Fixed Facades Creative Tab.
Moved Facades Whitelist to Tag. Moved Facades TileEntity config over to an AE feature.
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@@ -119,6 +119,8 @@ public enum AEFeature {
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TINY_TNT_BLOCK_DAMAGE("TinyTNTBlockDamage", Constants.CATEGORY_BLOCK_FEATURES),
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FACADES("Facades", Constants.CATEGORY_FACADES),
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TILE_ENTITY_FACADES("TileEntityFacades", Constants.CATEGORY_FACADES, false,
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"Unsupported: Allows whitelisting TileEntity as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK."),
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UNSUPPORTED_DEVELOPER_TOOLS("UnsupportedDeveloperTools", Constants.CATEGORY_MISC, false),
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CREATIVE("Creative", Constants.CATEGORY_MISC), GRINDER_LOGGING("GrinderLogging", Constants.CATEGORY_MISC, false),
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@@ -23,13 +23,12 @@
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package appeng.api.parts;
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import appeng.api.util.AEPartLocation;
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import net.minecraft.block.BlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import appeng.api.util.AEPartLocation;
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/**
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* Used Internally.
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*
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@@ -59,8 +58,6 @@ public interface IFacadePart {
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boolean notAEFacade();
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boolean isTransparent();
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/**
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* The item that this facade masquerades as.
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*/
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