent;
import appeng.tile.events.TileEventType;
import appeng.tile.grid.AENetworkInvTile;
import appeng.tile.inventory.AppEngInternalInventory;
import appeng.tile.inventory.InvOperation;
import appeng.util.Platform;
import appeng.util.inv.InvOperation;
public class TileQuantumBridge extends AENetworkInvTile implements IAEMultiBlock, ITickable
{
private final byte corner = 16;
private final int[] sidesRing = {};
private final int[] sidesLink = { 0 };
private final AppEngInternalInventory internalInventory = new AppEngInternalInventory( this, 1 );
private final byte hasSingularity = 32;
private final byte powered = 64;
@@ -94,7 +93,7 @@ public class TileQuantumBridge extends AENetworkInvTile implements IAEMultiBlock
{
int out = this.constructed;
if( !this.getStackInSlot( 0 ).isEmpty() && this.constructed != -1 )
if( !internalInventory.getStackInSlot( 0 ).isEmpty() && this.constructed != -1 )
{
out |= this.hasSingularity;
}
@@ -116,13 +115,13 @@ public class TileQuantumBridge extends AENetworkInvTile implements IAEMultiBlock
}
@Override
public IInventory getInternalInventory()
public IItemHandler getInternalInventory()
{
return this.internalInventory;
}
@Override
public void onChangeInventory( final IInventory inv, final int slot, final InvOperation mc, final ItemStack removed, final ItemStack added )
public void onChangeInventory( final IItemHandler inv, final int slot, final InvOperation mc, final ItemStack removed, final ItemStack added )
{
if( this.cluster != null )
{
@@ -131,13 +130,13 @@ public class TileQuantumBridge extends AENetworkInvTile implements IAEMultiBlock
}
@Override
public int[] getAccessibleSlotsBySide( final EnumFacing side )
protected IItemHandler getItemHandlerForSide( EnumFacing side )
{
if( this.isCenter() )
{
return this.sidesLink;
return this.internalInventory;
}
return this.sidesRing;
return EmptyHandler.INSTANCE;
}
private boolean isCenter()
@@ -349,11 +348,4 @@ public class TileQuantumBridge extends AENetworkInvTile implements IAEMultiBlock
{
return this.corner;
}
@Override
public boolean isEmpty()
{
// TODO Auto-generated method stub
return false;
}
}