Prevent a number of AE2 blocks from reloading a chunk while its unloading.
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@@ -48,6 +48,11 @@ public class AEBaseTile extends TileEntity implements IOrientable, ICommonTile,
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public int renderFragment = 0;
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public String customName;
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public boolean notLoaded()
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{
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return !worldObj.blockExists( xCoord, yCoord, zCoord );
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}
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public TileEntity getTile()
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{
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return this;
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