Use IItemHandler instead of IInventory internally (#2971)

* Use IItemHandler instead of IInventory internally
This commit is contained in:
fscan
2017-07-28 22:04:32 +02:00
committed by yueh
parent c077840988
commit 52d28fabe3
156 changed files with 2410 additions and 4604 deletions
@@ -0,0 +1,159 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2017, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.util.inv;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.util.text.ITextComponent;
import net.minecraftforge.items.IItemHandler;
import appeng.util.helpers.ItemHandlerUtil;
public class WrapperInvItemHandler implements IInventory
{
private final IItemHandler inv;
public WrapperInvItemHandler( final IItemHandler inv )
{
this.inv = inv;
}
@Override
public String getName()
{
return null;
}
@Override
public boolean hasCustomName()
{
return false;
}
@Override
public ITextComponent getDisplayName()
{
return null;
}
@Override
public int getSizeInventory()
{
return inv.getSlots();
}
@Override
public boolean isEmpty()
{
return ItemHandlerUtil.isEmpty( inv );
}
@Override
public ItemStack getStackInSlot( int index )
{
return inv.getStackInSlot( index );
}
@Override
public ItemStack decrStackSize( int index, int count )
{
return inv.extractItem( index, count, false );
}
@Override
public ItemStack removeStackFromSlot( int index )
{
return inv.extractItem( index, inv.getSlotLimit( index ), false );
}
@Override
public void setInventorySlotContents( int index, ItemStack stack )
{
ItemHandlerUtil.setStackInSlot( inv, index, stack );
}
@Override
public int getInventoryStackLimit()
{
int max = 0;
for( int i = 0; i < inv.getSlots(); ++i )
{
max = Math.max( max, inv.getSlotLimit( i ) );
}
return max;
}
@Override
public void markDirty()
{
ItemHandlerUtil.markDirty( inv, -1 );
}
@Override
public boolean isUsableByPlayer( EntityPlayer player )
{
return false;
}
@Override
public void openInventory( EntityPlayer player )
{
// NOP
}
@Override
public void closeInventory( EntityPlayer player )
{
// NOP
}
@Override
public boolean isItemValidForSlot( int index, ItemStack stack )
{
return ItemHandlerUtil.isItemValidForSlot( inv, index, stack );
}
@Override
public int getField( int id )
{
return 0;
}
@Override
public void setField( int id, int value )
{
// NOP
}
@Override
public int getFieldCount()
{
return 0;
}
@Override
public void clear()
{
ItemHandlerUtil.clear( inv );
}
}