Fix button rendering
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@@ -48,6 +48,7 @@ import net.minecraft.client.gui.screen.inventory.ContainerScreen;
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import net.minecraft.client.gui.widget.Widget;
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import net.minecraft.client.gui.widget.button.Button;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.texture.AtlasTexture;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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@@ -679,11 +680,10 @@ public abstract class AEBaseGui<T extends AEBaseContainer> extends ContainerScre
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{
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this.itemRenderer.zLevel = 100.0F;
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// FIXME: Check if this is actually required, vanilla doesnt have it anymore
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// FIXME RenderHelper.enableGUIStandardItemLighting();
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RenderSystem.enableDepthTest();
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// FIXME I dont think this is needed anymore...
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RenderHelper.enableStandardItemLighting();
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this.itemRenderer.renderItemAndEffectIntoGUI( is, x, y );
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RenderSystem.disableDepthTest();
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RenderHelper.disableStandardItemLighting();
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this.itemRenderer.zLevel = 0.0F;
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}
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