Fixed Facades Creative Tab.

Moved Facades Whitelist to Tag.
Moved Facades TileEntity config over to an AE feature.
This commit is contained in:
Sebastian Hartte
2020-06-22 00:52:06 +02:00
parent 9d8e23a2ea
commit 5367315fd3
18 changed files with 273 additions and 591 deletions
@@ -41,7 +41,9 @@ public class FacadeItemModel implements IModelGeometry<FacadeItemModel> {
private static final ResourceLocation MODEL_BASE = new ResourceLocation(AppEng.MOD_ID, "item/facade_base");
@Override
public IBakedModel bake(IModelConfiguration owner, ModelBakery bakery, Function<Material, TextureAtlasSprite> spriteGetter, IModelTransform modelTransform, ItemOverrideList overrides, ResourceLocation modelLocation) {
public IBakedModel bake(IModelConfiguration owner, ModelBakery bakery,
Function<Material, TextureAtlasSprite> spriteGetter, IModelTransform modelTransform,
ItemOverrideList overrides, ResourceLocation modelLocation) {
IBakedModel bakedBaseModel = bakery.getBakedModel(MODEL_BASE, modelTransform, spriteGetter);
FacadeBuilder facadeBuilder = new FacadeBuilder();
@@ -49,7 +51,8 @@ public class FacadeItemModel implements IModelGeometry<FacadeItemModel> {
}
@Override
public Collection<Material> getTextures(IModelConfiguration owner, Function<ResourceLocation, IUnbakedModel> modelGetter, Set<Pair<String, String>> missingTextureErrors) {
public Collection<Material> getTextures(IModelConfiguration owner,
Function<ResourceLocation, IUnbakedModel> modelGetter, Set<Pair<String, String>> missingTextureErrors) {
return modelGetter.apply(MODEL_BASE).getTextures(modelGetter, missingTextureErrors);
}