First update pass (1/3) - ~1400 -> 82 errors

This is first update pass, which is mainly import reorganization, name
fixes, etc... Although some parts of second were done where changes
aren't important.
Errors: ~1400 -> 82.
This commit is contained in:
elix-x
2016-06-19 14:43:27 +02:00
parent d9725a7d9b
commit 5498eb6d7c
288 changed files with 1637 additions and 1420 deletions
@@ -23,9 +23,11 @@ import java.util.EnumSet;
import java.util.List;
import java.util.Random;
import javax.annotation.Nullable;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.particle.EffectRenderer;
import net.minecraft.client.particle.ParticleManager;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
@@ -34,11 +36,12 @@ import net.minecraft.item.EnumDyeColor;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockPos;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumWorldBlockLayer;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.registry.GameRegistry;
@@ -104,7 +107,7 @@ public class BlockCableBus extends AEBaseTileBlock // implements
}
@Override
public void randomDisplayTick( final World worldIn, final BlockPos pos, final IBlockState state, final Random rand )
public void randomDisplayTick( final IBlockState state, final World worldIn, final BlockPos pos, final Random rand )
{
this.cb( worldIn, pos ).randomDisplayTick( worldIn, pos, rand );
}
@@ -122,7 +125,7 @@ public class BlockCableBus extends AEBaseTileBlock // implements
}
@Override
public int getWeakPower( final IBlockAccess w, final BlockPos pos, final IBlockState state, final EnumFacing side )
public int getWeakPower( final IBlockState state, final IBlockAccess w, final BlockPos pos, final EnumFacing side )
{
return this.cb( w, pos ).isProvidingWeakPower( side.getOpposite() ); // TODO:
// IS
@@ -130,7 +133,7 @@ public class BlockCableBus extends AEBaseTileBlock // implements
}
@Override
public boolean canProvidePower()
public boolean canProvidePower( final IBlockState state )
{
return true;
}
@@ -142,7 +145,7 @@ public class BlockCableBus extends AEBaseTileBlock // implements
}
@Override
public int getStrongPower( final IBlockAccess w, final BlockPos pos, final IBlockState state, final EnumFacing side )
public int getStrongPower( final IBlockState state, final IBlockAccess w, final BlockPos pos, final EnumFacing side )
{
return this.cb( w, pos ).isProvidingStrongPower( side.getOpposite() ); // TODO:
// IS
@@ -150,14 +153,13 @@ public class BlockCableBus extends AEBaseTileBlock // implements
}
@Override
public int getLightValue( final IBlockAccess world, final BlockPos pos )
public int getLightValue( final IBlockState state, final IBlockAccess world, final BlockPos pos )
{
final IBlockState block = world.getBlockState( pos );
if( block != null && block.getBlock() != this )
if( state != null && state.getBlock() != this )
{
return block.getBlock().getLightValue( world, pos );
return state.getBlock().getLightValue( state, world, pos );
}
if( block == null )
if( state == null )
{
return 0;
}
@@ -165,25 +167,25 @@ public class BlockCableBus extends AEBaseTileBlock // implements
}
@Override
public boolean isLadder( final IBlockAccess world, final BlockPos pos, final EntityLivingBase entity )
public boolean isLadder( final IBlockState state, final IBlockAccess world, final BlockPos pos, final EntityLivingBase entity )
{
return this.cb( world, pos ).isLadder( entity );
}
@Override
public boolean isSideSolid( final IBlockAccess w, final BlockPos pos, final EnumFacing side )
public boolean isSideSolid( final IBlockState state, final IBlockAccess w, final BlockPos pos, final EnumFacing side )
{
return this.cb( w, pos ).isSolidOnSide( side );
}
@Override
public boolean isReplaceable( final World w, final BlockPos pos )
public boolean isReplaceable( final IBlockAccess w, final BlockPos pos )
{
return this.cb( w, pos ).isEmpty();
}
@Override
public boolean removedByPlayer( final World world, final BlockPos pos, final EntityPlayer player, final boolean willHarvest )
public boolean removedByPlayer( final IBlockState state, final World world, final BlockPos pos, final EntityPlayer player, final boolean willHarvest )
{
if( player.capabilities.isCreativeMode )
{
@@ -194,11 +196,11 @@ public class BlockCableBus extends AEBaseTileBlock // implements
}
// maybe ray trace?
}
return super.removedByPlayer( world, pos, player, willHarvest );
return super.removedByPlayer( state, world, pos, player, willHarvest );
}
@Override
public boolean canConnectRedstone( final IBlockAccess w, final BlockPos pos, EnumFacing side )
public boolean canConnectRedstone( final IBlockState state, final IBlockAccess w, final BlockPos pos, EnumFacing side )
{
if( side == null )
{
@@ -209,20 +211,20 @@ public class BlockCableBus extends AEBaseTileBlock // implements
}
@Override
public boolean canRenderInLayer( final EnumWorldBlockLayer layer )
public boolean canRenderInLayer( final BlockRenderLayer layer )
{
if( AEConfig.instance.isFeatureEnabled( AEFeature.AlphaPass ) )
{
return layer == EnumWorldBlockLayer.CUTOUT || layer == EnumWorldBlockLayer.TRANSLUCENT;
return layer == BlockRenderLayer.CUTOUT || layer == BlockRenderLayer.TRANSLUCENT;
}
return layer == EnumWorldBlockLayer.CUTOUT;
return layer == BlockRenderLayer.CUTOUT;
}
@Override
public ItemStack getPickBlock( final MovingObjectPosition target, final World world, final BlockPos pos )
public ItemStack getPickBlock( final IBlockState state, final RayTraceResult target, final World world, final BlockPos pos, final EntityPlayer player )
{
final Vec3 v3 = target.hitVec.subtract( pos.getX(), pos.getY(), pos.getZ() );
final Vec3d v3 = target.hitVec.subtract( pos.getX(), pos.getY(), pos.getZ() );
final SelectedPart sp = this.cb( world, pos ).selectPart( v3 );
if( sp.part != null )
@@ -236,10 +238,10 @@ public class BlockCableBus extends AEBaseTileBlock // implements
return null;
}
@Override
@SideOnly( Side.CLIENT )
public boolean addHitEffects( final World world, final MovingObjectPosition target, final EffectRenderer effectRenderer )
public boolean addHitEffects( final IBlockState state, final World world, final RayTraceResult target, final ParticleManager effectRenderer )
{
final Object object = this.cb( world, target.getBlockPos() );
if( object instanceof IPartHost )
@@ -270,7 +272,7 @@ public class BlockCableBus extends AEBaseTileBlock // implements
}
@Override
public boolean addDestroyEffects( final World world, final BlockPos pos, final EffectRenderer effectRenderer )
public boolean addDestroyEffects( final World world, final BlockPos pos, final ParticleManager effectRenderer )
{
final Object object = this.cb( world, pos );
if( object instanceof IPartHost )
@@ -296,7 +298,7 @@ public class BlockCableBus extends AEBaseTileBlock // implements
}
@Override
public void onNeighborBlockChange( final World w, final BlockPos pos, final IBlockState state, final Block neighborBlock )
public void neighborChanged( final IBlockState state, final World w, final BlockPos pos, final Block neighborBlock )
{
if( Platform.isServer() )
{
@@ -328,9 +330,9 @@ public class BlockCableBus extends AEBaseTileBlock // implements
}
@Override
public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer player, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer player, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
{
return this.cb( w, pos ).activate( player, new Vec3( hitX, hitY, hitZ ) );
return this.cb( w, pos ).activate( player, new Vec3d( hitX, hitY, hitZ ) );
}
@Override