First update pass (1/3) - ~1400 -> 82 errors
This is first update pass, which is mainly import reorganization, name fixes, etc... Although some parts of second were done where changes aren't important. Errors: ~1400 -> 82.
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@@ -30,9 +30,9 @@ import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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@@ -51,7 +51,7 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
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public BlockLightDetector()
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{
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super( Material.circuits );
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super( Material.CIRCUITS );
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this.setLightOpacity( 0 );
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this.setFullSize( false );
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@@ -80,7 +80,7 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
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}
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@Override
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public int getWeakPower( final IBlockAccess w, final BlockPos pos, final IBlockState state, final EnumFacing side )
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public int getWeakPower( final IBlockState state, final IBlockAccess w, final BlockPos pos, final EnumFacing side )
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{
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if( w instanceof World && ( (TileLightDetector) this.getTileEntity( w, pos ) ).isReady() )
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{
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@@ -103,7 +103,7 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
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}
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@Override
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public void randomDisplayTick( final World worldIn, final BlockPos pos, final IBlockState state, final Random rand )
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public void randomDisplayTick( final IBlockState state, final World worldIn, final BlockPos pos, final Random rand )
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{
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// cancel out lightning
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}
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@@ -132,7 +132,7 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
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final double xOff = -0.3 * up.getFrontOffsetX();
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final double yOff = -0.3 * up.getFrontOffsetY();
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final double zOff = -0.3 * up.getFrontOffsetZ();
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return Collections.singletonList( AxisAlignedBB.fromBounds( xOff + 0.3, yOff + 0.3, zOff + 0.3, xOff + 0.7, yOff + 0.7, zOff + 0.7 ) );
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return Collections.singletonList( new AxisAlignedBB( xOff + 0.3, yOff + 0.3, zOff + 0.3, xOff + 0.7, yOff + 0.7, zOff + 0.7 ) );
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}
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@Override
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@@ -145,20 +145,21 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
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* + 0.85, yOff + (double) y + 0.85, zOff + (double) z + 0.85 ) );
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*/
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}
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@Override
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public void onNeighborBlockChange( final World w, final BlockPos pos, final IBlockState state, final Block neighborBlock )
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public void neighborChanged( IBlockState state, World w, BlockPos pos, Block blockIn )
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{
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final EnumFacing up = this.getOrientable( w, pos ).getUp();
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if( !this.canPlaceAt( w, pos, up.getOpposite() ) )
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if( !this.canPlaceAt( (World) w, pos, up.getOpposite() ) )
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{
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this.dropTorch( w, pos );
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this.dropTorch( (World) w, pos );
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}
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}
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private void dropTorch( final World w, final BlockPos pos )
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{
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w.destroyBlock( pos, true );
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//TODO 1.9.4 - markBlockForUpdate => ?
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w.markBlockForUpdate( pos );
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}
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