Added item models for facades.
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package appeng.client.render;
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import java.util.Collections;
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import java.util.List;
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import javax.annotation.Nullable;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.renderer.block.model.BakedQuad;
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import net.minecraft.client.renderer.block.model.IBakedModel;
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import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
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import net.minecraft.client.renderer.block.model.ItemOverrideList;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.world.World;
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import appeng.items.parts.ItemFacade;
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/**
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* This baked model class is used as a dispatcher to redirect the renderer to the *real* model that should be used based on the item stack.
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* A custom Item Override List is used to accomplish this.
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*/
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public class FacadeDispatcherBakedModel implements IBakedModel
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{
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private final IBakedModel baseModel;
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public FacadeDispatcherBakedModel( IBakedModel baseModel )
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{
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this.baseModel = baseModel;
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}
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// This is never used. See the item override list below.
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@Override
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public List<BakedQuad> getQuads( @Nullable IBlockState state, @Nullable EnumFacing side, long rand )
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{
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return Collections.emptyList();
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}
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@Override
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public boolean isAmbientOcclusion()
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{
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return baseModel.isAmbientOcclusion();
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}
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@Override
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public boolean isGui3d()
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{
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return baseModel.isGui3d();
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}
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@Override
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public boolean isBuiltInRenderer()
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{
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return false;
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}
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@Override
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public TextureAtlasSprite getParticleTexture()
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{
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return baseModel.getParticleTexture();
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}
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@Override
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public ItemCameraTransforms getItemCameraTransforms()
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{
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return baseModel.getItemCameraTransforms();
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}
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@Override
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public ItemOverrideList getOverrides()
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{
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return new ItemOverrideList( Collections.emptyList() )
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{
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@Override
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public IBakedModel handleItemState( IBakedModel originalModel, ItemStack stack, World world, EntityLivingBase entity )
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{
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if( !( stack.getItem() instanceof ItemFacade ) )
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{
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return originalModel;
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}
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ItemFacade itemFacade = (ItemFacade) stack.getItem();
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Block block = itemFacade.getBlock( stack );
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int meta = itemFacade.getMeta( stack );
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// This is kinda fascinating, how do we get the meta from the itemblock
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IBlockState state = block.getStateFromMeta( meta );
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return new FacadeWithBlockBakedModel( baseModel, state );
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}
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};
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}
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}
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