Fix button rendering

This commit is contained in:
Sebastian Hartte
2020-06-07 12:30:00 +02:00
parent 46b1d1ffdc
commit 53fc345e88
3 changed files with 7 additions and 8 deletions
@@ -48,6 +48,7 @@ import net.minecraft.client.gui.screen.inventory.ContainerScreen;
import net.minecraft.client.gui.widget.Widget;
import net.minecraft.client.gui.widget.button.Button;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.texture.AtlasTexture;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
@@ -679,11 +680,10 @@ public abstract class AEBaseGui<T extends AEBaseContainer> extends ContainerScre
{
this.itemRenderer.zLevel = 100.0F;
// FIXME: Check if this is actually required, vanilla doesnt have it anymore
// FIXME RenderHelper.enableGUIStandardItemLighting();
RenderSystem.enableDepthTest();
// FIXME I dont think this is needed anymore...
RenderHelper.enableStandardItemLighting();
this.itemRenderer.renderItemAndEffectIntoGUI( is, x, y );
RenderSystem.disableDepthTest();
RenderHelper.disableStandardItemLighting();
this.itemRenderer.zLevel = 0.0F;
}