Use standard inheritance to propagage NBT events (#3058)
* Remove the old annotation system * Use TileEntity#onLoad instead of onChunkLoad event * Do not call invalidate in onChunkUnload and validate in onLoad
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@@ -38,8 +38,6 @@ import appeng.capabilities.Capabilities;
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import appeng.integration.Integrations;
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import appeng.integration.abstraction.IC2PowerSink;
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import appeng.tile.AEBaseInvTile;
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import appeng.tile.TileEvent;
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import appeng.tile.events.TileEventType;
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public abstract class AEBasePoweredTile extends AEBaseInvTile implements IAEPowerStorage, IExternalPowerSink
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@@ -81,15 +79,18 @@ public abstract class AEBasePoweredTile extends AEBaseInvTile implements IAEPowe
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// trigger re-calc!
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}
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@TileEvent( TileEventType.WORLD_NBT_WRITE )
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public void writeToNBT_AERootPoweredTile( final NBTTagCompound data )
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@Override
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public NBTTagCompound writeToNBT( final NBTTagCompound data )
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{
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super.writeToNBT( data );
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data.setDouble( "internalCurrentPower", this.getInternalCurrentPower() );
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return data;
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}
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@TileEvent( TileEventType.WORLD_NBT_READ )
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public void readFromNBT_AERootPoweredTile( final NBTTagCompound data )
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@Override
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public void readFromNBT( final NBTTagCompound data )
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{
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super.readFromNBT( data );
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this.setInternalCurrentPower( data.getDouble( "internalCurrentPower" ) );
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}
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