Fixed Facades Creative Tab.

Moved Facades Whitelist to Tag.
Moved Facades TileEntity config over to an AE feature.
This commit is contained in:
Sebastian Hartte
2020-06-22 00:52:06 +02:00
parent 9d8e23a2ea
commit 5367315fd3
18 changed files with 273 additions and 591 deletions
@@ -119,6 +119,8 @@ public enum AEFeature {
TINY_TNT_BLOCK_DAMAGE("TinyTNTBlockDamage", Constants.CATEGORY_BLOCK_FEATURES),
FACADES("Facades", Constants.CATEGORY_FACADES),
TILE_ENTITY_FACADES("TileEntityFacades", Constants.CATEGORY_FACADES, false,
"Unsupported: Allows whitelisting TileEntity as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK."),
UNSUPPORTED_DEVELOPER_TOOLS("UnsupportedDeveloperTools", Constants.CATEGORY_MISC, false),
CREATIVE("Creative", Constants.CATEGORY_MISC), GRINDER_LOGGING("GrinderLogging", Constants.CATEGORY_MISC, false),
@@ -23,13 +23,12 @@
package appeng.api.parts;
import appeng.api.util.AEPartLocation;
import net.minecraft.block.BlockState;
import net.minecraft.entity.Entity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import appeng.api.util.AEPartLocation;
/**
* Used Internally.
*
@@ -59,8 +58,6 @@ public interface IFacadePart {
boolean notAEFacade();
boolean isTransparent();
/**
* The item that this facade masquerades as.
*/