Added item models for facades.

This commit is contained in:
Sebastian Hartte
2016-08-28 12:10:40 +02:00
parent 77cb3d8b92
commit 5313d61490
9 changed files with 373 additions and 19 deletions
+5 -2
View File
@@ -65,6 +65,7 @@ import appeng.core.localization.PlayerMessages;
import appeng.core.stats.PlayerStatsRegistration;
import appeng.hooks.TickHandler;
import appeng.items.materials.ItemMultiItem;
import appeng.items.parts.ItemFacade;
import appeng.loot.ChestLoot;
import appeng.me.cache.CraftingGridCache;
import appeng.me.cache.EnergyGridCache;
@@ -315,8 +316,10 @@ public final class Registration
if( AEConfig.instance.isFeatureEnabled( AEFeature.EnableFacadeCrafting ) )
{
GameRegistry.addRecipe( new FacadeRecipe() );
RecipeSorter.register( "appliedenergistics2:facade", FacadeRecipe.class, Category.SHAPED, "after:minecraft:shaped" );
definitions.items().facade().maybeItem().ifPresent( facadeItem -> {
GameRegistry.addRecipe( new FacadeRecipe( (ItemFacade) facadeItem ) );
RecipeSorter.register( "appliedenergistics2:facade", FacadeRecipe.class, Category.SHAPED, "after:minecraft:shaped" );
} );
}
}
@@ -37,6 +37,7 @@ import appeng.items.misc.ItemCrystalSeedRendering;
import appeng.items.misc.ItemEncodedPattern;
import appeng.items.misc.ItemPaintBall;
import appeng.items.misc.ItemPaintBallRendering;
import appeng.items.parts.FacadeRendering;
import appeng.items.parts.ItemFacade;
import appeng.items.storage.ItemBasicStorageCell;
import appeng.items.storage.ItemCreativeStorageCell;
@@ -177,6 +178,7 @@ public final class ApiItems implements IItems
this.facade = registry.item( "facade", ItemFacade::new )
.features( AEFeature.Facades )
.creativeTab( CreativeTabFacade.instance )
.rendering( new FacadeRendering() )
.build();
this.crystalSeed = registry.item( "crystal_seed", ItemCrystalSeed::new )
.rendering( new ItemCrystalSeedRendering() )