Added item models for facades.
This commit is contained in:
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package appeng.client.render;
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import java.util.Collections;
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import java.util.List;
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import javax.annotation.Nullable;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.renderer.block.model.BakedQuad;
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import net.minecraft.client.renderer.block.model.IBakedModel;
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import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
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import net.minecraft.client.renderer.block.model.ItemOverrideList;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.world.World;
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import appeng.items.parts.ItemFacade;
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/**
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* This baked model class is used as a dispatcher to redirect the renderer to the *real* model that should be used based on the item stack.
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* A custom Item Override List is used to accomplish this.
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*/
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public class FacadeDispatcherBakedModel implements IBakedModel
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{
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private final IBakedModel baseModel;
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public FacadeDispatcherBakedModel( IBakedModel baseModel )
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{
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this.baseModel = baseModel;
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}
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// This is never used. See the item override list below.
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@Override
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public List<BakedQuad> getQuads( @Nullable IBlockState state, @Nullable EnumFacing side, long rand )
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{
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return Collections.emptyList();
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}
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@Override
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public boolean isAmbientOcclusion()
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{
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return baseModel.isAmbientOcclusion();
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}
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@Override
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public boolean isGui3d()
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{
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return baseModel.isGui3d();
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}
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@Override
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public boolean isBuiltInRenderer()
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{
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return false;
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}
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@Override
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public TextureAtlasSprite getParticleTexture()
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{
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return baseModel.getParticleTexture();
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}
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@Override
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public ItemCameraTransforms getItemCameraTransforms()
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{
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return baseModel.getItemCameraTransforms();
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}
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@Override
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public ItemOverrideList getOverrides()
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{
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return new ItemOverrideList( Collections.emptyList() )
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{
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@Override
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public IBakedModel handleItemState( IBakedModel originalModel, ItemStack stack, World world, EntityLivingBase entity )
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{
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if( !( stack.getItem() instanceof ItemFacade ) )
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{
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return originalModel;
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}
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ItemFacade itemFacade = (ItemFacade) stack.getItem();
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Block block = itemFacade.getBlock( stack );
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int meta = itemFacade.getMeta( stack );
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// This is kinda fascinating, how do we get the meta from the itemblock
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IBlockState state = block.getStateFromMeta( meta );
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return new FacadeWithBlockBakedModel( baseModel, state );
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}
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};
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}
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}
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@@ -0,0 +1,66 @@
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package appeng.client.render;
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import java.util.Collection;
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import java.util.Collections;
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import com.google.common.base.Function;
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import net.minecraft.client.renderer.block.model.IBakedModel;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.vertex.VertexFormat;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.model.IModel;
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import net.minecraftforge.client.model.ModelLoaderRegistry;
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import net.minecraftforge.common.model.IModelState;
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import net.minecraftforge.common.model.TRSRTransformation;
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import appeng.core.AppEng;
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/**
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* The model class for facades. Since facades wrap existing models, they don't declare any dependencies here other
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* than the cable anchor.
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*/
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public class FacadeItemModel implements IModel
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{
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// We use this to get the default item transforms and make our lives easier
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private static final ResourceLocation MODEL_BASE = new ResourceLocation( AppEng.MOD_ID, "item/facade_base" );
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@Override
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public Collection<ResourceLocation> getDependencies()
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{
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return Collections.emptyList();
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}
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@Override
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public Collection<ResourceLocation> getTextures()
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{
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return Collections.emptyList();
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}
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@Override
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public IBakedModel bake( IModelState state, VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter )
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{
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IModel baseModel;
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try
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{
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baseModel = ModelLoaderRegistry.getModel( MODEL_BASE );
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}
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catch( Exception e )
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{
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throw new RuntimeException( e );
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}
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IBakedModel bakedBaseModel = baseModel.bake( state, format, bakedTextureGetter );
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return new FacadeDispatcherBakedModel( bakedBaseModel );
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}
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@Override
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public IModelState getDefaultState()
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{
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return TRSRTransformation.identity();
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}
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}
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@@ -0,0 +1,86 @@
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package appeng.client.render;
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import java.util.List;
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import javax.annotation.Nullable;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.block.model.BakedQuad;
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import net.minecraft.client.renderer.block.model.IBakedModel;
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import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
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import net.minecraft.client.renderer.block.model.ItemOverrideList;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.util.EnumFacing;
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/**
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* This is the actual baked model that will combine the north face of a given block state
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* with the base facade item model to achieve what is then actually rendered on screen.
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*/
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public class FacadeWithBlockBakedModel implements IBakedModel
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{
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private final IBakedModel baseModel;
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private final IBlockState blockState;
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private final IBakedModel textureModel;
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public FacadeWithBlockBakedModel( IBakedModel baseModel, IBlockState blockState )
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{
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this.baseModel = baseModel;
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this.blockState = blockState;
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this.textureModel = Minecraft.getMinecraft().getBlockRendererDispatcher().getModelForState( blockState );
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}
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@Override
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public List<BakedQuad> getQuads( @Nullable IBlockState state, @Nullable EnumFacing side, long rand )
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{
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// Only the north side is actually read from the base model for item models
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if( side == EnumFacing.NORTH )
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{
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return textureModel.getQuads( blockState, side, rand );
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}
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else
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{
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return baseModel.getQuads( state, side, rand );
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}
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}
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@Override
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public boolean isAmbientOcclusion()
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{
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return baseModel.isAmbientOcclusion();
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}
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@Override
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public boolean isGui3d()
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{
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return baseModel.isGui3d();
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}
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@Override
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public boolean isBuiltInRenderer()
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{
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return false;
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}
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@Override
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public TextureAtlasSprite getParticleTexture()
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{
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return baseModel.getParticleTexture();
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}
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@Override
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public ItemCameraTransforms getItemCameraTransforms()
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{
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return baseModel.getItemCameraTransforms();
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}
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@Override
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public ItemOverrideList getOverrides()
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{
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return ItemOverrideList.NONE;
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}
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}
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