Use standard inheritance to propagage NBT events (#3058)

* Remove the old annotation system
* Use TileEntity#onLoad instead of onChunkLoad event
* Do not call invalidate in onChunkUnload and validate in onLoad
This commit is contained in:
fscan
2017-08-28 09:34:09 +02:00
committed by yueh
parent 98b9380494
commit 548af3c6cc
34 changed files with 337 additions and 685 deletions
@@ -31,8 +31,6 @@ import appeng.api.util.AECableType;
import appeng.api.util.AEPartLocation;
import appeng.block.networking.BlockEnergyCell;
import appeng.me.GridAccessException;
import appeng.tile.TileEvent;
import appeng.tile.events.TileEventType;
import appeng.tile.grid.AENetworkTile;
import appeng.util.SettingsFrom;
@@ -100,18 +98,18 @@ public class TileEnergyCell extends AENetworkTile implements IAEPowerStorage
}
}
@TileEvent( TileEventType.WORLD_NBT_WRITE )
public void writeToNBT_TileEnergyCell( final NBTTagCompound data )
@Override
public NBTTagCompound writeToNBT( final NBTTagCompound data )
{
if( !this.world.isRemote )
{
data.setDouble( "internalCurrentPower", this.internalCurrentPower );
}
super.writeToNBT( data );
data.setDouble( "internalCurrentPower", this.internalCurrentPower );
return data;
}
@TileEvent( TileEventType.WORLD_NBT_READ )
public void readFromNBT_TileEnergyCell( final NBTTagCompound data )
@Override
public void readFromNBT( final NBTTagCompound data )
{
super.readFromNBT( data );
this.internalCurrentPower = data.getDouble( "internalCurrentPower" );
}