Fixed Facades Creative Tab.

Moved Facades Whitelist to Tag.
Moved Facades TileEntity config over to an AE feature.
This commit is contained in:
Sebastian Hartte
2020-06-22 00:52:06 +02:00
parent 9d8e23a2ea
commit 5367315fd3
18 changed files with 273 additions and 591 deletions
@@ -18,28 +18,17 @@
package appeng.client.render;
import java.util.Collections;
import java.util.List;
import java.util.Objects;
import java.util.Random;
import javax.annotation.Nullable;
import net.minecraft.block.BlockState;
import net.minecraft.client.renderer.model.BakedQuad;
import appeng.client.render.cablebus.FacadeBuilder;
import appeng.items.parts.ItemFacade;
import it.unimi.dsi.fastutil.ints.Int2ObjectArrayMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.model.ItemOverrideList;
import net.minecraft.entity.LivingEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Direction;
import net.minecraft.world.World;
import it.unimi.dsi.fastutil.ints.Int2ObjectArrayMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import appeng.client.render.cablebus.FacadeBuilder;
import appeng.items.parts.ItemFacade;
import net.minecraftforge.client.model.data.IModelData;
import java.util.Objects;
/**
* This baked model class is used as a dispatcher to redirect the renderer to
@@ -41,7 +41,9 @@ public class FacadeItemModel implements IModelGeometry<FacadeItemModel> {
private static final ResourceLocation MODEL_BASE = new ResourceLocation(AppEng.MOD_ID, "item/facade_base");
@Override
public IBakedModel bake(IModelConfiguration owner, ModelBakery bakery, Function<Material, TextureAtlasSprite> spriteGetter, IModelTransform modelTransform, ItemOverrideList overrides, ResourceLocation modelLocation) {
public IBakedModel bake(IModelConfiguration owner, ModelBakery bakery,
Function<Material, TextureAtlasSprite> spriteGetter, IModelTransform modelTransform,
ItemOverrideList overrides, ResourceLocation modelLocation) {
IBakedModel bakedBaseModel = bakery.getBakedModel(MODEL_BASE, modelTransform, spriteGetter);
FacadeBuilder facadeBuilder = new FacadeBuilder();
@@ -49,7 +51,8 @@ public class FacadeItemModel implements IModelGeometry<FacadeItemModel> {
}
@Override
public Collection<Material> getTextures(IModelConfiguration owner, Function<ResourceLocation, IUnbakedModel> modelGetter, Set<Pair<String, String>> missingTextureErrors) {
public Collection<Material> getTextures(IModelConfiguration owner,
Function<ResourceLocation, IUnbakedModel> modelGetter, Set<Pair<String, String>> missingTextureErrors) {
return modelGetter.apply(MODEL_BASE).getTextures(modelGetter, missingTextureErrors);
}