Fixed Facades Creative Tab.
Moved Facades Whitelist to Tag. Moved Facades TileEntity config over to an AE feature.
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@@ -18,28 +18,17 @@
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package appeng.client.render;
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import java.util.Collections;
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import java.util.List;
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import java.util.Objects;
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import java.util.Random;
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import javax.annotation.Nullable;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.renderer.model.BakedQuad;
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import appeng.client.render.cablebus.FacadeBuilder;
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import appeng.items.parts.ItemFacade;
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import it.unimi.dsi.fastutil.ints.Int2ObjectArrayMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import net.minecraft.client.renderer.model.IBakedModel;
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import net.minecraft.client.renderer.model.ItemOverrideList;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.Direction;
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import net.minecraft.world.World;
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import it.unimi.dsi.fastutil.ints.Int2ObjectArrayMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import appeng.client.render.cablebus.FacadeBuilder;
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import appeng.items.parts.ItemFacade;
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import net.minecraftforge.client.model.data.IModelData;
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import java.util.Objects;
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/**
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* This baked model class is used as a dispatcher to redirect the renderer to
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@@ -41,7 +41,9 @@ public class FacadeItemModel implements IModelGeometry<FacadeItemModel> {
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private static final ResourceLocation MODEL_BASE = new ResourceLocation(AppEng.MOD_ID, "item/facade_base");
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@Override
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public IBakedModel bake(IModelConfiguration owner, ModelBakery bakery, Function<Material, TextureAtlasSprite> spriteGetter, IModelTransform modelTransform, ItemOverrideList overrides, ResourceLocation modelLocation) {
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public IBakedModel bake(IModelConfiguration owner, ModelBakery bakery,
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Function<Material, TextureAtlasSprite> spriteGetter, IModelTransform modelTransform,
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ItemOverrideList overrides, ResourceLocation modelLocation) {
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IBakedModel bakedBaseModel = bakery.getBakedModel(MODEL_BASE, modelTransform, spriteGetter);
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FacadeBuilder facadeBuilder = new FacadeBuilder();
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@@ -49,7 +51,8 @@ public class FacadeItemModel implements IModelGeometry<FacadeItemModel> {
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}
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@Override
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public Collection<Material> getTextures(IModelConfiguration owner, Function<ResourceLocation, IUnbakedModel> modelGetter, Set<Pair<String, String>> missingTextureErrors) {
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public Collection<Material> getTextures(IModelConfiguration owner,
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Function<ResourceLocation, IUnbakedModel> modelGetter, Set<Pair<String, String>> missingTextureErrors) {
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return modelGetter.apply(MODEL_BASE).getTextures(modelGetter, missingTextureErrors);
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}
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