Prevent a number of AE2 blocks from reloading a chunk while its unloading.
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@@ -31,6 +31,9 @@ public class TileEnergyCell extends AENetworkTile implements IAEPowerStorage
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private void changePowerLevel()
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{
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if ( notLoaded() )
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return;
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byte leel = (byte) (8.0 * (internalCurrentPower / internalMaxPower));
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if ( leel > 7 )
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