Use IItemHandler instead of IInventory internally (#2971)

* Use IItemHandler instead of IInventory internally
This commit is contained in:
fscan
2017-07-28 22:04:32 +02:00
committed by yueh
parent c077840988
commit 52d28fabe3
156 changed files with 2410 additions and 4604 deletions
@@ -0,0 +1,129 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2017, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.util.inv;
import javax.annotation.Nonnull;
import net.minecraft.item.ItemStack;
import net.minecraftforge.items.IItemHandler;
import appeng.util.helpers.ItemHandlerUtil;
public class WrapperRangeItemHandler implements IInternalItemHandler
{
private final IItemHandler compose;
private final int minSlot;
private final int maxSlot;
public WrapperRangeItemHandler( IItemHandler compose, int minSlot, int maxSlotExclusive )
{
this.compose = compose;
this.minSlot = minSlot;
this.maxSlot = maxSlotExclusive;
}
@Override
public int getSlots()
{
return maxSlot - minSlot;
}
@Override
@Nonnull
public ItemStack getStackInSlot( int slot )
{
if( checkSlot( slot ) )
{
return compose.getStackInSlot( slot + minSlot );
}
return ItemStack.EMPTY;
}
@Override
@Nonnull
public ItemStack insertItem( int slot, @Nonnull ItemStack stack, boolean simulate )
{
if( checkSlot( slot ) )
{
return compose.insertItem( slot + minSlot, stack, simulate );
}
return stack;
}
@Override
@Nonnull
public ItemStack extractItem( int slot, int amount, boolean simulate )
{
if( checkSlot( slot ) )
{
return compose.extractItem( slot + minSlot, amount, simulate );
}
return ItemStack.EMPTY;
}
@Override
public void setStackInSlot( int slot, @Nonnull ItemStack stack )
{
if( checkSlot( slot ) )
{
ItemHandlerUtil.setStackInSlot( compose, slot + minSlot, stack );
}
}
@Override
public int getSlotLimit( int slot )
{
if( checkSlot( slot ) )
{
return compose.getSlotLimit( slot + minSlot );
}
return 0;
}
private boolean checkSlot( int localSlot )
{
return localSlot + minSlot < maxSlot;
}
@Override
public boolean isItemValidForSlot( int slot, ItemStack stack )
{
if( checkSlot( slot ) )
{
return ItemHandlerUtil.isItemValidForSlot( compose, slot + minSlot, stack );
}
return false;
}
@Override
public void markDirty( int slot )
{
if( checkSlot( slot ) )
{
ItemHandlerUtil.markDirty( compose, slot + minSlot );
}
}
}