Fixed Some Derpy Rendering.
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@@ -65,6 +65,8 @@ public class BusRenderer implements IItemRenderer
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GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );
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GL11.glEnable( GL11.GL_ALPHA_TEST );
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GL11.glEnable( GL11.GL_DEPTH_TEST );
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GL11.glEnable( GL11.GL_TEXTURE_2D );
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GL11.glEnable( GL11.GL_LIGHTING );
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GL11.glDisable( GL11.GL_BLEND );
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if ( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
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@@ -82,6 +84,7 @@ public class BusRenderer implements IItemRenderer
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GL11.glColor4f( 1, 1, 1, 1 );
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Tessellator.instance.setColorOpaque_F( 1, 1, 1 );
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Tessellator.instance.setBrightness( 14 << 20 | 14 << 4 );
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BusRenderHelper.instance.setBounds( 0, 0, 0, 1, 1, 1 );
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BusRenderHelper.instance.setTexture( null );
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@@ -93,6 +96,7 @@ public class BusRenderer implements IItemRenderer
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BusRenderHelper.instance.az = ForgeDirection.SOUTH;
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renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0;
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renderer.useInventoryTint = false;
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if ( item.getItem() instanceof IFacadeItem )
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{
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