First update pass (1/3) - ~1400 -> 82 errors

This is first update pass, which is mainly import reorganization, name
fixes, etc... Although some parts of second were done where changes
aren't important.
Errors: ~1400 -> 82.
This commit is contained in:
elix-x
2016-06-19 14:43:27 +02:00
parent d9725a7d9b
commit 5498eb6d7c
288 changed files with 1637 additions and 1420 deletions
@@ -22,12 +22,16 @@ package appeng.block.misc;
import java.util.EnumSet;
import java.util.Random;
import javax.annotation.Nullable;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.BlockPos;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
@@ -48,7 +52,7 @@ public final class BlockVibrationChamber extends AEBaseTileBlock
public BlockVibrationChamber()
{
super( Material.iron );
super( Material.IRON );
this.setTileEntity( TileVibrationChamber.class );
this.setHardness( 4.2F );
this.setFeature( EnumSet.of( AEFeature.PowerGen ) );
@@ -69,7 +73,7 @@ public final class BlockVibrationChamber extends AEBaseTileBlock
}
@Override
public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer player, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer player, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
{
if( player.isSneaking() )
{
@@ -88,9 +92,9 @@ public final class BlockVibrationChamber extends AEBaseTileBlock
return true;
}
@Override
public void randomDisplayTick( final World w, final BlockPos pos, final IBlockState state, final Random r )
public void randomDisplayTick( final IBlockState state, final World w, final BlockPos pos, final Random r )
{
if( !AEConfig.instance.enableEffects )
{